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UniKorn

Latest Posts

Page: 3 of 11
Posted in: I NEED Help with making railings
 UniKorn
04-25-2002, 5:36 PM
#2
Put the grid at 1, play with brushes or thickened curves....  [Read More]
Posted in: Problem with .bsp
 UniKorn
04-25-2002, 5:38 PM
#4
Search for a junk.txt on your harddisk. Post it here. Then we can at least try to get an idea of what is getting wrong....  [Read More]
Posted in: vertex editing with JORadiant
 UniKorn
04-25-2002, 5:35 PM
#4
I use gtkradiant for brushwork and texturing. mohradiant for lighting, and my batfile for compiling....  [Read More]
Posted in: my new home
 UniKorn
04-25-2002, 5:33 PM
#5
This will be much easier to follow. Without having to slalom between all the skinning modelling threads....  [Read More]
Posted in: My first Jedi knight 2 map (Screenshots inside)
 UniKorn
04-25-2002, 5:41 PM
#15
Make the central area in glass bigger and it will rock as a duel. Otherwise it will just be a push or be pushed duel map....  [Read More]
Posted in: jk2radiant textures/shaders
 UniKorn
04-23-2002, 7:57 AM
#3
GDK, sdk will be released later on....  [Read More]
Posted in: Editing Tools Q&A
 UniKorn
04-25-2002, 5:53 AM
#43
Answer to an early question in this thread : backwards tree volume means that one of your brushes touching the void is detail instead of structural....  [Read More]
Posted in: quake/jk2 compatibility
 UniKorn
04-22-2002, 5:02 AM
#2
They are not completely compatible, but most of it is....  [Read More]
Posted in: Where to download this program?
 UniKorn
04-19-2002, 6:32 AM
#3
Which program?...  [Read More]
Posted in: Problem Saving .bsp from gtkradiant
 UniKorn
04-19-2002, 6:29 AM
#2
Tell me what your project settings are....  [Read More]
Posted in: Newbie Mapping Questions
 UniKorn
04-19-2002, 6:31 AM
#16
Caulk is a texture. I make all my brushes entirely in caulk, and then I texture the sides of the brush visibile to the player with another texture. Caulk tells the engine not to render the brushes => better framerate....  [Read More]
Posted in: Newbie Mapping Questions
 UniKorn
04-16-2002, 1:07 PM
#14
And it also depends on your timeframe. I am in a small contest for building your map in 1 hour, there I create everything in caulk, texture the faces you can see, quicky insert some lights and items, and it's done :D Am currently at 45 minutes, of w...  [Read More]
Posted in: Newbie Mapping Questions
 UniKorn
04-16-2002, 1:03 PM
#13
Most of the time I start with a VERY ROUGH design in caulked brushes. Then I create a sort of caulk hull around the map, to improve compile times and make hinting easier. After that, I add the detail to my map. Then I hide the detail and do the hinti...  [Read More]
Posted in: Newbie Mapping Questions
 UniKorn
04-15-2002, 6:02 AM
#8
The game doesn't mess up the hinties, it uses no hinties if you don't use them in your map :)...  [Read More]
Posted in: Newbie Mapping Questions
 UniKorn
04-14-2002, 3:22 PM
#6
Hinting is one of the final stages of mapping. Sometimes hinting is not needed in a map. If you have r_speeds of max 8k in all areas it might not be necessary. I only use hints if it is really needed....  [Read More]
Posted in: Newbie Mapping Questions
 UniKorn
04-14-2002, 8:54 AM
#4
r_speeds is an indicator that tells you how much tris you are showing at a given moment. Should not be higher than 10-12.000 You should get info on the detail/structural brushes, hint brushes and the vis process. Learn it, and you'll be a lot furthe...  [Read More]
Posted in: whats a good programme for makeing mods for jk2
 UniKorn
04-15-2002, 6:00 AM
#5
You can use gtkradiant to do some of the mapping :)...  [Read More]
Posted in: whats a good programme for makeing mods for jk2
 UniKorn
04-14-2002, 3:23 PM
#2
Depends on what you want to do :D UniKorn Project Lead/Mapper 4 Wired Lamp Studios http://www.wiredlampstudios.com...  [Read More]
Posted in: Ravenloft: Experience the Horror!
 UniKorn
04-13-2002, 7:55 AM
#4
Darth Valinor, Nice work. If I wouldn't be in a mod team already I would be interested. You made sure that you had some content before recruiting new people. That's the way to do it, keep up the good work! UniKorn Project Lead/Mapper 4 Wired Lamp...  [Read More]
Posted in: What's your first map gonna be?
 UniKorn
04-16-2002, 1:16 PM
#12
I got some personal life yes :-) I'm glad that the holidays are over, that gives me monday and wednesday when I am home alone :) I can do a lot of mapping then :)...  [Read More]
Posted in: What's your first map gonna be?
 UniKorn
04-14-2002, 8:51 AM
#10
I think I'll stick to JK2 for the moment, although what you guys say seems very interesting. Just don't have the time checking it out, just building a skin and a moh:aa map for fun, and at the same time doing a lot of mapping for jk2 => personal l...  [Read More]
Posted in: JK2 mapping (GTKradiant?)
 UniKorn
04-16-2002, 1:00 PM
#4
I suggest you use mohradiant. That way you can just link to your jk2 directory, I'll put it on tomorrow how to do it....  [Read More]
Posted in: Patience, JK2Radiant is coming...
 UniKorn
04-14-2002, 6:54 PM
#11
JK2 Support, and hopefully in-editor lighting like in mohradiant :) It just simply rocks....  [Read More]
Posted in: Duel of the Fates level for Outcast
 UniKorn
04-18-2002, 4:46 AM
#16
I'm not really getting where you would have trouble with your r_speeds. Post me some screenies (or mail them if you want it to stay secret (wrld_unikorn@hotmail.com) and I'll see if I can give some advise....  [Read More]
Posted in: Teamplay Mod Idea
 UniKorn
04-17-2002, 7:02 AM
#10
Roger, you kicked everyone out?...  [Read More]
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