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Darth InSidious

Latest Posts

Page: 55 of 61
Posted in: Reccomended Mods For KotOR & TSL?
 Darth InSidious
12-19-2005, 6:58 AM
#1
Since DI made the below monster post on the "Best mods" for KotOR in this (http://www.lucasforums.com/showthread.php?t=203243) thread, I've moved the relevant section of his post here, as I'm sure many of you will find it useful -- j7 I'll...  [Read More]
Posted in: KotOR3 Lightsabre Colours
 Darth InSidious
12-26-2005, 9:34 PM
#4
interesting idea. Perhaps said crystals could be very rare too?...  [Read More]
Posted in: Picture this scene...
 Darth InSidious
12-26-2005, 7:57 PM
#5
Try the "Talk-Fight-Talk sequence" how-to in the General Modding Tutorials section - it'll be listed with a link in the "Table of Contents" :)...  [Read More]
IF, and *only* IF everything else is completed or is ahead of schedule or can be done, then a duelling room/swoop/2player pazaak/chat would be nice, and maybe do what Dungeon Siege did and have the possibility of playing through again with the exact...  [Read More]
Posted in: Scripting Help - Drain Life style power
 Darth InSidious
12-23-2005, 7:31 AM
#6
Thanks :) I got it working in the end and it doesn't look too shabby :) I had to change the PlayAnimation thingy to EffectCrush() to get it to work, though....  [Read More]
Posted in: Scripting Help - Drain Life style power
 Darth InSidious
12-22-2005, 5:37 PM
#3
Thanks! Just one more question - Doesn't the fixed script need ЈSWFP_DAMAGE_TYPE = DAMAGE_TYPE_DARK_SIDE;" to define the damage type? Just curious ;)...  [Read More]
Posted in: Scripting Help - Drain Life style power
 Darth InSidious
12-22-2005, 2:54 PM
#1
I was trying to create a Force Power which works in a similar way to Drain Life and Death Field. While this one will compile, it won't actually work in game, and my PC does the casting anim, but nothing else happens (except I get decimated by Jedi Ma...  [Read More]
Posted in: Tutorial: Making A Storyline Mod For Kotor 2
 Darth InSidious
12-19-2005, 7:37 AM
#11
Helpful tut, thanks! :D I do have a question though: Skyboxes- is there any way to make sure one is unique in a unique module, so that it doesn't replace the original. Say for example I took 401DXN, and I created a new module called 042JIM, and I wa...  [Read More]
Posted in: Want to make a wookie PC
 Darth InSidious
12-15-2005, 2:34 PM
#4
It's actually called "Holowan Cloakworks" ;) If you are looking for it, try here (http://www.pcgamemods.com) :) I vote, however, that it be changed to "Clockworks" :xp:...  [Read More]
Posted in: New Story for K2
 Darth InSidious
12-19-2005, 6:58 AM
#11
Besides, if you *are* doing it, an the main problem (IMHO, anyway), particularly with module editing is that a lot of the work is really quite tedious. But, if you have an idea, that's the most important thing. Go for it :)...  [Read More]
Erm, you're not removing T3, I think. Have you tried to use the Recruitment tutorial for K1? While the numeration for K2 is different it gives you much the same result :)...  [Read More]
Both, IIRC ;)...  [Read More]
Try the "Search BIFs/RIMs" function in KT - it helps a lot :)...  [Read More]
Posted in: Animations - plea for help
 Darth InSidious
12-11-2005, 2:42 PM
#9
^^^ :rolleyes: Yes he or she can, Just remove the flex mesh from the hoods modifier stack and recompile if that’s what floats your boat. If flex is not present in the modifier stack you could try using Attach on the hood to the body in editable...  [Read More]
Posted in: Devs Should Go with Canon Endings of the Game
 Darth InSidious
12-20-2005, 11:58 AM
#25
Irrelevant. Revan should be the PC :xp:...  [Read More]
Posted in: Changing the skybox on a custom module?
 Darth InSidious
12-15-2005, 2:18 PM
#6
I know, but I'd prefer compatibility with M4-78, and besides, doing it another way would be a lot neater and less dial-up-unfriendly ;)...  [Read More]
Posted in: Changing the skybox on a custom module?
 Darth InSidious
12-14-2005, 5:34 PM
#4
But then I would replace 801DRO's skyboxes too......  [Read More]
Posted in: Changing the skybox on a custom module?
 Darth InSidious
12-13-2005, 2:57 PM
#2
Hmm...I tried scripting to play the skybox as an animation, but I got compile errors about "unrecognised identifier" or something. Am I missing something, or did I screw up the writing the source script?...  [Read More]
Posted in: Jedi or no Jedi?
 Darth InSidious
12-20-2005, 12:53 PM
#31
Be trained. Somehow, starting as a Jedi took away the special-ness of being a Jedi....  [Read More]
Posted in: Time War!
 Darth InSidious
12-20-2005, 12:20 PM
#99
((Terrans call it the "Milky Way", I believe, Doctor.)) "Are you sure, Doctor? We aren't quite finished here, are we?" [OOC: I usually treat Mutter's Spiral and the Milky Way as separate, dunno what you want to do, after all it's...  [Read More]
Posted in: Time War!
 Darth InSidious
12-19-2005, 7:51 AM
#96
"Doctor, I have just received word from the High Council. Dalek forces have taken Beta Lira." Valium's face was dark....  [Read More]
Posted in: Time War!
 Darth InSidious
12-16-2005, 12:12 PM
#78
Valium turned to the Doctor. "It seems another has come to swell the ranks...How many do you intend to gather to our cause? As many as will follow? Then prepare for an army, I think, Doctor." [OOC: Katacka (?), Omega (http://en.wikipedia.o...  [Read More]
Posted in: Time War!
 Darth InSidious
12-13-2005, 9:10 AM
#75
"Doctor - I have just recieved word that the High Council has authorised the opening of the Slaughterhouse. Today is a dark day in the history of Gallifrey - and the universe. Master Yoda - how quickly can a task force be assembled to strike at...  [Read More]
Posted in: Time War!
 Darth InSidious
12-12-2005, 7:53 AM
#70
"However, after that you will return to Gallifrey for trial, Master."...  [Read More]
Posted in:  The Dark Apprentice: Gold - Released!
 Darth InSidious
12-27-2005, 1:57 PM
#55
I haven't downloaded this YET (dial-up and 10 megs = slooooow), but the one problem I had with the Dark Apprentice I was that often in the dialogues the spelling and grammar got to a point where it was very difficult to tell what the options actually...  [Read More]
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