Is the game supposed to include rag doll technology or was that cancelled?:atat:
I certainly hope so. Compare:
Someone dies in Jedi Outcast
and
Someone dies in UT2k3
What looks coolest?
Of course I don't want to see the unnecessary bloodiness of UT2k3, but I think you get the picture.
From the screenies I've seen, it looks like they use a rag doll skeleton, but not the physics.:( We might have to put up with dead stormtrooper's heads inside a wall again.
Bodies won't roll down the stairs but they won't clip through walls.
OH NO!!! i want ut 2003 rag doll, roll offf stairs, and act like a real rag doll, man, this sux, we still have death animations :(
Woopdee freakin' doo. :rolleyes:
well said..
"taekwondo joe" when reffering to oneself you use a capital "I"
Oh and off has only 2 fs
Yep, we really nee rag doll physics in JA.
what's the difference between rag doll physics and a ragdoll skeleton?
Ragdoll physics allow an object (body) to roll and move just like it would in real life, for example; rolling down the stairs when you're dead.
A ragdoll sceleton allows realistic bending etc of a skeleton and allows it to take different poses, but tha doesn't mean it will automaticly fall of the stairs like it's supposed to!
But... I'm not a technician or anything and I don't know if this is true, but I think I'm on the right track here :) Can someone confirm this??
I don't think developers would bother with such a wordplay. I guess "ragdoll effect" is a term that means physically driven character's behavior in place of death animation. If it's not the physics that animates the limp body then what does make it fall. Hmm, pre-designed animation :p? I don't think that "ragdoll skeletal system" means that the death animations are just limited by level geometry, 'cause even if it'd work (in SoF2 it dind't to well ;)) it doesn't seem like ragdoll anyway. And I don't imagine ragdoll system being non-skeletal, as it's job is to animate the character skeleton ;). It's just my point of view, maybe I'm getting all wrong, but still, in my opinion anything different than physically-driven ragdoll effect isn't ragdollish at all ;).
In early builds of the game we've seen in movies/screenshots there is no trace of ragdoll (at least I did't spot one), but i hope it'll make it to the final game.
Excuse my English :).
HertogJan is correct. However a ragdoll skeleton system would probably be the basis for the physics.
i guess we will just have to wait, but i wont real rag doll
Implementing a ragdoll physics engine into the Q3 engine is surely possible but not trivial, and I'm willing to bet it didn't happen for JA. However I can easily deal with the death animations (thought they were pretty cool in JKII), especialy if they did implement a ragdoll skeletal system so that damage is appropriately partitioned ...
Mike