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Achilles

Latest Posts

Page: 1 of 113
Posted in: TSLRCM Loot fix base scripts
 Achilles
10-06-2013, 7:26 PM
#9
Out of curiosity, do you have a_store_geg from 502OND laying around? I tried running the vanilla script through DeNCS twice. It failed once and worked the 2nd time. Can't tell the difference between the two, so I'm hesitant to trust the "working...  [Read More]
Posted in: TSLRCM Loot fix base scripts
 Achilles
09-29-2013, 4:32 PM
#7
Yeah. The only thing I can think of is that I was dragging the .nss and not the .ncs. Other than that, I have no clue what happened. It's all fixed now though. Thanks for the quick response. Speaking of .rim vs .mod: do you have any clue as to why t...  [Read More]
Posted in: TSLRCM Loot fix base scripts
 Achilles
09-29-2013, 5:10 AM
#5
Hmm. FindRefs didn't see them and when I dragged them into ErfEdit, there was no prompt to replace existing files. I have to admit ignorance on this point: if a reference to the script was added in the .utc but script was not in the module or the O...  [Read More]
Posted in: TSLRCM Loot fix base scripts
 Achilles
09-28-2013, 10:30 PM
#3
Quick question: In the download there is a folder labelled, "102PER + 103PER + 105PER" under MODULES. However, the script included only appears to be used in 102PER. I'm sure that I'm missing something, however I don't know what it is. Hel...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
01-19-2012, 6:32 PM
#246
ChAiNz, you gotta translate for Bethesda time. "Soon" = about 4 weeks. EDIT: Just like "very close (http://www.vg247.com/2011/07/07/creation-kit-release-to-come-at-least-very-close-to-skyrim-launch-says-howard/)" = more than 70 d...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
01-04-2012, 10:13 AM
#240
Think of it more like a "temporary cessation of hostilities", than a full-on "peace treaty". FWIW, I intentionally do the civil war quest before the main quest just to avoid this part. The writing isn't bad, but it's just one mor...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
12-31-2011, 4:06 AM
#228
Everyone seems to be playing Nords. Is this for story/lore reasons? I'm guessing it does make more sense (or seems more romantic) for a dragonborn to be a Nord. Same reason I play Morrowind as a Dunmer and Oblivion as an Imperial. When in Rome, rig...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
12-30-2011, 8:39 PM
#225
Haven't had a problem with the LegionYou mean except the part where they try to give your head a free vacation from your neck in the opening minutes of the game? :xp:...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
12-30-2011, 12:40 PM
#221
She does not steal (at least form the living) and she doesn’t murder the innocent. Although she isn't above assault if you get in her way. Nope, sorry. Being a true son of Skyrim, Thalmor and Legion scum are kill on sight....  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
12-30-2011, 12:50 AM
#216
All my characters have been male Nords. Proficient with two-handed (wildlife control/mobs), one-handed/shield (bosses/archers), and dual-wield (dragons). Mixes it up with both light and heavy armor (Studded leather upon arriving in Riverwood, Wolf a...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
12-20-2011, 10:32 PM
#202
Though remind me to never run in to the bandits that are in your game... don't think I've ran in to any that tough in mine (or I have had the luck of landing the first, usually critical/sneak, first).I want to say you'll find them wherever bandit mob...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
12-20-2011, 10:48 AM
#199
Meh. Those I kinda get. Half-naked Nord bandits (inventory: fur armor, fur shoes, iron dagger, lockpick, 6 gold, potion of minor stamina) should not take 10 minutes and 27 restarts to kill. I mean, seriously, make this guy the Bandit Chief cuz the gu...  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
12-18-2011, 1:19 PM
#196
I always find it upsetting to tank a dragon, and then die in a few blows by a random mage... Fixed....  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
12-17-2011, 11:20 PM
#192
Effective use of Become Ethereal makes dragon fights significantly easier. Dual wield feels like cheating....  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
12-17-2011, 4:43 PM
#189
give dragons a grab attack where they can snatch you off the ground in mid-flight and then drop you from high above I've been bitten, shaken vigorously, then thrown a few times. Not quite the same thing, but......  [Read More]
Posted in: Skyrim: Elder Scrolls 5
 Achilles
12-17-2011, 11:16 AM
#185
i have never seen a dragon killed by anyone but myself If you have a dragon spawn near a giant's camp you will. All the people talk about is stuff i have done, almost never about anything else. We've gone from "nothing" (which I interpret...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Achilles
06-18-2015, 11:25 PM
#40
The mod was released 8 years ago. The creator hasn't posted on LF for 6 months....  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Achilles
06-18-2015, 9:28 PM
#38
How will we?...  [Read More]
Posted in: Ajunta Pall Unique Appearance
 Achilles
06-18-2015, 10:05 AM
#36
This was always one of my favorite mods. I am now about to play a "rebooted" game (i.e. one where I scrapped all my existing mods (because they were superfluous and starting to conflict with one another) and install choice mods from scratch...  [Read More]
I have these: Fixed Mandalorian Banners by J7 (optionnal) Realistic Nar Shaddaa Skybox by Sharen Thrawn(optionnal) PM me your email address and I'll send them to you....  [Read More]
Posted in: KotOR In Widescreen?!?
 Achilles
02-24-2015, 9:20 PM
#54
Kinda glad FireHawkX necro'd the thread. Re: my earlier posts and the GUI fix for TSL... Link to fully operational TSL GUI in 16x9 and 16x10 (http://deadlystream.com/forum/files/file/332-widescreen-ui-fix-for-knights-of-the-old-republic-2-the-sith-...  [Read More]
Posted in: KotOR In Widescreen?!?
 Achilles
09-10-2013, 9:59 PM
#50
How to fix: 1) Open Alien's version of mipc28x6_p.gui with tk102's KGFF tool (do not use GFFEditor. It breaks other parts of gui) 2) Expand Controls and count down 12 entries. 3) Expand and confirm that the Tag (toward the bottom) is LBL_ACTION5 4)...  [Read More]
Posted in: KotOR In Widescreen?!?
 Achilles
09-07-2013, 2:02 AM
#49
Yeah, noticed the mines right away, but just now got the point where I could truly test the force forms buttons. Sadly, looks as though this isn't ready for prime time. Hopefully future update will resolve this....  [Read More]
Posted in: KotOR In Widescreen?!?
 Achilles
08-19-2013, 5:00 AM
#46
Just found this (http://steamcommunity.com/app/208580/discussions/0/864975632546978851/) and thought it might be worth sharing. Confirmed that it will work with TSL ini-hacked to 1280x768 (and look pretty spiffy doing it). EDIT: for clarity - you do...  [Read More]
Apologies for necromancing this thread, but this mod is now available on Deadly Stream (http://deadlystream.com/forum/files/file/334-achilles-kotor-robe-mod/). I'm currently doing a test run through TSL to make sure that v3 (http://lucasforums.com/s...  [Read More]
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