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Admiral Sith

Latest Posts

Page: 5 of 7
Posted in: Saved Game Folder?
 Admiral Sith
02-17-2006, 6:54 PM
#2
C:Documents and Settings\You user name\Application Data\Petroglyph\Star Wars Empire at War...  [Read More]
Posted in: Mod Idea
 Admiral Sith
02-18-2006, 3:01 AM
#6
It sucks that Red Squadron cant attack it in battle, so you have to destroy their fleet in the oh 80 seconds that you get or the battle is for nothing and they destroy the planet....  [Read More]
Posted in: Screenshots Borked..
 Admiral Sith
02-17-2006, 1:02 PM
#4
It works for me, get a batch converter and convert it to BMP...  [Read More]
Posted in: Screenshots Borked..
 Admiral Sith
02-17-2006, 9:55 AM
#2
Its the filetype, get a converter and the converted image will look fine...  [Read More]
Posted in: Modding question
 Admiral Sith
02-17-2006, 9:51 AM
#2
Depends on if the mods change the interface, but yeah you could edit the mods so they fit together...  [Read More]
Posted in: Multiplayer Connection Issues
 Admiral Sith
02-17-2006, 1:01 PM
#12
If we had a choice we would :(...  [Read More]
Posted in: multiplayer
 Admiral Sith
02-18-2006, 2:59 AM
#5
Do you have v1.2 patch, it fixes most of the Multi issues. Although it does seem Gamespy cant support anything more than 1v1....  [Read More]
Posted in: Ship Class Names
 Admiral Sith
02-06-2006, 4:51 PM
#4
Its simple. download the DAT Editor here http://www.renevo.com/downloads/eaw/DATEditor.zip then open the MasterTextFile and scroll to the TEXT_UNIT section.Find the entry for the unit and double click it, then change the text portion to the name you...  [Read More]
Posted in: SW: Empire at War Mod Manager
 Admiral Sith
02-14-2006, 3:39 PM
#30
Its cool, but it seems to take huge amounts of times to load or deactivate a mod...  [Read More]
Posted in: SW: Empire at War Mod Manager
 Admiral Sith
02-08-2006, 10:07 PM
#23
First thing i checked, http://files.filefront.com/ROR_ATOR_Beta_V04mod/;4738309;;/fileinfo.html...  [Read More]
Posted in: SW: Empire at War Mod Manager
 Admiral Sith
02-08-2006, 5:29 PM
#21
Whoops, fixed it here you go http://files.filefront.com/Warlords_v60_Mod_Manager_Versionzip/;4737905;;/fileinfo.html Now if only i could get ROR ATOR to work, i have everything in the right place but the dialog wont appear...  [Read More]
Posted in: SW: Empire at War Mod Manager
 Admiral Sith
02-08-2006, 3:03 PM
#16
I tried it and it appears that that is the problem with his conversion, i took out all the non-standard symbols and wala it works...  [Read More]
Posted in: SW: Empire at War Mod Manager
 Admiral Sith
02-08-2006, 2:34 PM
#14
I converted Cains Warlord v6.0 to the Mod Manager, all faction options work. Difficulty options i dont think you can get to. So i included them for manual installment. Heres the link http://files.filefront.com/Warlords_v60_MM_Versionzip/;4737419;;/fi...  [Read More]
Posted in: Abilities and such
 Admiral Sith
02-08-2006, 1:48 PM
#11
The Text IDs and descriptions are located in the MasterTextFile, and did you find away to work around the two abilties max thing?...  [Read More]
Posted in: Skinned SSD
 Admiral Sith
02-17-2006, 7:02 PM
#30
Actually their were three ESDs in Black Sword Command hm... other (popular SSDs) are Zsinj's Iron Fist and Isaard's Lusankya (wonder how they managed to build it there (don't want to spoil for the minority who didn't read the X-Wing Books yet or sea...  [Read More]
Posted in: Skinned SSD
 Admiral Sith
01-31-2006, 5:33 PM
#22
The Empire built 4 Sovereigns(almost completed), and 2 Eclipses. If they can build those huge ships bigger than SSDs with Superlasers then i think they can build at least 80 SSDs, and they did build 40....  [Read More]
Posted in: Imperial Tatics : AkA imperial black list
 Admiral Sith
01-31-2006, 5:24 PM
#10
Are you still asleep?...  [Read More]
Posted in: Imperial Tatics : AkA imperial black list
 Admiral Sith
01-30-2006, 5:36 AM
#3
My eyes My eyes! Spelli.............................................  [Read More]
Posted in: 700 mb WHY???
 Admiral Sith
01-29-2006, 7:49 AM
#4
i doubt any of us would be able to download that big a file, when the Demo is over 1.64 GB unexed and it only contains a portion of the Full Game...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Admiral Sith
02-03-2006, 7:13 PM
#113
The textures arent being accessed, check the units files and make sure they have Textures attached to them...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Admiral Sith
01-29-2006, 1:52 PM
#52
I get the exception, and when i Alt-Tab out and press cancel the game wont let me Alt-Tab back in and crashes, same with retry...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Admiral Sith
01-28-2006, 1:16 PM
#35
Apparently the small map is somehow responsible for the unstoppable Fleet Commanders and unresponsive Empire AI. Try playing the big universe. No, some of the mods activate the Galactic AI its not the big universe...  [Read More]
Posted in: How to make small changes...
 Admiral Sith
01-26-2006, 5:02 PM
#3
Technically all Star Wars fighters are grouped in Squadrons of 12 with 4 flights of 3...  [Read More]
Have you watched it? The only stormtroopers are on the ground :). Its pretty cool though, the space part is very inspiring...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 Admiral Sith
02-17-2006, 7:05 PM
#76
Star Wars lasers were more than 5 Trillion times powerful than Star Trek lasers. http://stardestroyer.net/Empire/Essays/FiveMinutes.html...  [Read More]
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