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toms

Latest Posts

Page: 33 of 33
Posted in: Sabers
 toms
04-07-2003, 12:56 PM
#7
Can we please have a sensible method for resolving saber locks? It literally killed my mouse having to click like mad to win them. The button was never as good again and eventually i had to buy a new one. I thought the "tap like mad" game...  [Read More]
Posted in: Sabers
 toms
04-07-2003, 12:29 PM
#5
the stances were a good idea that pretty much sucked in practice... so i'd be happy if they took them out. but i know it aint going to happen. :( An Oni style progression where you learnt special moves every so often worked a lot better......  [Read More]
Posted in: Force Powers in SP
 toms
04-07-2003, 1:19 PM
#1
So, did anyone else think some of the force powers were very unbalanced in Single player? Pull, and speed especially seemed very unbalanced. Most of grunts could be beaten easily by pulling their gun away. And slowing things down in saber fights wa...  [Read More]
Posted in: Stealth?? In or out, make up your mind.
 toms
04-08-2003, 11:10 AM
#21
it did seem in JK2 that everyone was just standing there waiting to attack me. Often you would be wandering towards a room and you would hear a chorus of "there he is! stop him!" type comments. Then the MOMENT you stepped into the room they...  [Read More]
Posted in: Stealth?? In or out, make up your mind.
 toms
04-07-2003, 1:12 PM
#1
Well, they said that stealth would play a part in JKii, and then it pretty much didn't. What implementations there were turned out to be rather pointless and useless. That stun batton was a waste of time. There was no reason to walk, ever. etc......  [Read More]
Posted in: new weapons/items wanted
 toms
04-07-2003, 1:07 PM
#4
one of those long rifles would be cool (as used by zam, aura sing, sandpeople etc...). Especially if it replaced the silly disruptor as a sniper rifle. different darts (knock out, poison, tracking, short-circuit) would be cool too. Grenades/detona...  [Read More]
Posted in: What Will Make Or Break This Game
 toms
04-07-2003, 12:33 PM
#17
well, the crummy, random saber combat might break it... or the totally unbalanced force powers, or the useless ranged weapons like the trooper rifle that couldn't hit a barn door, the silly star trek disruptor and the fact you can only cary 5 tripwir...  [Read More]
Posted in: More NPC interaction
 toms
04-07-2003, 1:54 PM
#12
definately.... the dialog doesn't have to be interactive and rpg like... but something along the lines of the unimportant NPCs in deus ex would add immensely to the immerson factor, and the feeling that you are in a real world not just a game. NPCs...  [Read More]
Posted in: Drivable vehicles in JA?
 toms
04-08-2003, 11:30 AM
#41
personally, i would rather they concentrated on the FPS/TPS part of the game... things like vehicles tend to come pff as rather crummy mini-games in games like this. The AT-ST in JK2 was a good example... it was fun for about 2 minutes, but then you...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 toms
04-04-2003, 10:55 AM
#728
you know, i just spent my lunch trying to think what it was i didn't like about the weapons in jkii... and i realised i can't actually remember hardly any of the weapons from jkii (not a good sign as i can remember all the ones from jk) anyway... i...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 toms
04-04-2003, 9:44 AM
#726
any chance of a jkiii forum? it is pretty impossible to read a thread this big, talking about a number of different subjects at once. jk had some of the best level design ever with excellent environmental puzzles, jkii had really limited, boxy quak...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 toms
04-03-2003, 12:32 PM
#682
hey... where did all my posts go???? :mad:...  [Read More]
Posted in: JK: Jedi Academy Info, Pics and Discussion! (ancient)
 toms
04-03-2003, 12:31 PM
#681
well, after being here all the time through the discussion of the development of JKii i then went around the world and upgraded my computer and it was months after the game came out before i got to play it (so i stopped coming round so as not to spoi...  [Read More]
Posted in: "Demolition"? please...
 toms
04-20-2000, 2:58 PM
#3
has lucasarts ever done a really good console game? their pc games (used) to all be classics, but i don't think i have ever seen one of there console games that scored more than 75% unless one escaped... (ps. it does sound terrible. rancor with ca...  [Read More]
Posted in: A few questions for star wars fan's
 toms
04-25-2000, 4:15 PM
#18
episode 2: the evil dudes. but personally my money is on: episode 2: balance of the force...  [Read More]
Posted in: Galactic Empire VS. Trade Federation
 toms
04-20-2000, 2:05 PM
#9
just because the naboo fighters could'nt get through the trade federation shields doesn't mean that the empire's weapons wouldn't cut them to shreds. afterall, blasters seem to have improved in the 30 year gap, and if the trade fed's sheilds were so...  [Read More]
Posted in: Interwoven
 toms
04-27-2000, 1:55 PM
#10
i read somewhere that there seems to be a universal story that has appeared in all cultures around the world for centuries. something along the lines of: poor boy, has adventure, faces evil, dicovers secret, finally defeats evil, happy ending. ok...  [Read More]
Posted in: Aurra Sing?
 toms
04-25-2000, 4:12 PM
#3
apparently she was inserted into the film at the last minute, leading people to think that this was to introduce her for ep2. apparently she has 7 sabers from jedi kills, and was trained as a jedi by The Dark Woman before quiting to become a bounty...  [Read More]
Posted in: Fight Yoda will!
 toms
04-27-2000, 3:19 PM
#8
yoda doesn't have a lightsaber. he has a stick. i bet he can kick ass with it though, bruce lee style....  [Read More]
Posted in: jediknightii.net kills IE
 toms
12-18-2001, 4:47 PM
#5
version 5 of IE. Windows 95 OSR2. all was working great until the big move a week or two ago, and i haven't forund any other site that crashes my browser... so i was thinking it might be something to do with dns or something... "hosts" fil...  [Read More]
Posted in: jediknightii.net kills IE
 toms
12-16-2001, 8:33 PM
#1
I posted about this before...but it seems to have got lost in the forum move. And then i couldn't be bothered to come back to the forums for a while as the new ones are a bit annoying. Right, if i type in www.jediknightii.net into the IE address bar...  [Read More]
Posted in: does anyone watch pro wrestling?
 toms
07-27-2001, 3:25 AM
#4
does anyone know of a site that posts results/descriptions in a fairly short form (and hopefully archives the old ones). I can't get to watch it and it would be nice to keep up with what is goin on......  [Read More]
Posted in: Level Design
 toms
07-08-2001, 10:34 PM
#7
one thing i really liked about the level design in JK was all the "interactivity" with the levels. I don't mean duke nukem style toilets you can flush, but the way the player could modify a lot of the levels. Moving huge bridges around, r...  [Read More]
Posted in: Reloading Weapons
 toms
07-27-2001, 2:20 AM
#41
how about having power ports in the walls (like half life) that power up your power cells?? just a thought. then maybe you could overlaod your weapons by overfilling their power cells... making them far more powerful, but likely to break, jam, overh...  [Read More]
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