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Admiral Sith

Latest Posts

Page: 4 of 7
Posted in: Shield Generator Useful?
 Admiral Sith
03-08-2006, 7:10 PM
#5
All you have to do is launch it right outside the shield and the missles go right through it...  [Read More]
Posted in: EAW: Knifedge
 Admiral Sith
03-06-2006, 12:49 PM
#7
I like it...  [Read More]
Posted in: Why no 1.02 people online
 Admiral Sith
03-12-2006, 1:20 PM
#10
No one ever talks on IRC...  [Read More]
Posted in: Obi-Wan: Destroyer of Armies.
 Admiral Sith
02-24-2006, 4:39 PM
#6
Vader can take on whole armies, with him and a AT-ST squad i killed 18 Infantry squads, 4 T2-b squads, and some Turbolaser Towers. Guerilla fighting is awesome....  [Read More]
I personally like this XML Editor, http://www.mindfusion.org/product1.html....  [Read More]
Posted in: ***UNOFFICIAL patch 1.3 soon to come...***
 Admiral Sith
02-21-2006, 5:50 PM
#11
Apply TIE Mauler’s auto-destruction ability to all the space ships; when a space ship is destroyed, then the surround area feels the impulse of its destruction. Sorry tried that, doesnt work. It just stays blacked out, only applys for Land Uni...  [Read More]
Posted in: Legacy of War Update - 7 Days away
 Admiral Sith
02-21-2006, 5:42 PM
#6
So many spelling errors *head explodes*...  [Read More]
Isnt this the exact same as the other thread?...  [Read More]
Posted in: Pirate Mod
 Admiral Sith
03-10-2006, 1:35 PM
#78
The patches dont have all the files in them. You have to download each one of them, some contain skins and different XMLs...  [Read More]
Posted in: Pirate Mod
 Admiral Sith
03-08-2006, 9:14 AM
#71
Its just a random thing, i got it in a space battle....  [Read More]
Posted in: Virago and Moldy Crow?
 Admiral Sith
02-19-2006, 7:25 PM
#3
Isnt the Moldy Crow already in?...  [Read More]
Posted in: sound problem in space battles
 Admiral Sith
02-19-2006, 1:59 AM
#2
How old are your speakers?...  [Read More]
Posted in: Increasing the space battle cap?
 Admiral Sith
02-20-2006, 9:49 PM
#17
I dont think that would work, that one refers to the maximum amount the defender can have(I think), and there are only 1 slots. For the ground battle cap you would probably have to modify the amount each reinforcement point on that map gives....  [Read More]
Posted in: Super Star Destroyer
 Admiral Sith
02-18-2006, 10:15 PM
#4
Well i mean you can extract all the model files from the models.meg with a standard meg extractor, but there isnt any program that reads their .ALO filetype....  [Read More]
Posted in: Super Star Destroyer
 Admiral Sith
02-18-2006, 5:49 PM
#2
There isnt a program yet that can change or extract the Model files....  [Read More]
Posted in: Legacy of War?
 Admiral Sith
02-18-2006, 12:58 PM
#2
crusial? As far as i know, it hasnt started beyond Modeling and Texturing....  [Read More]
Posted in: multiplayer
 Admiral Sith
02-18-2006, 12:51 PM
#8
i think ur talking about the arena.Theres a place in the game where u can do 2v2, 3v3, 4v4 No im talking about how if you start a game with more than 2 players it wont load and sits there until someone quits....  [Read More]
Posted in: Slow ground battles, responsive controls?
 Admiral Sith
02-18-2006, 10:17 PM
#14
Crtl+Alt+Delete...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 Admiral Sith
03-15-2006, 10:33 PM
#100
Could Data really take on a thousand Stormtroopers? Also SW shields always have their shields up do to the huge number of micrometeorites traveling through space that can cause tremendous damage to a ship. Which brings me to the question of why the i...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 Admiral Sith
03-15-2006, 7:12 PM
#97
You forget that Star Wars weapons have a much larger range, in SW close range is 10km or more and in ST they have to be practically on top of eachother. Also SW ships have weapons scattered all over their holes, so they can cover more angles. Plus Tr...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 Admiral Sith
03-15-2006, 2:39 PM
#94
I go with weakest guns, because they were chasing a ship that they really wanted, so wouldnt it make sense to save the energy for those guns? Not to mention that their is no reason to use heavy weapons when light ones will do the job just as well. An...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 Admiral Sith
03-14-2006, 9:05 PM
#91
Star Wars: Slave-1 Main guns: 64000 GW (2 kilotons per shot, 480 rpm firing rate onscreen in AOTC for time-averaged power output rather than peak output) Missiles: 190 megatons (tail-launched missiles; seismic charge mines are roughly 12000 megatons)...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 Admiral Sith
03-14-2006, 12:48 PM
#87
According to the guides to each sides vessals the entire Federation fleet couldnt take out a single SW bomber. http://stardestroyer.net/Empire/Essays/FiveMinutes.html...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 Admiral Sith
03-14-2006, 6:47 AM
#85
I hate ewoks, and did you even bother to see what we were talking about?...  [Read More]
Posted in: Star Wars vs. Star Trek: THE MOD!
 Admiral Sith
03-13-2006, 2:27 PM
#82
star destroyers are better than the Enterprise star destroyers are better than the Enterprise star destroyers are better than the Enterprise star destroyers are better than the Enterprise star destroyers are better than the Enterprise star destroyers...  [Read More]
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