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Sith Holocron

Latest Posts

Page: 18 of 19
Posted in: Deleted Echani Mercenary on Manaan restored
 Sith Holocron
11-23-2008, 7:07 PM
#11
The type of account you posted on can only be downloaded 10 times....  [Read More]
Posted in: TSL Graphical Enhancement Version 2 HDR
 Sith Holocron
09-27-2008, 7:20 PM
#21
Is that making Khoonda as if it's under construction? Makes sense as it was bombed in the previous game...  [Read More]
Posted in: M4-78 landing and Takeoff movies
 Sith Holocron
10-01-2008, 11:18 PM
#18
OK, I found a way to fix the engine glow and a better way to animate the EH. Here is a link to the new file.http://www.4shared.com/file/65302403/7730e716/Newtakeoff.html it is the .bik file it can be viewed with bink and smacker. Keep in mind this i...  [Read More]
Posted in: Inyri's WIP's
 Sith Holocron
09-27-2008, 6:28 PM
#72
I took off the tattoos. Sorry, but lately tattoos have become so cliched that I'd like to get as far from them as possible. Thank goodness for that!...  [Read More]
Posted in: Inyri's WIP's
 Sith Holocron
09-26-2008, 12:28 AM
#54
Any other ideas for halloween-themed models? How about a traditional pointy witches hat? And wizard's hat for the guys?...  [Read More]
Posted in: Inyri's WIP's
 Sith Holocron
09-05-2008, 3:30 AM
#15
Is it possible that you'll be able to add that minimalistic "wire-wrapping" that's shown on the cross-guard? (Or was its' removal one of those things you intentionally did to make the deisgn your own?)...  [Read More]
Posted in: Inyri's WIP's
 Sith Holocron
09-04-2008, 1:22 AM
#2
I just looked at the original reference material. The original artwork for the sword looks beautiful yet I suspect that your sword's runes will be superior....  [Read More]
Posted in: Enhanced Graphics Mods
 Sith Holocron
08-20-2008, 3:19 AM
#4
Try checking this thread for what you're looking for . . . http://www.lucasforums.com/showthread.php?t=189944...  [Read More]
Posted in: TSL:RP Lockage
 Sith Holocron
08-14-2008, 11:08 PM
#5
I'm actually in favor of this. The topic has become the abyss of LF, as well as the bane of the staff. Better to just let it die, IMHO. I second Qliveur's motion...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Sith Holocron
10-01-2008, 8:46 AM
#113
Some of the screens in the video were so dark that it was near impossible to make anything out in them. An overabundance of red perhaps? Also, some of those skins for the planets appeared a bit - er - busy. Any chance of you toning any of those down...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Sith Holocron
09-03-2008, 1:35 AM
#81
Will this mod have new landing and take-off videos for your new planets?...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Sith Holocron
08-31-2008, 10:30 PM
#63
Might you update the first entry to indicate which of the voice-over slots have already been filled?...  [Read More]
Posted in: K1 Enhancement Pack
 Sith Holocron
12-02-2008, 7:58 PM
#165
As with other team configurations, if Juhani and Canderous were part of the player's team, they were supposed to have dialog with each other (specifically about the Mandalorian invasion of Cathar.) Since you're already doing work on her, will this be...  [Read More]
Posted in: K1 Enhancement Pack
 Sith Holocron
08-31-2008, 1:10 PM
#90
Is there any chance for some unique Selkath models as well?...  [Read More]
Posted in: K1 Enhancement Pack
 Sith Holocron
08-18-2008, 7:54 PM
#56
I don't know. Zeltrons are heavily emotional and passionate... but exactly the opposite is true of Ice. Good point - I withdraw the suggestion for Ice. But it might be nice to see some Star Wars species that we haven't seen in KOTOR1....  [Read More]
Posted in: K1 Enhancement Pack
 Sith Holocron
08-18-2008, 4:20 PM
#54
Why not turn Ice into a Zeltron? Here's a link for a Zeltron female example from TSL . . . I wouldn't use the same base though http://starwars.wikia.com/wiki/Luxa...  [Read More]
Posted in: K1 Enhancement Pack
 Sith Holocron
08-14-2008, 11:15 PM
#51
I can't believe I've missed this before. I'll certainly be keeping my eyes on this project from now on....  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sith Holocron
08-03-2008, 3:58 AM
#199
I'm looking forward to seeing this in action. With new spliced Carth lines, having a sidequest not involving the main PC, and a brand new mini-game - what's not to love? Enjoy your trip to Spain!...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sith Holocron
05-19-2008, 2:55 AM
#49
Forgive me if this is an obvious question. . . . Is this mod for both male and female Revan playthroughs?...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 Sith Holocron
05-15-2008, 10:35 AM
#24
First, I hunted down all 1000 sound files of his (a gruesome task) Then, I did a LOT of butchering And to top it off?....... I made him FirstPC for a scene or two! That's a clever way to not have to splice ALL of his lines. . ....  [Read More]
Posted in: WIP-TSL-Graphical Mod 2008-Pics
 Sith Holocron
05-10-2008, 10:09 PM
#20
What about M4-78, DarthStoney's team are restoring it soon, when it's released - will you do it? I mean later then... Before, you must complete this set! He's already said he'll get around to M4-78 at some point after working on the other planets....  [Read More]
Posted in: Mark Griskey - TSL Music
 Sith Holocron
05-07-2008, 12:49 AM
#4
Or . . . you could e-mail Mr. Griskey and ask for permission....  [Read More]
Posted in: [WIP] Telos Expansion
 Sith Holocron
04-15-2008, 10:57 PM
#22
Altered main quest My main goal is to cut out the underground Czerka base. Yes, you heard that right. ;) Initially, the underground base did not appear at that point of the game; Obsidian planned for Bao-dur to take the player back to Citadel Station...  [Read More]
Posted in: [WIP] Telos Expansion
 Sith Holocron
04-11-2008, 5:35 PM
#15
I still would love for someone to somehow utilize the unused areas on Citadel Station http://www.lucasforums.com/showthread.php?t=180947 Of course the walkmeshes need work but there's untapped potential here....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Sith Holocron
08-03-2008, 3:56 AM
#245
As for your second question about M4-78, I know which modules I will use from the original game. As for asking to use DarthStoney's fixed up M4-78 modules for the Revenge of Revan mod..that is a question better answered by DarthStoney. He put a lot o...  [Read More]
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