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HK-42

Latest Posts

Page: 13 of 40
Posted in: Adding planet to Galaxy Map Problem
 HK-42
12-18-2008, 2:52 AM
#3
This will help: http://www.lucasforums.com/showthread.php?t=169825 When you have made your changes to k_inc_hawk.nss and k_sup_galaxymap.nss, you need to compile k_sup_galaxymap.nss with your modified k_inc_hawk.nss ;) Hope that helps. Do you need...  [Read More]
Posted in: Adding planet to Galaxy Map Problem
 HK-42
12-18-2008, 12:40 AM
#1
hey Guys, Im trying to make a planet appear on the galaxy map in K1, but im having problems compiling. I thought it was just I edited it wrong but then I downloading Redhawkes ORD Mantel, and compiled his galaxy map script. Same problem, exact same e...  [Read More]
Posted in: Darth Malak - Dark Lord of the Sith
 HK-42
12-17-2008, 10:19 PM
#4
Awesome, this is probably the best Malak skin ive seen, going in override next time I do a full playthrough. Was this your first try?...  [Read More]
Posted in: Enhanced Graphics 2009 IBL Final Released
 HK-42
12-16-2008, 12:28 PM
#5
Thank you for your support Yes it is if you mean the lack of presence of a metallic shine interior well with the type of ibl i used i had to pick between lit area lighting or the old way in which i added the shine myself I mean the outside, in ve...  [Read More]
Posted in: Enhanced Graphics 2009 IBL Final Released
 HK-42
12-16-2008, 12:19 PM
#3
Great, the last one was good but had things I disagreed with, is the ebon hawke still metallic?...  [Read More]
Posted in: Help with new clothing mod
 HK-42
12-16-2008, 12:44 AM
#2
I've started making a new mod for clothing, based of the underwear model but I'm hitting a snag on how to make it an equip able item. now looking at the forums i found out part of the solution. so i've edited the baseitem 2da and copied the clothing...  [Read More]
Posted in: KOTOR1 Why is it doing this?
 HK-42
12-16-2008, 12:31 AM
#2
I am not a modder and just recently learned that there were mods out there. I've installed a number of mods/cheats and now I have a problem. After I exit the Endar Spire via the escape pods, the video clip comes on showing the pod crashing on Taris....  [Read More]
Posted in: Spawn Glitch
 HK-42
12-15-2008, 5:19 PM
#5
Make sure that you have the old on enter script is named exactly what you have told this script it is and also make sure that it is in the override folder. I scraped it, I made it a test to see if I could learn to spawn something, then add dialog to...  [Read More]
Posted in: Spawn Glitch
 HK-42
12-14-2008, 10:07 PM
#3
Well heres MY spawn script. I think you might need to use this as a base: void main() { // <1> object oEntering = GetEnteringObject(); object oPC = GetFirstPC(); if(GetIsPC(oEntering) && !(GetIsObjectValid(GetObjectByTag("hawkx&q...  [Read More]
Posted in: Spawn Glitch
 HK-42
12-14-2008, 9:55 PM
#1
here (http://i141.photobucket.com/albums/r73/DarthGrivis/spawnglitch.jpg) :lol: My first spawn horrible wrong. Problems: Multiple(x10) Bots of "Helga", Skips Intro scence and have to open door then talk to Trask. I believe there is a sc...  [Read More]
Posted in: [FIXED]Gmax problems
 HK-42
12-14-2008, 3:12 PM
#1
Ok this is really simple but its buggin me. This is my first time making a hilt, and the "cross/x in the boxes is way off centered. How can I move it to a better view of it. In some videos I see them moving the x around, and I cant seem to do it...  [Read More]
Posted in: Exchange Cheaters
 HK-42
12-17-2008, 6:52 PM
#6
its up;) (http://knightsoftheoldrepublic.filefront.com/file/Exchange_Cheaters;96441)...  [Read More]
Posted in: Exchange Cheaters
 HK-42
12-13-2008, 11:23 PM
#1
This little mod will add a cheat store to the Rodian outside of the Exchange office on telos. Copy of readme: *****Exchange Cheaters***** By: HK-42 Description: Ever tired of typing in cheats of items you want(sometimes this can be a very long lis...  [Read More]
Posted in: Carth Voiceovers Needed
 HK-42
12-13-2008, 10:22 PM
#3
You do this by splicing the dialoge sound files. Goldwave is whats recomended for this. If you can remember a time that he says some/all of what you want in a single/multiple files you can open them up and cut and past what you want him to say. Recom...  [Read More]
Posted in: Carth Voiceovers Needed
 HK-42
12-13-2008, 9:35 PM
#1
Hey, I just submitted a mod for KOTOR that adds a cheat store for Carth on the Endar Spire and Im planning to make one for TSL tonight, instead with a ithorian. However in a version 2 I think it would be a great addition to have Voice overs for th...  [Read More]
Posted in: A Jedi/Sith Launcher
 HK-42
12-13-2008, 9:25 PM
#2
Uh, wow. Best launcher Ive seen. Ever. Great Job TG!...  [Read More]
Posted in: Carth the Cheater
 HK-42
12-16-2008, 12:03 PM
#12
Good idea for the inner cheater in most of us. I assumed you used the kse to make yourself look like Bastila. yea, the underwear model is one on kotorfiles....  [Read More]
Posted in: Carth the Cheater
 HK-42
12-15-2008, 4:15 PM
#9
Sounds good! The only problem is that I usually play TSL. :lol: I don't suppose one for K2 could make it into your queue? :p its pending at kotorfiles currently Thread: here (http://www.lucasforums.com/showthread.php?t=194492)...  [Read More]
Posted in: Carth the Cheater
 HK-42
12-15-2008, 2:38 PM
#6
Links up: http://knightsoftheoldrepublic.filefront.com/file/Carth_the_Cheater;96375...  [Read More]
Posted in: Carth the Cheater
 HK-42
12-13-2008, 10:54 PM
#3
Hmm, sounds interesting. How compatible is this mod with other mods that alter Carth on the spire? hmm what do you have in mind? It should as long as its not dialog, and if it is I could make it compatible with a new version, or patch....  [Read More]
Posted in: Carth the Cheater
 HK-42
12-13-2008, 9:21 PM
#1
This is a little mod for people who use tons of cheats in K1 and is tired of typing in tons of cheats(if I decided to do a cheat playthrough I get really bored typing them) Copy of readme: *****Carth the Cheater***** By: HK-42 Description: Ever t...  [Read More]
Posted in: Custom Merchants Price
 HK-42
12-13-2008, 8:02 PM
#6
The .utm's for a merchant are typically fired after selecting a certain dialog option when speaking to them. You could create two .utms for one merchant. One .utm contains the items priced normally and the other one sets the prices really low. Depend...  [Read More]
Posted in: Custom Merchants Price
 HK-42
12-13-2008, 7:43 PM
#3
I think you edit the prices in the UTI file as i've seen prices there before. I could be wrong though as i've never touched the cost part of it. you mean the UTM? I never had any UTIs in any of the merchants I've made....  [Read More]
Posted in: Custom Merchants Price
 HK-42
12-13-2008, 6:26 PM
#1
Hey, In a custom merchant how do I set the price of a item way lower than usual(to 1 credit to be exact) also can it be done in kt gff editor or should I use tk's? Thanks!:D...  [Read More]
Posted in: We're Jedi
 HK-42
12-16-2008, 11:31 AM
#9
Great. Also would anybody know of a website that hosts files that can be downloaded with no limits as far as a number of downloads? I'm starting to dislike rapid share because of this. kotorfiles, megaupload, lucasforum's mod site....  [Read More]
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