I'm getting problems with certain scripts lately. There's one script which makes two NPCs follow me. Instead of following me, one of the NPCs is just spawning next to me whenever I take a few steps. Weird, because the other NPC follows me like he has to. This (
http://www.lucasforums.com/showpost.php?p=2262275&postcount=7) is the script I used. Both NPCs sometimes have the urge to stand still, so I have to go all the way back to where they stopped and pick them up.
Another problem I have is with a script that fires a conversation after three hostile NPCs, with the same tag, are dead. But the conversation doesn't always fire after the three NPCs are dead. I used the first script of this (
http://www.lucasforums.com/showpost.php?p=1796954&postcount=12) post.
And the last problem I have, is with a script where an NPC stuns my party. I've asked this in another thread a few days ago, but I may not have explained it clearly enough, and I don't want to triple post in the other thread :p. What I want is after a conversation, an NPC stuns my party, which consist of the PC and two other partymembers (which can be any of the ten partymembers). This effect should only last until the conversation is over. What I've done so far is added an empty node after the last spoken line in the dialog file, wherein I put the name of the script in the script field. I've made sure the NPC knows how to stun, although I don't think that's necessary. But in the conversation, the NPC just skips the line in which he should stun my party. I used this (
http://www.lucasforums.com/showpost.php?p=2341149&postcount=4) script. Apart from the tag in the script, I haven't changed anything.
I hope somebody can help me with these.