Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

HK-42

Latest Posts

Page: 10 of 40
Posted in: Compile Issues
 HK-42
01-06-2009, 7:27 PM
#6
void main ( object oItem=CreateItemOnObject( "g_i_rycard", GetFirstPC()); ) Syntax Error at ";" :confused: EDIT: Thanks Canderis and Jmac for the help it worked this time....  [Read More]
Posted in: Compile Issues
 HK-42
01-06-2009, 7:25 PM
#3
Void main? tried: void main () object oItem=CreateItemOnObject( "g_i_rycard", GetFirstPC()); Got errors: Syntax Error at object...  [Read More]
Posted in: Compile Issues
 HK-42
01-06-2009, 7:03 PM
#1
Alright I'm trying to compile a giveitem script I got off Tk's frequent scripts in ktool. object oItem=CreateItemOnObject( "g_i_rycard", GetFirstPC()); Everytime I compile it seems its successful, but when I got to the folder I compiled i...  [Read More]
Posted in: Please could somebody help me
 HK-42
01-06-2009, 4:13 PM
#2
Please could a skilled moderator tell me what programs I would need to make a new NPC on a planet in TSL. I would like to make own little quests and stuff in the am but I REALLY don't know what I am doing, I am not a computer programmer or modder. I...  [Read More]
Posted in: New NPC-No Sound When Talking
 HK-42
01-07-2009, 7:08 AM
#16
I mean instead of the thugs automaticly attack you have a lightside option to talk your way out if it. Lightside options are just dialog, and a small script(which Is in the thread frequently used scripts)...  [Read More]
Posted in: New NPC-No Sound When Talking
 HK-42
01-06-2009, 8:26 PM
#14
well I've never done modeling before... so totally new items are out of the question, but I can skin.... not a substantial difference, though Hmm, well if you're not looking for a big mod, there isnt much ideas I can thing of to expand it, except ma...  [Read More]
Posted in: New NPC-No Sound When Talking
 HK-42
01-06-2009, 8:20 PM
#12
well, do you at least have any ideas on the expansion of this very simple mod? Hmm just custom items make HUGE differences, and like the Apprentice mod by Marius Fett, small things like that are nice addons. EDIT: And module reskins....  [Read More]
Posted in: New NPC-No Sound When Talking
 HK-42
01-06-2009, 8:15 PM
#10
oh.. well, I made three NPCs(the rodian and two of his "thug" Mandalorians), and a module using Woorwill's hut. You try to talk to him, but he's not very chatty. You refuse to leave, so he gets annoyed and he and his thugs attack you... ob...  [Read More]
Posted in: New NPC-No Sound When Talking
 HK-42
01-05-2009, 9:25 PM
#8
in DLGEditor, it's Voiceover ID, I think. At least that's where I'm putting it. I'll try that then Canderis' since I have it in there already any ideas on how I can expand my mod? this was a very small job, just taking kas_m23ab and putting a few NPC...  [Read More]
Posted in: New NPC-No Sound When Talking
 HK-42
01-05-2009, 9:16 PM
#6
and where would the file for the sounds be? Edit: wait, found it. Never mind. How do I apply it? 1. Extract a dialog thats has the sounds you want. 2. Open the dialog. 3. Copy the things from the field Sound or VO(something like that) paste it in th...  [Read More]
Posted in: New NPC-No Sound When Talking
 HK-42
01-05-2009, 9:06 PM
#3
I've made a Rodian NPC, named Terosa(ya, I know, leave me alone), and when making the *.uti file I set the sound set to the one for Rodians. Now, I've tested talking to him, but when he talks, there's no sound. Any ideas? I'm not entirely sure what t...  [Read More]
Posted in: New Planets and Quests
 HK-42
01-05-2009, 7:43 PM
#4
you would be correct. Yavin 4 is already being made for TSL, I would replace that with something else. Do you have any modding experience?...  [Read More]
Posted in: Does anybody know what mod this is from?
 HK-42
01-04-2009, 6:14 PM
#3
BoS. Oh, ok thanks, I dont remember any yoda's in that....  [Read More]
Posted in: Does anybody know what mod this is from?
 HK-42
01-04-2009, 5:59 PM
#1
Hey I saw this in my K1 override and didnt recognize it do you know what is from? http://i141.photobucket.com/albums/r73/DarthGrivis/yoda.jpg...  [Read More]
Posted in: Drewton's Skins
 HK-42
01-03-2009, 4:54 PM
#4
Amazing Drewton, this is awesome. Cant wait to see more screenies....  [Read More]
Posted in: [TUTORIAL]Custom Loadscreens
 HK-42
01-01-2009, 11:34 PM
#1
Ever wanted to get some loadscreens for you module? Or do you want to make a Loadscreen mod revamping the ones in KOTOR or TSL? Well this tutorial will tell you how. First off some credits. Thanks for Canderis for help on figuring out how to do a KO...  [Read More]
Posted in: [Tutorial] Naming a custom module
 HK-42
01-02-2009, 3:36 PM
#4
I don't know. I think that is linking though. Yea I know, I have most linked but I havent checked if this changed that. I'll check it out later....  [Read More]
Posted in: [Tutorial] Naming a custom module
 HK-42
01-02-2009, 3:06 PM
#2
Great Job Canderis, thanks for the tut(and are for me) Also does this change anything when you are walking in and the name appears of the module you going to? Or is that something else?...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
01-04-2009, 1:06 PM
#49
I love the reskins by LordRevan, definitely the dirt feel of Ryloth there. But is that a Selkath? If so, is the Selkath a member of the Exchange? He is just a citizen, after the exchange rooted in the planet, more and more twi'leks are enslaved, mov...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
01-03-2009, 11:45 PM
#46
Alright Guys, LR needs some comments on this so praises of constructive ideas please: http://i44.photobucket.com/albums/f49/LordRevan999/landingpad.jpg http://i44.photobucket.com/albums/f49/LordRevan999/landingpadinside.jpg...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
01-03-2009, 8:18 PM
#45
That's an interesting tidbit, I really haven't payed much attention to that series. Me Neither, but when I was researching ryloth I found that out....  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
01-03-2009, 6:49 PM
#43
While it is an interesting idea, there have been numerous books involving Ryloth. Ryloth's orbit about its sun is similar to how our moon orbits the Earth, the same side always facing the object it orbits. Side that Always faces the star it orbits:...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
01-01-2009, 1:54 AM
#39
Brief Update on whats happened: LordRevan999 is working on some reskins of the modules, and has made a Character skin as well. Canderis has been doing some 2da editing to get the appearences in game. Darth Me has been doing some character skins. And...  [Read More]
OK... I'm just saying sounds the same. Yea it does :lol: I always got confused on that but Models is like new hilts, and modules are places....  [Read More]
Posted in: Requests for New Mod Utilities
 HK-42
01-05-2009, 9:38 PM
#64
Could someone make a tool(or a edit of kTool if its not released since youd need permission) that you can apply a certain voiceover alien type to a dialog so it would apply random common voiceovers of that species. It would save time of finding the f...  [Read More]
Page: 10 of 40