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UniKorn

Latest Posts

Page: 2 of 11
Posted in: terrain
 UniKorn
04-26-2002, 11:51 AM
#9
Ah :( Damn, metashader is giving me a headache....  [Read More]
Posted in: terrain
 UniKorn
04-26-2002, 10:36 AM
#2
That is probably because you are having some view options off....  [Read More]
Posted in: Models
 UniKorn
04-26-2002, 8:35 AM
#3
Brigand that is completely correct. Mapmaker, that also means that you can only rotate a model along the z-axis....  [Read More]
Posted in: New to Mapping
 UniKorn
04-26-2002, 8:40 AM
#4
You do not need to create a brush to build an entity. Just rightclick in your map screen and an entity list will appear....  [Read More]
Posted in: transparent gaps..how?
 UniKorn
04-26-2002, 10:38 AM
#4
In doom it was I light gay blue, or pink as well, don't remember ;)...  [Read More]
Posted in: What is a brush?
 UniKorn
04-26-2002, 4:18 AM
#2
It is hard to explain what a brush is, but mainly it is just a 3d structure. A wall for instance can be 1 brush. Just a large stretched cube. A brush has only 1 thing it cannot have. A "convex" corner (i think it is called convex, don't s...  [Read More]
Posted in: Basic Map Starting Questions:
 UniKorn
04-26-2002, 4:24 AM
#7
I suggest you immediately stop using your worldcube. It will give you a dramatic decrease in framerate, and your bspsize will be larger than needed. I build room to room, just the basic layout, no fancy stuff, no stairs, just the rooms and their con...  [Read More]
Posted in: really really stupid question
 UniKorn
04-26-2002, 4:33 AM
#3
ReverseLogic, you forgot to mention that he needed to select the "player_info_start" ;)...  [Read More]
Posted in: Errrr, I made it too small!
 UniKorn
04-26-2002, 4:31 AM
#4
Right on. The best thing you can do is actually just put a basic layout and flow in your level. Even if you can't reach everything (no jumppads, stairs or whatsoever) by using the spectator mode you can go whereever you want....  [Read More]
Posted in: my first jk2 map: DUELING JEDI ARENA (pics inside)
 UniKorn
04-26-2002, 4:36 AM
#4
There is an overkill on the light, and your textures aren't aligned right. Secondly, with all that light, it should be brighter. For the rest it looks real nice....  [Read More]
Posted in: co-op sp
 UniKorn
04-26-2002, 4:35 AM
#6
It is not near completion :) The SDK hasn't been released yet, so there is no way for us to code for it. We have everything ready, and a lot of code has already been written for ef but at this moment we can't do anything about it's progress. UniKor...  [Read More]
Posted in: Why wont anyone answer me?....Compile ...What tool?
 UniKorn
04-26-2002, 4:47 AM
#14
Just use fastvis (1/2) for the final version of your map you use a complete fullvis....  [Read More]
Posted in: I love this thing!
 UniKorn
04-26-2002, 4:51 AM
#2
Great to see your enthousiasm :) Enjoy! Mapping rules ;)...  [Read More]
Posted in: Cant Load Map
 UniKorn
04-26-2002, 4:59 AM
#3
I think you are using gtkradiant instead of jk2radiant...  [Read More]
Create a batfile that contains this (providing you installed the game on your c-drive) : C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2 map -bsp -samplesize 32 C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/duel_wls2.map C:\PROGRA~1\LUCASA~...  [Read More]
As soon as GTKRadiant has JK2 support I suggest you switch to that....  [Read More]
Well, mapping isn't done at a 640x480 resolution. Increase your screen's resolution and it should work....  [Read More]
Posted in: mapping question
 UniKorn
04-26-2002, 4:53 AM
#3
It is a large rain brush covering your entire rain area. But at the moment I don't know yet which texture it is....  [Read More]
Posted in: Models and collision detection
 UniKorn
04-26-2002, 4:56 AM
#12
Make sure you play around a little with your tree. Just put the clip brushes on the parts that you think are strong enough to block the player. A leaf won't stop me :)...  [Read More]
Posted in: duel_sarlacc
 UniKorn
04-26-2002, 4:43 AM
#4
That doesn't mean you got to start using foul language....  [Read More]
Posted in: Skies and light
 UniKorn
04-26-2002, 10:34 AM
#10
Well the shaders name is test :) But I was actually talking about the solution that was being provided ;)...  [Read More]
Posted in: Skies and light
 UniKorn
04-26-2002, 4:39 AM
#8
Hrm, surface parm metalsteps means that if you step on it, you will hear metal steps. Why would that be needed in a sky shader?...  [Read More]
Posted in: Scaling Q3 to JK2
 UniKorn
04-26-2002, 5:06 AM
#6
Yes, but then again there is force haste ;)...  [Read More]
Posted in: vertex editing with JORadiant
 UniKorn
04-26-2002, 5:07 AM
#6
It supports real lighting in the editor ;) It is of course not "100%" accurate, but it gives you an idea....  [Read More]
Posted in: my new home
 UniKorn
04-26-2002, 4:10 AM
#7
;) That is why I am staying offline this weekend. An entire weekend to finish up 2 duel and 2 ctf maps....  [Read More]
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