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UniKorn

Latest Activity

Posted in: OLD - WIP: Masters of the Force
 UniKorn
08-22-2002, 5:27 PM
#51
It might be a good idea to look out and write mails to professional website creators. Some of the are indeed willing to help you. You'd be amazed to see how many of them love to contribute in a game or a mod. After all, if they can build a website, t...  [Read More]
Posted in: OLD - WIP: Masters of the Force
 UniKorn
08-22-2002, 11:03 AM
#49
Some mod tips I wrote can be found here : http://www.lucasforums.com/showthread.php?s=&threadid=39024 In addition to that I would suggest 1 more thing, do not spread you design documents out like that, for everyone to read. 95% of the people on...  [Read More]
Posted in: exceeded MAX_POINTS_ON_WINDING
 UniKorn
05-28-2002, 5:20 AM
#4
I got the error when I had a fluid brush touching the void....  [Read More]
Posted in: CTF Maps
 UniKorn
05-23-2002, 9:05 AM
#8
We got 10 people betatesting it, and we will have some testsessions with the SEA clan vs WLS on Vorax's server to make sure everything runs like a baby :D...  [Read More]
Posted in: CTF Maps
 UniKorn
05-23-2002, 3:59 AM
#5
Yep, at this moment we are planning to release 5 maps in about 3 weeks....  [Read More]
Originally posted by DarthCobra Make sure its not a pure server meaning : type in consolde sv_pure 0 first :)...  [Read More]
Posted in: Coruscant ships
 UniKorn
05-02-2002, 7:37 PM
#5
The sky textures that aren't working in the skies directory are located in some of the other subdirectories, and in these they work....  [Read More]
Posted in: Ambient lighting......
 UniKorn
04-26-2002, 6:22 PM
#4
Leave it, he has a sof2 mod to finish, no kissing :) BTW, for the ambient lighting, sometimes it is nice to get it a dark blue instead of white. It sometimes gives more realistic effects, especially on outside areas....  [Read More]
Posted in: My first Jedi knight 2 map (Screenshots inside)
 UniKorn
04-26-2002, 6:21 PM
#29
I suggest you make the map a little bit brighter, and it would be just fine ;)...  [Read More]
Posted in: Rgoers phonged up shaders for terrain thread....
 UniKorn
10-13-2004, 2:01 AM
#5
Sock has one on the subject as well: http://www.planetquake.com/simland...  [Read More]
Posted in: Major Annoucement: 6th October 2004
 UniKorn
10-13-2004, 1:55 AM
#2
How much time is needed to finish the project?...  [Read More]
Posted in: **Mapping Contest**
 UniKorn
10-13-2004, 2:00 AM
#16
Lots of stuff to finish for other games, I might join, but not before the start of november, when I'm sure I'll have the time....  [Read More]
Posted in: lava?
 UniKorn
01-05-2004, 10:06 AM
#1
Looked for the lava texture for a while now but can't seem to find it....  [Read More]
Posted in: Auto-Caulking
 UniKorn
01-05-2004, 10:04 AM
#9
In one of the older versions of gtkradiant there was an autocaulking option, but it was removed later on. I don't really know why, I never used it myself so I dont know how well it worked....  [Read More]
Posted in: Q3map2 Ja Support
 UniKorn
01-05-2004, 11:01 AM
#8
Livingdeadjedi it is a bug on fileplanet. Just refresh the page and it works....  [Read More]
Posted in: Q3map2 Ja Support
 UniKorn
01-02-2004, 9:06 AM
#2
New version is 2.5.11...  [Read More]
Posted in: The mapping newbie strikes back!
 UniKorn
12-23-2003, 10:06 AM
#24
Select your func_plat and press n. Look at the description of everything, and you'll get an idea of the functionality of each option....  [Read More]
Posted in: Wip : Ffa_ja_uni1
 UniKorn
12-15-2003, 12:58 PM
#1
http://users.pandora.be/k.vosters/1.jpg http://users.pandora.be/k.vosters/2.jpg...  [Read More]
Posted in: REALISTIC textures- where?
 UniKorn
12-23-2003, 11:03 AM
#6
Map-center has a few texture challenges that have interesting textures. http://www.map-center.com...  [Read More]
Posted in: light effect question
 UniKorn
12-05-2003, 11:11 AM
#5
The cone effect is a brush with the beam texture on it. I don't know where it is located in JK:A...  [Read More]
Posted in: textures not working for some reason?
 UniKorn
12-03-2003, 1:18 PM
#10
Originally posted by Vile since I was a majot and good Half-Life mapper I am still trying to learn the terms and ways of Quake engine mapping (JA) so what is the difference between shaders and textures ? A shader is a textfile that contains certai...  [Read More]
Posted in: textures not working for some reason?
 UniKorn
12-02-2003, 10:14 AM
#6
The textures that are not showing up, are they shaders or just common textures?...  [Read More]
Posted in: Max_map_visibility
 UniKorn
12-05-2003, 10:22 AM
#19
Originally posted by Emon And making all your terrain brushes structural is, uh, kind of stupid. It'll take massively long to compile, and then the PVS will grow to be monstrously huge, which will eventually affect in-game performance. I'm not tal...  [Read More]
Posted in: Max_map_visibility
 UniKorn
12-04-2003, 10:46 AM
#15
Originally posted by Emon Yeah, way to make the framerate fall through the floor, especially if you have a lot of brushes or terrain. Try something like 2048 2048 4096. I am agreeing with Wade here. It all depends on how your map is built. And hav...  [Read More]
Posted in: Need help with the water brushes
 UniKorn
11-05-2003, 9:37 PM
#5
fogparams ( R G B ) distance fogparams ( 0 0 0 ) 125 in your shader says that you can see through it for a distance of 125 units....  [Read More]