Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

ChangKhan[RAVEN]

Latest Threads

Page: 1 of 1
Posted in: Dedicated Server questions?
 ChangKhan[RAVEN]
05-08-2002, 5:18 PM
#1
Hey all, I realized I haven't spent much time in here at all, so if you have any questions for me (related to running dedicated servers), I'm all ears. I'd prefer you to e-mail me directly if you can (rather than post here or send PM's...) as it's a...  [Read More]
Posted in: Editing Tools Q&A
 ChangKhan[RAVEN]
04-22-2002, 7:12 PM
#1
If you have installed the tools as per the readme's instructions and you have any problems or have questions, e-mail me at mgummelt@ravensoft.com and I will do my best to answer them for you. Make sure to read the readme and all other documentation t...  [Read More]
Posted in: First User-made Multiplayer Map Released
 ChangKhan[RAVEN]
04-13-2002, 12:08 AM
#1
Should be up here on jk2.net and on www.jk2files.com soon... already up at www.massassi.net - go on and check it out. (Before people get mad wondering how this guy got the tools first - he didn't... I asked for someone to volunteer their map to be t...  [Read More]
Posted in: Patience, JK2Radiant is coming...
 ChangKhan[RAVEN]
04-07-2002, 12:51 AM
#1
We just want to make sure everything works right on the first release. In the mean time, if you have a map that is ready to go, you can e-mail me at mgummelt@ravensoft.com and I may be able to compile it for JK2 for you and return it to you......  [Read More]
In the "Editing" forum... http://www.lucasforums.com/showthread.php?s=&threadid=37781...  [Read More]
Here's what you do (this is a bit longwinded, but it's not really that complicated, I'm just being very thorough)... 1) First thing you may want to do is extract the original model and skins from our assets0.pk3 file. You will find this file in the...  [Read More]
A note about the posts I will try to continue to make under the title "Strategy Guide"... I will try to provide clues at the top of the post, then outright answers at the bottom. So as you're reading it, you can stop when you think you've r...  [Read More]
Galak's armor is designed to have 2 layers of defense. The outer shield is generated from a small antenna on the back of the armor that rises up and behind the helmet. The shield will deflect any energy blasts and will disrupt a thrown lightsaber. It...  [Read More]
Okay, some people have had a problem with this. Since it's a bit hard to explain exactly where you are when you have this problem, let me try to explain... This is the second level of the game (still Kejim), the "one more area" you told Ja...  [Read More]
At the end of the first level on the Doomgiver, you will come to a communication array that is off-line. You will also find a large room with three narrow chambers with panels in them, all pointing toward a large central pillar. You will be given a t...  [Read More]
Our loading times are actually very good, and our reloads are extremely fast. If you find this is not the case, I have bad news for you: your system does not have enough RAM. If you lower the texture detail settings from VERY HIGH to HIGH, you will s...  [Read More]
Okay, a lot of people have problems with this one, it seems. Throughout the course of this level, you will find 3 colored combination symbols, and they are obviously to be used on the computer consoles in the center of the huge shaft. Only the consol...  [Read More]
A note about the posts I will try to continue to make under the title "Strategy Guide"... I will try to provide clues at the top of the post, then outright answers at the bottom. So as you're reading it, you can stop when you think you've r...  [Read More]
Galak's armor is designed to have 2 layers of defense. The outer shield is generated from a small antenna on the back of the armor that rises up and behind the helmet. The shield will deflect any energy blasts and will disrupt a thrown lightsaber. It...  [Read More]
http://www.lucasfiles.com/index.php?s=&action=file&id=440...  [Read More]
http://www.lucasfiles.com/index.php?s=&action=file&id=440...  [Read More]
Posted in: NOTE: to Siege Destroyer Server Admins
 ChangKhan[RAVEN]
02-24-2004, 8:56 PM
#1
First: never let sv_maxclients be above 16 (there's only 16 ships available, so the 17th guy's gonna be really annoyed... :) ) I've noticed some people running their servers on cable and DSL modems (some not even dedicated or are running a client an...  [Read More]
Page: 1 of 1