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Achilles

Latest Posts

Page: 92 of 113
Posted in: Switching combat feat animations
 Achilles
08-15-2004, 8:41 PM
#21
Originally posted by Darth333 I'll PM T7nowhere about this post :) I sent him one as well :D...  [Read More]
Posted in: Switching combat feat animations
 Achilles
08-15-2004, 7:03 PM
#19
Excellent work. This definitely needs to be added to one of the Stickies....  [Read More]
Posted in: Switching combat feat animations
 Achilles
08-15-2004, 6:41 PM
#17
Originally posted by Cerasumat EDIT: btw, i like your Republic Heavy Blasters mod. Just caught that. Thank you!...  [Read More]
Posted in: Switching combat feat animations
 Achilles
08-15-2004, 3:43 PM
#14
Originally posted by Cerasumat Im starting to make a list of what each code does. Who knows.. i might get it done before KotoR2 gets released! :p Lists lead to references, references lead to tutorials, tutorials lead to mods, mods lead to the...  [Read More]
Posted in: Jungle Zaalbar Re-Skin release!
 Achilles
08-16-2004, 4:41 AM
#2
Congratulations on your first mod!...  [Read More]
Posted in: saved game editor question
 Achilles
08-15-2004, 6:54 PM
#7
Originally posted by lordmike ok i did that when i go to the map it do not show the last planet I'm not sure but there may be other globals that determine its availablility. *shrugs*...  [Read More]
Posted in: saved game editor question
 Achilles
08-15-2004, 6:38 PM
#3
Originally posted by lordmike in the saved game editor can you put that you allready found the star map You should be able to find the flags under the Globals section. Each map will be listed with it's corresponding planet (ex: Dantooine = Dan_sta...  [Read More]
Posted in: Character Planner
 Achilles
08-15-2004, 6:35 PM
#4
Originally posted by Vandella Yeah, I did something similar by writting them down in a notebook, that didn't quite work out too well. Thanks for the suggetion I might actually try that too see if I get differant results. I just added my Character...  [Read More]
Posted in: Character Planner
 Achilles
08-15-2004, 5:58 PM
#2
Originally posted by Vandella I'm the type of person who when I play games like KoTOR with neverending array of choices I can make when created a character I get stuck and restart. I have used character planners and they really help me out alot. I w...  [Read More]
Posted in: I need Tree!
 Achilles
08-16-2004, 7:20 AM
#8
Originally posted by Veldrin can someone create for me a mdl and mdx file? PEEEESE errr....good luck!!!...  [Read More]
Posted in: I need Tree!
 Achilles
08-16-2004, 6:20 AM
#6
Originally posted by Veldrin I find LKA_leaf01.tga and LKA_leaf02.tga But i can't find mdl, file and UTP file. Try BIFs>models.bif for your mdl/mdx files. Looks like that where they'd be. It looks like they have all the placeables under BIFs...  [Read More]
Posted in: I need Tree!
 Achilles
08-15-2004, 4:11 PM
#3
Originally posted by Veldrin I need TREE TEKSTURE! No body help me??? Help!!! :( :( :( :( :( :( :( Errr...have you tried looking? There's a big ole pile of environment textures. If you start looking at the top, odds are that you'll find the one...  [Read More]
Posted in: Playable Uthar Mod Question
 Achilles
08-15-2004, 3:31 PM
#4
Originally posted by lowiej did you replace the original head that you start off with? if so it no longer has a model to get around this extract uthurs head.mdl and .mdx and rename them to what ever the name of the new texture is place them in the...  [Read More]
Posted in: skins and a question
 Achilles
08-15-2004, 5:12 PM
#9
Originally posted by Cerasumat Lol, that looks funny :) Im still waiting for the pink jedi bathrobe... Like this (http://www.pcgamemods.com/6546/a/5/) one?...  [Read More]
Posted in: skins and a question
 Achilles
08-15-2004, 4:13 PM
#6
Originally posted by Frinklin Honestly, If someone could do the Superman reskin as Jedi Robes, I would never wear anything else. Well, I guess that makes sense. RedHawke completed The Star Trek Collection....the next logical step has to be Justice...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 Achilles
08-16-2004, 7:22 AM
#35
Originally posted by lowiej this big http://img53.exs.cx/img53/7139/big01f.jpg http://img62.exs.cx/img62/9276/big0h.jpg I'd classify that as Ebon Hawk big :D...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 Achilles
08-16-2004, 4:39 AM
#33
Originally posted by svцsh Hey not to be a grumpy Gus but hello…. what all the fuss about ? The only person that deserves credit is T7 for learning to model from scratch with tut’s and my help on IM just about a month and a half ago. Wow I me...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 Achilles
08-16-2004, 4:30 AM
#32
Originally posted by maverick187 I'm gone for a week and all of these awesome new weapon models come out, awesome stuff! Yeah...go away again so these guys can crack animations :D...  [Read More]
Posted in: A New Malak
 Achilles
08-16-2004, 4:22 AM
#13
Originally posted by Helter Okay. I'm lost on what to do to the head. Maybe I could release the body alone and you can use the head you want. I tired a black tattoo but it wasn't blending in. It looked crooked. If you see the mess that is the body...  [Read More]
Posted in: A New Malak
 Achilles
08-15-2004, 6:48 PM
#10
*drumming fingers* Is it ready yet??? . . . *starting to sweat a little* how 'bout now??? :D...  [Read More]
Posted in:  Recruitable RedHawke Released!
 Achilles
08-16-2004, 7:17 AM
#84
Originally posted by sith_master2000 I appreciate your help but I still can't get it to work. I just don't have the technical skill to work with these sort of things. I'll just have to wait and see if someone - by some miracle - creates a similar np...  [Read More]
Posted in:  Recruitable RedHawke Released!
 Achilles
08-16-2004, 5:03 AM
#82
Originally posted by sith_master2000 Well actually the main question I have is attaching the recruit script to the conversation field part. I didn't really understand what to do in that bit. That may be why my npc didn't work, I just put the script...  [Read More]
Posted in: Light/Dark side mastery!
 Achilles
08-16-2004, 6:08 AM
#25
Originally posted by Morgan_Hearst Yeah, I've seen that too. I think they are toying with the idea of having the level you can reach more like BG2, in that the total amount of xp availabvle in the game will determine an effective level cap rather th...  [Read More]
Posted in: Light/Dark side mastery!
 Achilles
08-16-2004, 4:44 AM
#22
Originally posted by RedHawke Being the game is going to be about your choice effecting the galaxy, I think the Prestiege Classes will be mandantory as well. I also hope they are not going to have a level cap, Obsidian was talking about this at so...  [Read More]
Posted in: Light/Dark side mastery!
 Achilles
08-15-2004, 5:34 PM
#20
Originally posted by Morgan_Hearst Hi all Is there any word on whether the PrCs will be complusary? I know that in NWN the PrCs were optional plus you had to meet specific requirements before they were an option. I had a dig around the Wizards of...  [Read More]
Page: 92 of 113