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UniKorn

Latest Posts

Page: 8 of 11
Posted in: Remaking JK SP in JO
 UniKorn
03-18-2002, 2:10 AM
#13
For this kind of mod I advise you to check out any legal issues first....  [Read More]
Posted in: a blade II mod for Jedi Knight II
 UniKorn
03-18-2002, 2:05 AM
#3
Yes, it will be less hard than to start from scratch. Just know that it will take you a lot of time to change everything....  [Read More]
Posted in: mods: need a weapon modeler? if so come here!!
 UniKorn
03-18-2002, 2:21 AM
#4
Can you create futuristic weapons as well? If so, then we are interested. http://www.wiredlampstudios.com Wanted thread: http://www.lucasforums.com/showthread.php?s=&postid=404203#post404203...  [Read More]
Posted in: Radiant tips n' tricks
 UniKorn
03-18-2002, 2:07 AM
#5
http://www.quake3world.com/Forums the level editing forum, sticky thread contains all the links you need....  [Read More]
Posted in: Size of mods
 UniKorn
03-08-2002, 12:46 AM
#3
Our single player project will be huge, our multiplayer will probably be larger then 15 mb as well....  [Read More]
Posted in: *Illegual Operation*
 UniKorn
03-08-2002, 12:47 AM
#2
http://www.qeradiant.com download the latest version of gtkradiant....  [Read More]
Posted in: gmax for JO
 UniKorn
03-05-2002, 12:59 AM
#3
I suggest you get the hang of milkshape as well, it is more likely that there'll be a plugin for milkshape sooner....  [Read More]
Posted in: Who will be modding??
 UniKorn
03-04-2002, 3:56 AM
#11
I'll be mapping a single player chapter for WiredLampstudios and will probably be modelling the basic mapobjects. We are currently looking for 1 more modeller and a skinner, and our team will be complete. Only serious applications though. With exampl...  [Read More]
Posted in: Error Messege....
 UniKorn
02-27-2002, 3:53 AM
#3
Oh, before I forget it, if you change your directory name make sure that your project settings are pointing at the right directory. Hope this helps,...  [Read More]
Posted in: Error Messege....
 UniKorn
02-27-2002, 3:51 AM
#2
You need to have the name star trek elite force in your directory. Change it and it'll work ;)...  [Read More]
Posted in: Nazgul skin!
 UniKorn
03-01-2002, 6:48 AM
#3
Yep, same question here....  [Read More]
Posted in: Cool MP game idea: Jailbreak
 UniKorn
02-24-2002, 2:05 AM
#3
It is not really an idea is it, it's just a copy of a quake mod named jailbreak....  [Read More]
Posted in: ICARUS vs. COG (anticipating ICARUS2)
 UniKorn
03-08-2002, 5:39 AM
#33
In single player it is possible to change the characters playing in the game (the way they look and the way they talk), you can change the levels and the way the weapons LOOK (not the way they shoot)...  [Read More]
Posted in: ICARUS vs. COG (anticipating ICARUS2)
 UniKorn
03-07-2002, 1:04 AM
#27
Don't worry guys :) Wired Lamp Studios will be bringing co-op to JK2 like The Snerd is already doing for Elite Force. WITH Icarus Support. That will allow you to modify anything you want in the game. You can just create a single player game based on...  [Read More]
Posted in: ICARUS vs. COG (anticipating ICARUS2)
 UniKorn
03-06-2002, 6:26 AM
#21
Icarus is a bit c-like. But it is quite easy to use actually. Once you get the hang of it ;)...  [Read More]
Posted in: ICARUS vs. COG (anticipating ICARUS2)
 UniKorn
03-06-2002, 3:44 AM
#18
It might be like that in JK2, no info on that. But it isn't like that in SOF2....  [Read More]
Posted in: ICARUS vs. COG (anticipating ICARUS2)
 UniKorn
02-26-2002, 5:48 AM
#11
Let me clarify how Raven normally releases their editing tools. There are actually two things they release : The GDK and the multiplayer SDK. They won't be releasing the single player SDK since that would be too much, but to let people create new mu...  [Read More]
Posted in: Editing the Q3 engine...
 UniKorn
03-01-2002, 6:49 AM
#14
Dorvo, which mod team are you working for? Because your name rings a bell but I don't know from where....  [Read More]
Posted in: Editing the Q3 engine...
 UniKorn
02-28-2002, 9:55 AM
#12
Actually, no. It means more options to move your model, less skeletal animations that you have to do yourselves and less headaches about decreasing polycount. The real headache and problems will come from making sure everything looks stunning and has...  [Read More]
Posted in: Editing the Q3 engine...
 UniKorn
02-28-2002, 1:34 AM
#10
Yep, other animations, more polygons, ... Yummy ;)...  [Read More]
Posted in: Editing the Q3 engine...
 UniKorn
02-27-2002, 3:54 AM
#7
I only use milkshape to apply my skin....  [Read More]
Posted in: Gmax
 UniKorn
02-27-2002, 3:49 AM
#8
for code : http://www.planetquake.com/code3arena and yes, you can create models from scratch in gmax....  [Read More]
Posted in: Woohoo
 UniKorn
03-05-2002, 7:32 AM
#11
Hein? Just use Add/Remove software I think, otherwise just delete the directory....  [Read More]
Posted in: Woohoo
 UniKorn
03-04-2002, 11:32 AM
#8
It is actually an enhanced version of q3radiant. When the q3radiant source was released gtkradiant continued with adding extra and better functionalities to the quake3 editor. The compiler is enhanced, the program is less buggy and has more features....  [Read More]
Posted in: Woohoo
 UniKorn
03-04-2002, 4:02 AM
#6
Digl, I suggest you point people to gtkradiant. Q3radiant hasn't been updated or supported for quite some time now, while GTKRadiant is improving every month....  [Read More]
Page: 8 of 11