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killerluk

Latest Activity

Posted in: The Ultimate Mod (Old Thread)
 killerluk
01-22-2006, 1:14 PM
#80
ion cannons do work in a mod called : Empire mod by Chr0n1x v1.1 i found this mod to be to unreal to the true starwars feeling the ai fleets are to huge but i guess this will make me like the original game more now...  [Read More]
Posted in: Empire Mod
 killerluk
01-27-2006, 5:46 AM
#74
i think i found a bug ... the rebels use obi wan while he aint playable in game on ground (havent seen him) after the battle he stays on the planet and when they reattack the same planet it crashed for me...  [Read More]
Posted in: full galaxcy map mod!!
 killerluk
01-21-2006, 7:35 AM
#1
i just found this GREAT mod http://pff.swrebellion.com/index.php?topic=1955.0 the download link is currently on the bottem of the thread This is Release 1 of Bryants Mod. This mod edits the EaW Demo WITHOUT tampering with the exe file in any way....  [Read More]
Posted in: THE ULTIMATE MOD (1.2)!!!
 killerluk
01-21-2006, 5:02 AM
#9
the death star dont retreat from the asteroid belt for me though it retreats on defeat at hoth but never from asteroid belt maybe its possible to make 2 ultimate mods one with maybe double the normal unit cap other one with the current? (no idea ho...  [Read More]
Posted in: THE ULTIMATE MOD (1.2)!!!
 killerluk
01-21-2006, 4:49 AM
#6
i think you went a bit overboard on the unit amount lol i had a asteroid battlle i go in with 5 sd's, 2vd's, 3 moncal enemy had like 3 times that mount and insane amount of fighters it makes it very very unorganised now i understand why petro made...  [Read More]
Posted in: THE ULTIMATE MOD (TAKE 2)
 killerluk
01-21-2006, 3:46 AM
#29
im using a fresh install of the demo (clean config file) with this mod but when i start the empire attacks me on hott but i cant start the space battle :( im sure its just a temp bug somehow...  [Read More]
try finding the email of that chris guy who made the first mod im sure he would be of great help or try emailing the persons who made mods and posted in this forum :) good luck ! and thx for doing this!...  [Read More]
Posted in: We need an "Ultimate Mod"
 killerluk
01-20-2006, 9:05 PM
#4
i agree with him also these mods are basicly each time unlocking new features of the demo :) now we just need to find all hidden features wich can be 'unlocked' and then have it in a single mode (the 5 planet galactic map(maybe more? :o)) all the shi...  [Read More]
Posted in: demo config file
 killerluk
01-20-2006, 7:12 AM
#1
i just opend this file with notepad since it was modded and got added units its very interesting in there :d it shows the missions of story mode names looks like some cheat commands are in there also <Event Name="CHEAT_Empire_Spawn_Vader&q...  [Read More]
Posted in: No interface on max. zoom out... why?
 killerluk
01-20-2006, 5:29 AM
#2
maybe they disabled inteface on max zoomout so you see nearly all the battlefield? kinda like seeing whats comming of reinforcements, where all your units are etc...  [Read More]
Posted in: VSD Star Destroyer unlocked! Play as Imperial
 killerluk
01-20-2006, 9:29 AM
#6
nice one ! the demo config is proving handy source for info :)...  [Read More]
Posted in: White screen at the main menu!
 killerluk
01-20-2006, 5:37 AM
#4
try using your original drivers also make sure to check you have the latest version of directx you can also try changing your hardware acceleration slider of your graphic card...  [Read More]
Posted in: First mod for demo
 killerluk
01-20-2006, 11:53 AM
#42
nice to see so many people doing their best to enhance the demo experiance! the only thing i wonder if its possible to make a galaxcy with 5 or 7 planets but also have the AI enabled so it attacks you in space/ground also so you gotta defend that pa...  [Read More]
did you try re-installing the demo? did you try on a different difficulty level?...  [Read More]
yup also space battle's, guess it has a lot to do with the fact that there aint been as many space rts games as ground based ones and ofcourse some of the best moments in the movies are the space battle's :)...  [Read More]
Posted in: favourite demo moment?
 killerluk
01-20-2006, 5:42 AM
#7
i liked the tutorial mission where you get to use the imperial crafts the best .. why? cause you could use the imperials! lol even though im missing the ''huge'' feeling of cap ships, the imperial fleet looks great...  [Read More]
Posted in: Feedback Welcome
 killerluk
01-19-2006, 9:11 AM
#34
- Large turrets seem a little too tough. They should definitely be able to dish it out, but they take it a little to well. There’s no point in even approaching them which should be an option, if a costly one, if you don’t have artillery/bombers....  [Read More]
Posted in: Feedback Welcome
 killerluk
01-18-2006, 6:24 PM
#15
a few other remarks 1: the moving units to other planets is a bit to fast imho 2: the creating units goes to fast 3: it also dont seem to matter if its a fighter you make or a frigate all are the same time? 4: do smugglers automaticly showup on a...  [Read More]
Posted in: Feedback Welcome
 killerluk
01-18-2006, 5:16 PM
#9
it's a shame that the demo galactic conquest mode is only 3 planets (had hoped 5 or 7) cause it gives you very little feeling of this mode. Also to bad we cant play as imperials In the tutorial missions the voice gets a bit annoying at times speci...  [Read More]
Posted in: note to moderators
 killerluk
01-10-2006, 7:27 PM
#1
plz stop deleting people's post/threads just cause they dont agree on certain things... or cause it aint all praise for eaw. example the newly made preview thread http://www.lucasforums.com/showthread.php?t=158278 on mainpage it says debate it ......  [Read More]
fleetadmiral ak as soon as there's a demo you and me will test it :p...  [Read More]
that why i will use a interdictor in each fleet just to stop them rebs from running lol conquer all , let em attack kill em all, in the end = only one left and thats me :d...  [Read More]
the Imps are a trained army therefore should know tactics slightly better and killerluk u try using the interdictors(sp?) against me and I will blast them out of the sky. MON CALAMARIS own they have 3 shield generators unlike the imps!!!!! you are...  [Read More]
well i think imp mainly cause they have the power to stop rebels from retreating to hyperspace .. that will be a part of my tactics dont allow em to retreat :p...  [Read More]