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toms

Latest Posts

Page: 31 of 33
Posted in: Team Games in MP
 toms
06-05-2003, 2:01 PM
#36
I don't play much MP, so forgive me if im being foolish. (a lot of this may already exist) A Good vs Bad server option sounds like a great idea, whether or not it is instead of or as well as the blue vs red. Or even an option for the server to give...  [Read More]
Posted in: New Force Powers?
 toms
06-05-2003, 1:35 PM
#105
i always quite liked the idea of force rage, seemed to fit in quite well to the ethos of the movies... but i do think there should be a similar light side meditation power... look at that bit in ep1 where maul and qui-gon are on other sides of the...  [Read More]
Posted in: New Force Powers?
 toms
06-04-2003, 3:12 PM
#98
random thoughts: some sort of Force Shockwave that pushed people out from around you would be cool (L1 just pushes them back, L2 sends them flying, L3 also does damage), kind of an unfocused force push. i never liked blinding or deadly sight, suck...  [Read More]
bring back the yellow/orange one (i never actually noticed they were different). it was much cooler than the blue one, oh and let him wear black again. :D...  [Read More]
Posted in: "Balancing" The Sabers and Saber Styles
 toms
06-16-2003, 1:56 PM
#11
i doubt anyone will agree with me, but it thikn you should be limited to 2 saber styles (pick any two). It would make switching betweens styles a lot easier (i button to switch, rather than cycle). oh, and i agree with most of the balancing issues m...  [Read More]
Posted in: Compile your fantasy version of JA...
 toms
06-16-2003, 12:13 PM
#17
Decent Storyline (most important) Less of a quake feel (to level design and weapons) Some decent environmental puzzles No speed and heal in SP Saber combat more tactical Lots of NPCs Not set so far after RotJ (maybe a Dark Kyle JK ending sequel...  [Read More]
Posted in: EU jedi at the academy?
 toms
06-16-2003, 1:47 PM
#12
said it many times before, but NPCs are a must, and Deus Ex and NOLF rock! ps/ deus ex still implements a lot of effects that i don't remember being in JO (mirrors, water etc..). The polys are lower, but the rest of it compares well. oh, as for EU...  [Read More]
Posted in: Thermal Detonators
 toms
06-16-2003, 2:25 PM
#15
nevermind player boxing, they need to put back in punching for the AI, so they have something to do when you pull hteir weapons away. :(...  [Read More]
Posted in: Thermal Detonators
 toms
06-12-2003, 2:05 PM
#7
definately! they were hard bastards to aim and throw, so it was doubly annoying when you got it right, threw it into the middle of a group of stormies and only one fell down. :mad:...  [Read More]
Posted in: Return Of Force-destruct
 toms
06-17-2003, 9:49 AM
#18
i dont think it was ever a power you could use... but it would make a good lightside power for all those who wanted more offensive lightside powers... not exactly offensive, but at least it affects the target rather than you. :band:...  [Read More]
Posted in: Return Of Force-destruct
 toms
06-16-2003, 2:21 PM
#14
severance should be in!!!! possibly as a lightside power though....  [Read More]
Posted in: Return Of Force-destruct
 toms
06-13-2003, 10:51 AM
#10
the more i think about it, the more i want it, but as a big blast of transparent "warping"... it would be like a full on kinetic blast, knocking everything out of its path.... a kind of super powered force push that was powerful enough to d...  [Read More]
Posted in: Return Of Force-destruct
 toms
06-10-2003, 2:13 PM
#6
i can't remember that cutscene too well, but it did look pretty cool. More of a Dragonball Z style attack if i remember rightly, built up a glowing ball in his hand then released more of a beam of hatred than a ball. of course my memory might be play...  [Read More]
Posted in: NEW preview
 toms
06-10-2003, 2:18 PM
#11
i think there might be one to many zeros in there somewhere....:D i like those new screenshots (although i expect they are only new to me), especially the hoth and tatooine crash ones. The 1st one with the snow creature looks odd though. the san...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 toms
06-16-2003, 1:50 PM
#85
the best way to differentiate between dark and lightsiders would be for each to regenerate Force Power in different ways... and/or different force powers to use different amounts of power. Lightsiders might regenerate while stationary or at rest, w...  [Read More]
Posted in: Let's get rid of hp regenerating force powers!(?)
 toms
06-09-2003, 12:54 PM
#39
i think that all that really needs to be done is that it should only work while in a crouched, stationary position. Oh, and take it out of the single player... any SP game that has a healing ability automatically becomes both amazingly easy, and an...  [Read More]
Posted in: Saber Styles
 toms
06-16-2003, 2:03 PM
#6
the whole problem with stances is that it groups all the attacks in sets of power... theis takes a lot of the fun out of fighting, as if you want to fight properly (mixing quick-light moves and heavy-slow moves as appropriate) you need to keep switch...  [Read More]
Posted in: Use The Force!
 toms
06-16-2003, 12:46 PM
#60
if you accept that lightside powers aren't usually offensive, then they have to be fairly defensive. You can then make these defensive powers either passive or active. Personally, i really dislike the idea of passive defensive powers, it often seem...  [Read More]
Posted in: Yes! New preview! New information!
 toms
06-05-2003, 12:12 PM
#12
im still finding it kind of hard to get excited about this, not sure if it is me or the game though. The snowtrooper level looks ok (although it is a shame they have to fog it in that much, looks like the severnaya level from goldeneye). The crashe...  [Read More]
Posted in: JA Damage system.
 toms
06-05-2003, 1:41 PM
#11
Originally posted by Prime I disagree. Just tapping someone with a lightsaber should not do the same damage as chopping through them as hard as you can. The damage should definitely be greater in general, but there should be different damages for ea...  [Read More]
Posted in: MP Game mode suggestion
 toms
06-05-2003, 2:15 PM
#8
i can just see them screaming and running (waddling) away as fast as they can. Definately be a cool "silly" game. - How about a There can be only one! Game? It would run in short rounds, and every time you killed someone you would gain t...  [Read More]
Posted in: Space combat among other things...
 toms
06-05-2003, 2:35 PM
#31
and another thing.... WHY OH WHY don't they get the guys who did either Imperium Galactica 2 or Galactic Civilisations to re-do Supremacy(Rebellion)???? 4X games are perfect for the SW universe, I really want to command Thrawn, nogri, etc... and for...  [Read More]
Posted in: Space combat among other things...
 toms
06-05-2003, 2:30 PM
#30
the quake 3 engine cant cope with big enough spaces to even match JK, so there is no way it would work with flying vehicles, let alone space. Now the JK engine, i bet that could have done space combat ok. The walkers in JO were, to be fair, fun fo...  [Read More]
Posted in: Idea for some Exciting Action Camera Angles
 toms
06-10-2003, 2:30 PM
#11
good for saber locks, where it wouldn't interfere with gameplay, but i can't think of many other places where it should be used. the camera should also zoom out a little bit when you run....  [Read More]
Posted in: Concussion confirmation? in Elecplay Preview
 toms
06-05-2003, 12:26 PM
#33
i agree with about everything you said Silent_Thunder. DF conc WAS cooler. Less force the further away seems a good idea. In general, i would have thought the CONC would do less damage than an explosive weapon, but with a greater blast radius (and...  [Read More]
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