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Fiestainabox

Latest Posts

Page: 2 of 3
Posted in: Planet Creation Turorial Request.
 Fiestainabox
08-24-2006, 9:15 PM
#4
We can't actually make Completely new planets, we can just string a bunch of recycled modules together and call it a planet, Module editing isn't all that hard, Doom Dealer's tut may be outdated, but its still awesome. Also, Fred's got a Module edito...  [Read More]
Posted in: i'm picking up modding as hobby
 Fiestainabox
08-24-2006, 9:53 PM
#6
My first Released mod was a simple .2da edit that involved changing a whole lot of zeros to ones. I guess its got pretty popular judging by the reviews. Making rucuitable NPC's is quite fun and easy too, but its the pain of trying to make that NPC un...  [Read More]
Posted in: Recruitment scripting
 Fiestainabox
08-24-2006, 12:48 PM
#2
My simple scripting techniques say take a look at the "onuserdefind"/"onenter" scripts for the door in the apartment, if your editing the dialog for the door,and its skipping your options, I'm guessing the actual script is held &q...  [Read More]
Posted in: Day/Night Transitions?
 Fiestainabox
08-23-2006, 4:39 PM
#1
Has anyone successfully got them working? I've played around with them in tetras Module editor, all the textures turn a shiny black at night, and its impossible to see. Has anyone got them working right?...  [Read More]
Posted in:  Darkness K1
 Fiestainabox
08-23-2006, 4:34 PM
#2
Purdy, In A crude sort of way, My only problem with this mod is carths mustache, but good job none the less!...  [Read More]
Posted in: [K1] is it possible...
 Fiestainabox
08-21-2006, 2:54 PM
#8
would i have to rename the extracted msiion.utc files using the gff editor or would i just rename the file that i extracted? if someone could do this as a mod, i would really appreciate it! You have to be a bit more clearer in what you say, I think...  [Read More]
Posted in: [K1] is it possible...
 Fiestainabox
08-21-2006, 8:06 AM
#4
First off, this belongs in the Holowan Labs Main Forum. To answer your question, yes. you'd have to make a New head for her, which involves modelling and textureing. You can change her name, but I belive there are multiply .utc's of Mission in that...  [Read More]
Posted in: Similar games
 Fiestainabox
08-22-2006, 9:06 AM
#11
If intensely cheap, or have a crappy computer, there's always morrowind, the 3 elder scrolls game. Its a great game, and really addicting....  [Read More]
Posted in:  Hide Weapons in Animations V2
 Fiestainabox
08-23-2006, 4:27 PM
#16
Hm, I was musing while playing today... and then I run across this. The Force works in mysterious ways. Would there be any way to also make it "holster" weapons when they aren't being used? It looks lame with everyone walking around town w...  [Read More]
Posted in:  Hide Weapons in Animations V2
 Fiestainabox
08-14-2006, 3:36 PM
#3
Wow, Im flattered! Thanks Chainz!...  [Read More]
Posted in:  Hide Weapons in Animations V2
 Fiestainabox
08-14-2006, 3:23 PM
#1
Hide Weapons In Animations V2 Mod Made by iNutter Update: If you have a previous version of Hide Weapons in animations installed, delete Animations.2da from your override folder, then run the installer. Note: You don't need the previous version of...  [Read More]
Posted in: Class Creation
 Fiestainabox
08-25-2006, 3:52 PM
#7
In game only, I don't belive we can add anything to menu's yet. And it only works for non-Jedi classes, so don't get any ideas......  [Read More]
Posted in: Class Creation
 Fiestainabox
08-14-2006, 2:56 PM
#3
Thanks alot! That helps me very much!...  [Read More]
Posted in: Class Creation
 Fiestainabox
08-14-2006, 1:11 PM
#1
I'm wondering how I go about making a custom class? I've added entries to Classes.2da and Dialog.tlk, but I can't seem to figure out how to give specific feats at certain levels, change how many skill the class gets at level up. I know we can't make...  [Read More]
Posted in: KOTOR Conversion mod, help needed!
 Fiestainabox
08-12-2006, 11:04 PM
#3
Carth Uses multiple templates for his charecter, the one on the endor spire is different from the one in the party, and so on. Check the modules ERF for the correct template....  [Read More]
Posted in: Kotor 1 NPC and Module Editing
 Fiestainabox
08-10-2006, 2:57 PM
#2
Adding completly new part members isn't possible, its hardcoded, besides, even if adding a few lines to NPC.2da worked, you'd have to add new slots to the layout, which we can't do, and you have to spawn them on the ebon hawk. You have to build it i...  [Read More]
Hmm, it seems you've hit a bug, Rename your overide folder to something like override1 then use a previous save and try to get past that point, if all else fails, I'll make a recuit T3 mod for you....  [Read More]
Posted in: Extracting the Saber SFX From KOTOR I & II
 Fiestainabox
08-09-2006, 4:04 PM
#3
I know, its a completely daunting task. Personally, I've never actually worked with the saber effects, let alone found them with Miles tools, but the best I can come up with for you is download Shems USM (Ultimate sound mod) and Take a look at the f...  [Read More]
Posted in: KOTOR Remix: Remixed?
 Fiestainabox
08-10-2006, 3:06 PM
#3
Its pretty good, Im liking it so far. I always hated the implant feats, does this mean we get to use all the implants right away? The only thing I loath is the fact that Consulers don't get doubleblades. Just a personal prefrence to play as a consu...  [Read More]
Posted in: Editing Alien VO?
 Fiestainabox
08-05-2006, 11:51 AM
#1
I' planning on editing the Alien Voice overs in Audiocity. I've got miles sound tools, but every time I try to decompress the Voiceovers in TSL, its asks for a codec? Is they're a codec I need? or is they're another way to edit voice overs in TSL BT...  [Read More]
Posted in: a quick question
 Fiestainabox
08-10-2006, 7:09 AM
#4
Action Replay Dosen't require a modded xbox. Only it will be a little boring because you don't get to choose your own charecter....  [Read More]
What Module are you using? If the NPC can't sit on the chair, its most likely that the chair is model'd directly into the level. Its like in real life, you can't "sit" in a tree. If the module your talking about is the coursant Jedi temple...  [Read More]
Posted in: KOTOR II music mod
 Fiestainabox
08-01-2006, 9:38 PM
#16
I'm Definatly Excited about this mod. I can't wait for it....  [Read More]
Posted in: Is there a Moding System for the Xbox?
 Fiestainabox
08-06-2006, 5:48 PM
#10
You have to have your copy of kotor on your hardrive. when you do that, simply make an override folder inside the root of the game. (Mines E:/Games/Kotor 2/Override) you don't need to make a new 2da bif, just make sure you put your .2da file in the o...  [Read More]
Posted in:  [REL] TSL Hak Pad Mod now available!
 Fiestainabox
08-11-2006, 10:33 PM
#132
most xbox savegame files are incrypted. Most of them use a specific string of data called a "signature" to keep the safe. If you alter the save in anyway, the string changes and the game won't loaded it because its the wrong signature. If...  [Read More]
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