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UniKorn

Latest Posts

Page: 5 of 11
Posted in: Radient not working for JK2
 UniKorn
04-02-2002, 11:00 AM
#2
Even with the tools you can't look at the raven maps. You need the .mapfiles and they didn't release those. They only give you the ability to create your own maps and maybe they'll provide one of the maps as an example....  [Read More]
Posted in: Needed Skins!!!
 UniKorn
04-02-2002, 2:58 AM
#7
Just a little info: sdk : software development kit, which in Q3 based games means the source code. gdk : game development kit, which in Q3 based games means the level editor, the model editor, ... UniKorn Mapper 4 Wired Lamp Studios http://www.wi...  [Read More]
Posted in: Grand Admiral Thrawn skin now available
 UniKorn
04-02-2002, 8:35 AM
#8
I think you can load the console by using shift + ~, otherwise edit your config file and do a search for screenshot. If it isn't in the list, just add a line : bind x screenshot. Press that key to take a screenshot and you're done :)...  [Read More]
Posted in: Grand Admiral Thrawn skin now available
 UniKorn
04-02-2002, 8:19 AM
#6
Looks great! To take a screenshot : start a server with cheats on: cg_thirdpersonangle 180 (i think, it might be another angle, just experiment with it) cg_thirdpersonrange 50 (experiment as well) cg_drawgun 0 cg_draw2D 0 then take your screen...  [Read More]
Posted in: Couple of Modding Questions (SDK, LEVEL ED, ETC.)
 UniKorn
04-02-2002, 6:01 AM
#7
If they do a similar release as they did with EF then you'll be able to : Modify the source in multiplayer (sdk) Modify the maps in multiplayer (gdk) Modify the models+weapons in multiplayer (sdk+gdk) Modify the behavior of the players (sdk) Modify...  [Read More]
Posted in: gmax in JO
 UniKorn
04-01-2002, 5:29 PM
#2
Until the jk2 tools are released I don't think anyone can ask your question apart from Raven Software....  [Read More]
Posted in: Level Makers I Got An Idea!!!
 UniKorn
04-01-2002, 5:31 PM
#4
We are working on something that will allow people to play the single player experience in multiplayer. A co-op mod actually. Would that do the trick? UniKorn Mapper 4 Wired Lamp Studios http://www.wiredlampstudios.com...  [Read More]
Originally posted by Vorax Any chance you could give us an exact date on the tools delivery? Even if it is just the .def file or just the compiler. - Vorax Allready asked Mr. Hoekstra mate, we'll have to wait :( UniKorn Mapper 4 Wired Lamp Studi...  [Read More]
Posted in: Some JK2 Editing Tools
 UniKorn
04-01-2002, 5:26 PM
#2
Your link to the model viewer doesn't work mate. UniKorn Mapper 4 Wired Lamp Studios http://www.wiredlampstudios.com...  [Read More]
Posted in: Radiant not shipped with JO? And where's me fgd
 UniKorn
04-01-2002, 8:04 AM
#2
Hi, welcome to the real world :) I don't know where you read that the editor would be shipped with the game, but I think you are mixing up sof2 and jk2 ;) As for the fgd files of worldcraft, for Q3 they are called .def files :) Have fun, UniKo...  [Read More]
Posted in: lightsaber model!
 UniKorn
04-01-2002, 8:05 AM
#3
Looking great mate, can't wait to see you modelling for us. BTW, can you drop me a mail wrld_unikorn@hotmail.com so that I can add you to our private forum? UniKorn Mapper 4 Wired Lamp Studios http://www.wiredlampstudios.com...  [Read More]
Posted in: Hello fellow Level Designers!
 UniKorn
04-01-2002, 7:57 AM
#7
BSP's are NO LONGER compatible. I tried building a simple map with only an info_player_start entity in it. It gives a version conflict. But I do think that the mapfiles will still be read by the JO Editor. So you can't test your maps yet in JO, but I...  [Read More]
Posted in: Worldcraft level Editor
 UniKorn
04-01-2002, 8:02 AM
#4
I always thought we would, but now that I see that there are some issues on the bsps being compatible I have my doubts. I hope that they use a q3map.exe and .def files, then there should be a workaround to keep working in gtkradiant :) UniKorn Mappe...  [Read More]
Posted in: Where do I get the Source Files?
 UniKorn
04-01-2002, 8:12 AM
#4
You can just open them with winzip :) http://www.winzip.com UniKorn Mapper 4 Wired Lamp Studios http://www.wiredlampstudios.com...  [Read More]
Posted in: Skinning Question
 UniKorn
04-01-2002, 8:06 AM
#3
Skatan you'll have to wait until the tools are released, dedcow I look into it later, having too much fun playing the game :) UniKorn Mapper 4 Wired Lamp Studios http://www.wiredlampstudios.com...  [Read More]
Posted in: A couple mod ideas
 UniKorn
04-01-2002, 8:09 AM
#3
Originally posted by FortisVis Hello, I have been playing my copy of JK2 a lot for the past couple days and just had a couple mod ideas for mulitplayer. 1- Some sort of co-op mode where people can play against just AI. I have already downloaded a m...  [Read More]
Posted in: Map Request
 UniKorn
04-01-2002, 8:21 AM
#2
It isn't yet possible, but it will be soon :D UniKorn Mapper 4 Wired Lamp Studios http://www.wiredlampstudios.com...  [Read More]
Posted in: New Animations + Sabers
 UniKorn
04-01-2002, 8:08 AM
#5
I think the animations are stored in the model file, and can be converted to 3DsMax (not sure though, not a modeller)...  [Read More]
Posted in: Editing Bots?
 UniKorn
04-02-2002, 3:01 AM
#8
SDK : Software Development Kit : The Source code for multiplayer....  [Read More]
Posted in: Editing Bots?
 UniKorn
04-01-2002, 5:32 PM
#6
Originally posted by DeTRiTiC-iQ I've had a look through the resources, the bot stuff seems pretty simple to modify, there is one file with a list of all the bots, what model they use, what personality etc. Then there is a personality file for each...  [Read More]
Posted in: Editing JK2
 UniKorn
04-01-2002, 8:17 AM
#8
Just found it on the forum (by Tek) : just open assets0(with winzip), extract the skin you want to change, change it, make a new folder in the c: drive that has the same path as the file path in the pk3 file(I.E. models\players\kyle, its on the very...  [Read More]
Posted in: Editing JK2
 UniKorn
04-01-2002, 8:15 AM
#7
The Darth Maul skin was probably created by changing the skins and then editing the textfiles that assign the skin to the model. But I didn't have a lot of time to check out everything yet, I am busy playing the game :) Force push and force pull rule...  [Read More]
Posted in: Editing JK2
 UniKorn
03-31-2002, 7:03 PM
#5
Level editing won't work at the moment since Raven modified the q3map.exe quite heavily. Building a simple map in gtkradiant with 1 entity won't even load....  [Read More]
Posted in: NO, .BSP version not compatible!!!!
 UniKorn
04-01-2002, 8:20 AM
#7
Hehe, I know Vorax, he's just like me. Couldn't wait to start mapping on it ;) He didn't mean it, he was just a little disappointed ;-)...  [Read More]
Posted in: Radiant Compatibility
 UniKorn
04-01-2002, 8:23 AM
#12
Yeah, but I was a bit wrong after all. There is some stuff appearantly that has changed, and the bsp's aren't compatible anymore :( But the tools will be released soon (can't wait ;) ) UniKorn Mapper 4 Wired Lamp Studios http://www.wiredlampstud...  [Read More]
Page: 5 of 11