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UniKorn

Latest Posts

Page: 10 of 11
Posted in: Radiant Problems
 UniKorn
01-28-2002, 4:57 AM
#9
Whoops read it real quickly, saw thx Wolf so I thought everything was ok ;)...  [Read More]
Posted in: Radiant Problems
 UniKorn
01-28-2002, 4:35 AM
#7
;) Have fun mapping!...  [Read More]
Posted in: Radiant Problems
 UniKorn
01-27-2002, 4:54 PM
#3
The same goes for gtkradiant. It even looks for a baseq3 directory, but with a little trick you can change that ;)...  [Read More]
Posted in: About JK2 level editing etc...
 UniKorn
01-27-2002, 4:51 PM
#3
General Quake III mapping is fairly easy. Keeping a good performance and get a good balance between compile times and performance is harder. If you want to build extremely great levels you should learn all about the bsp process....  [Read More]
Posted in: How can I extract a .pk3 file?
 UniKorn
01-25-2002, 8:23 AM
#2
You can open a pakfile with winzip...  [Read More]
Posted in: Jk2 code + checksums
 UniKorn
01-23-2002, 3:20 AM
#2
I think it is a better idea to start from the Elite Force code. And at the moment we have actually no idea where the differences lie between q3-jk2 or ef-jk2....  [Read More]
Posted in: Jedi Outcast Modeling
 UniKorn
01-25-2002, 8:31 AM
#4
I suggest you check this out : http://www.quake3world.com/ubb/Forum11/HTML/001100.html?...  [Read More]
Posted in: Attack Of The Clones TC- Details and Staff Needed.
 UniKorn
01-28-2002, 4:07 PM
#17
For animations you will have to use gmax or milkshape....  [Read More]
Posted in: Attack Of The Clones TC- Details and Staff Needed.
 UniKorn
01-28-2002, 4:32 AM
#14
What exactly do you mean by animations?...  [Read More]
Posted in: Attack Of The Clones TC- Details and Staff Needed.
 UniKorn
01-27-2002, 4:53 PM
#12
http://www.qeradiant.com/gtkradiant.shtml...  [Read More]
Posted in: Attack Of The Clones TC- Details and Staff Needed.
 UniKorn
01-25-2002, 8:20 AM
#10
I suggest you learn GTKRadiant, it is less buggy and handles curves really well....  [Read More]
Posted in: Attack Of The Clones TC- Details and Staff Needed.
 UniKorn
01-23-2002, 4:21 AM
#5
Good Luck Anakin. Hope both our teams create a kickass mod for the community......  [Read More]
Posted in: Cooperative Multiplayer Modification
 UniKorn
01-24-2002, 1:53 AM
#16
Originally posted by Duszolap Sturmgewehr, i think that coop mode will be great. I am big fan of coop in all games but unfortunatelly most games dont have this mode nowadays - in my opinion due to lazy programers. These features are decided by mana...  [Read More]
Posted in: Cooperative Multiplayer Modification
 UniKorn
01-23-2002, 8:33 AM
#12
No it didn't, it just felt as if I stepped on your toes ;)...  [Read More]
Posted in: Cooperative Multiplayer Modification
 UniKorn
01-23-2002, 3:15 AM
#10
Originally posted by Sturmgewehr I suppose there will be two Jedi Knight II co-op mods then. Besides playing through the game cooperatively ourselves, we plan to make this mod because we enjoy editing. Completing this project may be just a way for...  [Read More]
Posted in: Cooperative Multiplayer Modification
 UniKorn
01-21-2002, 11:30 AM
#2
There is already someone working on it to make general coop code based on Raven's ICARUS scripting system....  [Read More]
Posted in: Editing Confirmed?
 UniKorn
01-23-2002, 3:19 AM
#10
We are already in the process of making textured maps. As long as you are using custom textures you can easily compile the maps for JK2 afterwards....  [Read More]
Posted in: How much will the Jk mod community change with Jk2?
 UniKorn
01-21-2002, 11:44 AM
#9
Most of the times it are the rude people who know most of the stuff and when they say that your map sucks it actually does. Most people of the EF community will probably switch and they are all very nice people :D...  [Read More]
Exactly what I wanted to say in my post :)...  [Read More]
The main change will probably be that there will be other people who never heard of Jedi Knight 1 will be more experienced in mapping for JK2 because of their quake3 or elite force experience....  [Read More]
Posted in: Quake2 source available
 UniKorn
12-24-2001, 10:03 AM
#3
I think it would be better if you downloaded the Q3 or the EF sdk and try to create a mod. After all, Raven will not release the enitre q3 code :rolleyes:...  [Read More]
Posted in: Luke Skywalker TC
 UniKorn
01-15-2002, 5:15 AM
#5
I hope you guys are aware of the fact that there might be a lot of legal issues involved. If it works out for you, I think you'll have A LOT of work :) Glad to see that there are already other mod teams out there....  [Read More]
Posted in: Ever heard of this Modding strategy?
 UniKorn
12-24-2001, 10:06 AM
#2
Most of the time it isn't really a good idea to wait. All great mappers are taken pretty quickly and do not have time for extra projects. Just my 2 cents....  [Read More]
Posted in: GtkRadiant for Q3 based games
 UniKorn
01-04-2002, 5:05 AM
#6
It's easily possible, and it also is better for certain functions....  [Read More]
Posted in: German Pro-Gaming Clan
 UniKorn
12-28-2001, 3:21 AM
#8
Originally posted by Captain-Olm Hm the unholy..... we won't :) and just because the arguments of [TE]. Thanks [TE] for the reply But in german you will not find realy good player Http://www.planet-ef.de/wrld Champions of the Elite Force Clanbase...  [Read More]
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