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Proto

Latest Activity

Posted in: The trailer has confirmed my fears
 Proto
05-16-2003, 7:39 PM
#78
Jolts: Yeah, I was refering rather to animation being jerky, as I didn't fully understand what you meant in your post. What you're saying is true- there is some sort of friction reduction effect that causes character moving quicker than he should jud...  [Read More]
Posted in: The trailer has confirmed my fears
 Proto
05-16-2003, 6:28 PM
#75
The trailer is missing frames, thats why the animation looks this way. JO mov trailer had the same problems and I was really concerned about animations but they turned out very well eventually. Anyway just look at the finishing move that Twi'lek is a...  [Read More]
Posted in: What do you want answered at E3?
 Proto
05-07-2003, 4:51 PM
#5
Multiplayer issues: - Will there be any objective-based or strictly team-oriented game mode? - Will you be able to drive/ride vehicles in MP? - What does scripted events mean for MP gameplay? - Will there be some kind of Jedi vs. Merc mode? - Could y...  [Read More]
Posted in: First force pic!!! yea
 Proto
04-30-2003, 5:58 AM
#8
The little blue circle looks like an explosion, and the distorted semi circles on either side of the edges look like heat waves... I agree for me it looks like some kind of circular distortion effect, much like this produced by geonosian weapons in...  [Read More]
Posted in: Some Jedi Academy Info For You From Raven
 Proto
05-09-2003, 5:30 PM
#54
Rag doll system must be skeletal as it is based on bones inverse kinematic and is responsibble for proper simulation of the inert character skeleton's behaivior. It must be also based on physics of course, so I would't worry about this one word missi...  [Read More]
Posted in: Lightsaber sound
 Proto
04-17-2003, 8:32 AM
#12
Here's my attempt of creating JO saber sounds mod (http://proto_fc.w.interia.pl/sabersound.pk3). Those are sounds ripped mostly from AotC DVD, but there are also few sounds from TPM. I find fighting with them more enjoyable :). IMO the original sabe...  [Read More]
Posted in: Burned out character wounds?
 Proto
04-17-2003, 8:51 AM
#13
The dead guys on the ground aren't showing any damage marks that I can see. Just look at the left hand of sith laying behind Twi'lek player and compare it to the one in front of her. There's also something wrong with skinning of her leg in this area...  [Read More]
Posted in: Burned out character wounds?
 Proto
04-16-2003, 9:15 AM
#1
I wonder if you noticed a small detail in character's texturing on this screensthot: http://proto_fc.w.interia.pl/wounds.jpg Maybe it's just me, but it looks like burned out saber-wounds, just like in AotC when Dooku has defeated Obi-Wan. Concernin...  [Read More]
Posted in: Fix the sabers Please
 Proto
04-05-2003, 11:00 AM
#11
Originally posted by HertogJan Ohw and as seen on the screen in this thread; the saber is way too thick!! Plz make it a bit slimmer, then they're perfect :) Agreed. But they look great anyway :). Now you may send this mod to Raven for those sabers...  [Read More]
Posted in: Fix the sabers Please
 Proto
04-05-2003, 6:28 AM
#3
Well, I think the main problem is the triangular smudge. It's shape should be bent at the end, taking into account all saber positions between two animation frames. It looks particulary odd when you use force speed or timescale. Just look at the AotC...  [Read More]
Posted in: Customized Races...
 Proto
04-05-2003, 7:55 AM
#14
I'd really like to see a Nautolan there... :)...  [Read More]
Posted in: Is Q3A the right engine?
 Proto
04-05-2003, 6:56 AM
#12
I think it depends on the scale of improvements to engine. In JO we had some great ones like the saber system, GHOUL 2, all the Force stuff, Icarus, but unfortunatelly the graphical aspects were practically intact. To be honest there were some minor...  [Read More]
Posted in: Gameplay Suggestions
 Proto
04-07-2003, 2:53 PM
#233
Well, after reading the interview on Games Domain I would say that it is more than possible. They compared the realtionship between Master and Apprentice to the one we saw in TPM, and suggested, that they would do some missions together. Not a bad id...  [Read More]
Personally I'd like the Rail Detonator to come back as I didn't like the Merr Sonn Missile Launcher at all. But first off: there is no JK without Concussion Rifle :). I won't be disappointed if I don't find in JA Golan Arms FC-1, Heavy Repeater in it...  [Read More]
Posted in: Official Ledge-Grabbing into JK3 Petition!!!!
 Proto
04-06-2003, 12:24 PM
#34
As for SP I'm afraid it's just the matter of whether LG is alread in or not. Don't forget that "the levels are in place" (according to the Games Domain interview). If ledge grabbing isn't there, it doesn't seem possible to put it as a new f...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 Proto
04-05-2003, 12:54 PM
#768
I would say that all Desann's army has nothing to do with the Sith. They're just a bunch of imbued clowns having no idea about the Force....  [Read More]
Posted in: Linux Server Support
 Proto
11-15-2005, 6:45 AM
#16
Yeah, guess thats typical and natural situation. In case of our Order (SW gaming clan+SW organisation) linux server is "to be or not to be" for SWBF2 as well, as it was for SWBF. No linux server- we don't even have a way to give it a shot....  [Read More]
Posted in: Linux
 Proto
11-03-2005, 9:02 AM
#10
Exactly, lack of linux server was what ultimatelly killed SWBF for me. We apparently got remote admin tools this time around, but seriously, if we restrict server support to windows platform it still limits number of dedicated hosts significantly. I...  [Read More]
Posted in: Converting .GLM files to .XSI fortam.
 Proto
01-01-2004, 11:25 PM
#2
Milo widzec rodaka na zagranicznym forum :). Najpier wiec odpowiadam po polskiemu :). Tak, mozna ale osobiscie znam tylko metode za posrednictwem 3d studio max. Pod adresem http://jedidreams.codealliance.ca/cgi/news.pl znajduje sie plugin z importere...  [Read More]
Posted in: Clients crash at Awaiting Gamestate (1.01 patch)
 Proto
11-19-2003, 2:18 PM
#6
Yeah, I have the same problem (stated here (http://www.lucasforums.com/showthread.php?s=&threadid=117441)). Unfortunatelly persons responsible for running our clan server haven't come up with any sollution so far :/....  [Read More]
Posted in: New Dedicated Server Files Up
 Proto
11-17-2003, 2:13 PM
#16
The problem mentioned above, most of the clienst connecting to the game are experiencing game crashes. I would say it's question of wheather they have original or warez copy, however it's not the point- some people that I know they have warez copy jo...  [Read More]
Posted in: New Dedicated Server Files Up
 Proto
11-14-2003, 5:19 PM
#14
Unfortunatelly on my clan server the problem persists. Everything seems to be configured ok, assets3.pk3 is in the place, so is the server file. No idea what's up :(....  [Read More]
Posted in: The last jedi knight???
 Proto
08-07-2003, 3:02 PM
#2
Well, I don't think the gameplay is that non-linear. I believe your chices will affect your character mostly, who is nothing but a guest star in jk series. I believe in JK3 (4?) Kyle will be back in action regardless of what you will manage to screw...  [Read More]
Posted in: Rag Doll
 Proto
08-03-2003, 7:47 AM
#11
I don't think developers would bother with such a wordplay. I guess "ragdoll effect" is a term that means physically driven character's behavior in place of death animation. If it's not the physics that animates the limp body then what does...  [Read More]