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Darth InSidious

Latest Posts

Page: 60 of 61
Posted in: Jango Fetts Wester-34 and Boba Fetts EE-3
 Darth InSidious
09-11-2005, 6:15 PM
#10
Neither was I :D But this place is as good a place as any to learn this kind of stuff - better probably.......  [Read More]
Posted in: Jango Fetts Wester-34 and Boba Fetts EE-3
 Darth InSidious
09-11-2005, 5:53 PM
#8
Not just the A1 modders - even lazy ones like me are busy with projects :D...  [Read More]
Posted in: Jango Fetts Wester-34 and Boba Fetts EE-3
 Darth InSidious
09-11-2005, 5:33 PM
#6
Oooh, ooh, yes! Please!...  [Read More]
Posted in: Jango Fetts Wester-34 and Boba Fetts EE-3
 Darth InSidious
09-11-2005, 5:19 PM
#4
Yes, but then there'd be hundreds of them. And then they'd lose their uniqueness ;)...  [Read More]
Posted in: General Greivous
 Darth InSidious
09-09-2005, 4:06 AM
#2
Umm........ 1) modelling Grievous = very hard 2) No way to add animations to him, so he'd have to be based on an existing character... 3) Lightsabres would need new animations, unless they were like D333's "Floating Lightsabre" power..... S...  [Read More]
Mmm.........Besides, Revan 0WNS :D :D...  [Read More]
Hipi hapi bthdth, Thuthda Bththdy!...  [Read More]
Posted in: New skin: Revan/Nihilis
 Darth InSidious
08-31-2005, 8:02 AM
#8
Nihilus does have a separate head skin.....and it's nice and large ;D Revan doesn't. And fixing revan's head on is like trying to swap bits on a skin - nigh on impossible.......  [Read More]
Posted in:  My Saber Restoration Project
 Darth InSidious
08-25-2005, 8:49 AM
#4
Ooo! I have got to get this......  [Read More]
Posted in:  My Saber Restoration Project
 Darth InSidious
08-25-2005, 7:57 AM
#2
Will this be compatible with the USM?...  [Read More]
Posted in: What do you NOT want in KOTOR III?
 Darth InSidious
09-16-2005, 5:50 AM
#81
Things I DONT want: New PC New storyline New droids G0-T0 - there is only one evil droid. I only want to see him if he's been rerogrammed as a tea-serving wench-droid. Nar Shadaa The Handmaiden,The Disciple, Kreia, Bao-Dur, Atris, crappy sith lords,...  [Read More]
Posted in: Armored Clothing
 Darth InSidious
08-25-2005, 11:57 AM
#14
Probably something like P_Kreiah02 - at a guess......  [Read More]
Posted in: Armored Clothing
 Darth InSidious
08-25-2005, 11:39 AM
#12
In fact, it's very easy to make her remove the hood- give her a convo and add the hood removing animation ;D...  [Read More]
Posted in: Planets in KotOR III
 Darth InSidious
09-16-2005, 1:48 PM
#79
Just a few I'd like to see... though how they could fit into the storyline / timeline will be the Devs job... hehehe ;) - Coruscant (we all have our reasons for this one) ;) - Ilum (icy, cold world known for saber crystals) - Myrkr (interesting li...  [Read More]
Posted in: Graphics engine for KOTOR 3
 Darth InSidious
07-29-2005, 8:24 AM
#15
NO FPS ENGINE! PLEASE! This is an RPG, not an FPS ;) Also, isn't it Odyssey? As in Odysseus? Yes, I'm a classics geek....  [Read More]
Posted in: Developer for KOTOR 3
 Darth InSidious
07-29-2005, 11:53 AM
#39
On the other hand, they put out games like JA. It only just has a better plot than TSL, in that it has one, IMO....  [Read More]
Posted in: Developer for KOTOR 3
 Darth InSidious
07-29-2005, 8:34 AM
#34
In the (IMO very likely) event that Bioware and OE aren't asked, I think that they may well ask someone large and brand-name. I think, however, a Bioware/OE combo would be good, since they seem to understand the gameplay best......  [Read More]
Posted in: Developer for KOTOR 3
 Darth InSidious
07-28-2005, 11:45 AM
#21
I'd LOVE a BioWare/Obsidian game. But it won't happen. BioWare is no longer collaborating with other companies (I'm pretty sure they made a statement to this effect), and Obsidian - well, after the disastrous way LA fiddled with TSL, I doubt they'll...  [Read More]
Posted in: Mod Requests Thread (#5)
 Darth InSidious
07-31-2005, 6:46 PM
#141
Could anybody make a sith sword mod its basicaly the weapon that Darth Sidious used in Episode 6 i belive i'd get a screenshot but i cant find one Uhh, Palpy doesn't use any weapons in Ep VI. He has a black walking stick....  [Read More]
Posted in: A guide to "new area" creation
 Darth InSidious
09-09-2005, 3:59 AM
#78
Also, in 261TEL, orientations seem not to work in the meditation chamber very well......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth InSidious
09-12-2005, 6:04 AM
#1440
Um, I've been mucking around w/ the module editor (It's great!), and the transitions don't seem to save to the item.......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth InSidious
09-07-2005, 12:51 PM
#1413
The module editor was developed, in part, by actually trying to use it to create modules. Many of the other editors are so much simpler that there is only one way for them to work. This one has had many revisions to get it to where it is today. Righ...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth InSidious
09-06-2005, 12:47 PM
#1404
That module editor looks sweet!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth InSidious
09-02-2005, 11:31 AM
#1392
Oooh! Animations and module creation at on fell swoop! FT, you are a genius!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth InSidious
09-01-2005, 8:44 AM
#1380
I'd love to......  [Read More]
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