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HK-42

Latest Posts

Page: 7 of 40
Posted in: K1 Utility Armbands 1.0 (Modder's Resource)
 HK-42
01-28-2009, 12:45 AM
#2
Hehe you released it, I wondered if you would. I'll redownload for the updated Icons and information. Great work Star Admiral....  [Read More]
Posted in: Alien Voices
 HK-42
01-28-2009, 1:56 AM
#3
"Walrusman" is the old ANH-era name for an Aqualish. oh ok. Do you know if he ever talks?...  [Read More]
Posted in: Alien Voices
 HK-42
01-28-2009, 12:08 AM
#1
Is there a list in KTOOL of all the alien voices? Not there soundsets as in Die, Attack, when hit, thats in the Sound.bif. But I cant find the voiceovers for talking. So far the only way Ive been able to do it is open dialog files. Edit: Nevermind f...  [Read More]
Posted in: Strange Reskin Problem
 HK-42
01-27-2009, 6:58 PM
#1
Ok I made another module to reskin edited the mdl's replacing LTS with ANP and then finished all the other steps. Besides the lightmaps and .VIS because this module does not have any. However with any texture I replace the originals with, they never...  [Read More]
Posted in: Modelling an new area!
 HK-42
01-27-2009, 2:49 PM
#4
^Half and half. It's alot easier to do in Max, but as Sithspecter demonstrated in the past, it's possible to come with some pretty nice results in GMax too... It's just a matter of adapting the instructions you receive to fit GMax... GMax is just...  [Read More]
Posted in: Modelling an new area!
 HK-42
01-27-2009, 12:50 PM
#2
Nice I'll be checking it out. By the way is it 3ds max only? Or can you use gmax?...  [Read More]
Posted in: Awesome models
 HK-42
01-25-2009, 11:37 PM
#1
Just wondering is it possible for something like this: http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=211 to be turned into a module for KOTOR? Most of them looked way to advanced to be changed into a older game. Anyideas?...  [Read More]
Posted in: On enter script problem
 HK-42
01-26-2009, 9:57 PM
#5
How did you get the mdl file with an onenter script? Sounds rather impossible to me. Try posting the code you used, as it is rather surprising to have it take so long for the NPCs to sit. - Star Admiral Oops I meant module files, not mdls....and I...  [Read More]
Posted in: On enter script problem
 HK-42
01-25-2009, 9:34 PM
#3
Change the script from Onenter on the module to onheartbeat on the NPC's utc file. its a mdl file with a onenter script there is no npc....  [Read More]
Posted in: On enter script problem
 HK-42
01-25-2009, 8:31 PM
#1
Hey, Im having a problem with a reskinned tatoonie cantina onenter script. To get the 2 placeable npcs to sit, I have to include the onenter script. So I did. However it takes about 2 minutes for them to sit down, in the meantime they keep standing t...  [Read More]
Posted in: Telos Billboard mod IV
 HK-42
01-27-2009, 9:55 PM
#20
Looks good ....  [Read More]
Posted in: Telos Billboard mod IV
 HK-42
01-25-2009, 4:28 PM
#13
What about Logan23's mod? Thats what I just said: Revenge of Revan....  [Read More]
Posted in: Telos Billboard mod IV
 HK-42
01-25-2009, 3:38 PM
#11
Revenge of Revan....  [Read More]
Posted in: Modeling new modules
 HK-42
01-24-2009, 4:20 PM
#2
Quanon has one: http://www.lucasforums.com/showthread.php?t=188210&highlight=youtube&page=3 Scroll to the PART 1-13...  [Read More]
Posted in: Planet Information
 HK-42
01-22-2009, 5:28 PM
#11
Yea the changes are still saved, and no the UAC didnt pop up because I disabled it.:rolleyes: stupid thing it is. And I had already checked compatibility folder, it is not there....  [Read More]
Posted in: Planet Information
 HK-42
01-22-2009, 5:10 PM
#9
Did you run the TLKEditor as an administrator? Performing any direct edit on a file within the Program Files folder requires admin access, something older programs usually forget to ask for when editing the file. - Star Admiral Yea, the changed sav...  [Read More]
Posted in: Planet Information
 HK-42
01-22-2009, 5:00 PM
#7
Are you using Vista? - Star Admiral Yea....  [Read More]
Posted in: Planet Information
 HK-42
01-22-2009, 4:54 PM
#5
To add the description, open up the planetary.2da file in KT. If you haven't already done so, add your planet to the list. Once you have, the numbers in the name and description columns refer to the locations in the dialog.tlk file. Use stoffe's TLKE...  [Read More]
Posted in: Planet Information
 HK-42
01-22-2009, 4:24 PM
#3
Editing the dialog.tlk file is the quickest and easiest way to EDIT entries. :) Ok, thanks. But can you add to it or just edit it? Off to check the tutorials.... EDIT: Nothing on dialog.tlk EDIT2: Where is the dialog.tlk I dont see it in Ktool....  [Read More]
Posted in: Let there be Light!
 HK-42
01-24-2009, 10:20 PM
#3
Arise! I have another lightmap problem. But on a different module. I edited the lightmap to these things: Hue: 180 Lightness: 30 Saturation: -30 These are in DI tutorial and worked for my first module but now they don't. My module is black. Comple...  [Read More]
Posted in: Skin, bone, and supermodels
 HK-42
01-25-2009, 11:00 PM
#18
Now I have, and it doesn't work. I don't know why but it only works with whole models. Anyway, with this method I've been making some cool stuff that is currently pending approval on kotorfiles. http://i543.photobucket.com/albums/gg465/inneedofakiss...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
01-25-2009, 9:22 AM
#62
HK-42 nice first try of skinning.Mine was worse I think.Btw,I can retouch the reskin you made of anison.Let me know if you are willing to send the ansion textures to me. Hey LR haven't been able to talk to you in a while. Ill send you the textures w...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
01-25-2009, 8:55 AM
#60
Seems to me that maybe you did something bad with the lightmaps. Yeab it has a completly white map till I finish the skin. I couldn't fine a good color....  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
01-25-2009, 2:27 AM
#58
My First real reskin. Comments? Open to ANY Ideas, something dosent seem right. http://i141.photobucket.com/albums/r73/DarthGrivis/beta.jpg By the way this isn't Ryloth. This is a miniplanet that you will go to before getting to ryloth. Its called...  [Read More]
Posted in: Mod Link Requests from PCGM, KotOR Files and other Sites
 HK-42
01-23-2009, 10:08 PM
#1283
KOTOR: Reign of the Sith 100% Done My new mod, "Reign of the Sith" will continue the story of KOTOR after the "Dark Side" ending. You are transported to the Leviathon, the sith flagship, where you cary out your missions as in...  [Read More]
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