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UniKorn

Latest Posts

Page: 7 of 11
Posted in: Mods (No comments please)
 UniKorn
03-27-2002, 6:38 AM
#1
This is the list of all the mods I know of. If some mod or admin can make it sticky? Only reply to it if you have a mod team, and only reply like I listed the mods. That way we get a nice and clean list of all the mods. Name : Co-Op Mode Contact : W...  [Read More]
Posted in: Models I am waiting for
 UniKorn
03-27-2002, 4:10 AM
#3
You can convert them from q3 to jk2, you just need to change some of the animations or even add some animations....  [Read More]
Posted in: Episode 1 mod anybody?
 UniKorn
03-27-2002, 4:12 AM
#4
I'm pretty sure that almost every room of episode 1 will be built ;)...  [Read More]
Posted in: The first mod?
 UniKorn
03-27-2002, 4:20 AM
#3
That will depend on the similarities between the icarus and the icarus 2 system. I don't know all the details about it, but the sdk hasn't been released yet, so atm we can't give an eta. Regards, Uni. WiredLampStudios http://www.wiredlampstudios.co...  [Read More]
Posted in: Transparent+ opauqe textures
 UniKorn
03-28-2002, 4:15 AM
#4
Have fun :) UniKorn Wired Lamp Studios http://www.wiredlampstudios.com...  [Read More]
Posted in: Transparent+ opauqe textures
 UniKorn
03-27-2002, 4:06 AM
#2
Read this and you'll understand :) http://www.planetquake.com/meanarena/Q3_alpha-channel_tuts.html...  [Read More]
Posted in: Mod focused on saber duels
 UniKorn
03-27-2002, 4:23 AM
#4
WiredLampStudios is working on a mappack, featuring 10 saber only maps. And Necro, can you send me an email (wrld_unikorn@hotmail.com) so that I can add you to the WLS group? Regards, UniKorn WiredLampStudios http://www.wiredlampstudios.com...  [Read More]
Posted in: Skins
 UniKorn
03-27-2002, 6:27 AM
#3
Yoshio our modeller is already working on the populare star wars models. You can contact him here : alexisz9@yahoo.com If your work is really good and you are interested, you can always join us. We will be adding the most popular star wars models to...  [Read More]
Pictures from an online store that actually sells lightsabers....  [Read More]
Posted in: Virgin Mapper With a Few ?'s
 UniKorn
03-22-2002, 4:25 AM
#8
My first room took me about half an hour to create, you just got to think that you are creating a house of LEGO(tm). Now it takes me about 30 seconds to finish a square room. Once you get the hang of it you'll progress very quickly. Make sure that yo...  [Read More]
Posted in: Virgin Mapper With a Few ?'s
 UniKorn
03-22-2002, 1:21 AM
#5
1) As for the resolution, I suggest you use the highest possible at a decent refresh rate. I have my 19" at 1280*1024 @75Hz. If you test your map, I suggest you put your settings at 640x480 @ medium detail, since that is how most people will see...  [Read More]
Posted in: My JK2 map.
 UniKorn
03-21-2002, 1:40 AM
#10
Originally posted by G0SP0DAR While darkness is a bad thing in Q3A, it surely makes things more interesting in Jedi Knight. Jedi Knight's energy weapons always brighten a dark place. Even in total darkness, a lightsaber can be used as a good flashli...  [Read More]
Posted in: My JK2 map.
 UniKorn
03-20-2002, 6:41 AM
#7
What singularity said + certain area's are too dark....  [Read More]
Posted in: Instagib
 UniKorn
03-21-2002, 12:22 PM
#2
You could easily base it on existing code. It isn't that hard to create instagib....  [Read More]
Posted in: Radiant Compatibility
 UniKorn
03-21-2002, 8:23 AM
#9
I think it is in 1 of the interviews with Mike Gummelt. But the thing is that that is not important for us. The only things important for us are the features q3map supports and which entities are used in JK2:Outcast. The visual effects that have been...  [Read More]
Posted in: Radiant Compatibility
 UniKorn
03-21-2002, 1:49 AM
#7
Ehm, with 100% I was a bit wrong, Raven has added new stuff of course ;)...  [Read More]
Posted in: Radiant Compatibility
 UniKorn
03-21-2002, 1:49 AM
#6
I am 100% the same. And they probably have given it to Raven because of their magnificent single player experiences and their experience with the Q3 engine. And light entities etcetera normally stay the same, I'm talking about the weapons and the a...  [Read More]
Posted in: Radiant Compatibility
 UniKorn
03-20-2002, 6:35 AM
#4
Same engine, same mirror problem. You can convert them, but you'll need to remove all your id textures for copyright reasons, and you'll need to change the items in the map as well....  [Read More]
Posted in: Bespin and Force Destruction
 UniKorn
03-21-2002, 12:25 PM
#5
Maybe I should buy the original jk to see what you all are talking about :)...  [Read More]
Posted in: Coffee Stain
 UniKorn
03-19-2002, 12:57 AM
#2
Q3map explanation bsp process vis process....  [Read More]
Posted in: Remaking JK SP in JO
 UniKorn
03-19-2002, 1:02 AM
#19
So basically you are extracting sounds and other things from a game created by another developer? To create a mod for a game created by Raven. It is not because you own the cd that you own the sounds that are on it. I suggest you check out with LA ho...  [Read More]
Posted in: Remaking JK SP in JO
 UniKorn
03-18-2002, 7:59 AM
#16
And how would you accomplish that?...  [Read More]
Posted in: Using GtkRadiant now for JO maps
 UniKorn
03-20-2002, 6:47 AM
#5
Completely correct blackdragon, apart from the fact that it are .def files ;) What JO will recognize (99% sure) caulk textures, noclip textures,... Brushes Info_player_start, .... So you can easily create your map using custom textures....  [Read More]
Posted in: mods: need a weapon modeler? if so come here!!
 UniKorn
03-19-2002, 1:04 AM
#6
Ah ok :)...  [Read More]
Posted in: ICARUS vs. COG (anticipating ICARUS2)
 UniKorn
03-19-2002, 12:56 AM
#39
Originally posted by Saber_Trails What?! No double bladed lightsaber or new force powers?! NOO! We will want/need new models, new maps, old maps redone That's multiplayer, that can be done....  [Read More]
Page: 7 of 11