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Achilles

Latest Posts

Page: 87 of 113
Greetings, This tutorial is also available in Microsoft Word format on the Tutorials & References (http://www.freewebs.com/achilles01/tutorialsreferences.htm) page of my website. PLEASE NOTE: This does not eliminate the usefulness of scripts a...  [Read More]
Posted in: The way it should have been
 Achilles
08-21-2004, 3:59 AM
#3
I like what you did with the mandalorian helmet. I'm not quite sure what to think of the revan mask, but I definitely think that you should release the Mandalorian set. Nice work!...  [Read More]
Posted in: Work in Progress: Silverlined Jedi Robe
 Achilles
08-20-2004, 9:02 PM
#5
Originally posted by Cerasumat Stats for Achilles the Holowan stat-freak. :p You spend enough time downloading, installing, and entering cheat codes for mods just so that you can see what they do and you'll start asking for stats/screenies too :...  [Read More]
Originally posted by maddogsz im brand new i did not even know there was stickys :) and the serc thingy was not helping becaus i did not get the right words :) thanks for you help :) but now my fp arnt working at all lol even tho i took the modify...  [Read More]
Originally posted by maddogsz After that, save the file, extract k_inc_debug.nss and k_sp1_generic.nss, put k_inc_force in the same directory as them, compile k_sp1_generic.nss, and put k_sp1_generic.ncs in your Override folder. ok how do i compil...  [Read More]
Originally posted by maddogsz its for more or less force run :) im trying to follow that old thread but i have no clue what the heck there talking about lol as iv gatherd i need to have kotor tool and nt w/e it is so i downloaded them opend kotor...  [Read More]
Originally posted by Darth333 Personally I don't see the point in making a power last 200 or 1000 seconds in an rpg :confused: Agreed. I did make this mod, but I only doubled the times. 40 second Force Armor is pretty reasonable, as is 72 seconds o...  [Read More]
Posted in: I was just looking at getting into KoToR modding.
 Achilles
08-20-2004, 9:28 PM
#9
Originally posted by DarkBlade2Z I tried to mod for KOTOR but I really couldn't figure anything out...what makes that so bad is I have tons of free time. ---- :guard::lightning GOOD HELP IS SO HARD TO FIND THESE DAYS! Most people get stuck becau...  [Read More]
Posted in: I was just looking at getting into KoToR modding.
 Achilles
08-20-2004, 9:23 PM
#7
Originally posted by BobRichter Thanks for the welcome. I really appreciate it. Usually when I do this sort of thing, I get "STFU n00b, read teh forum!" :rolleyes: Well, the first set of questions are free :D We certainly want everyone...  [Read More]
Posted in: I was just looking at getting into KoToR modding.
 Achilles
08-20-2004, 11:51 AM
#3
Welcome to the forum :) Wow, that's quite a list that you have there. Most of the ideas that you've listed are big ones. You'll be happy to note that we pretty much have #3 taken care of...well kinda. We have a "skip the miniturrets" mod a...  [Read More]
Posted in: Warping problem
 Achilles
08-21-2004, 3:48 AM
#7
Originally posted by abcdow Thanks for the info, however I'm new to this and I don't understand what KSE is, could you clarify? Also I tried using the search funtion but I keep getting a screen telling me to "refresh" the page and then af...  [Read More]
Posted in: Get a handle on things [Saber Hilts]
 Achilles
08-20-2004, 8:17 PM
#26
Originally posted by Master Bobo is there a way to make malak's lightsaber more powerful? its graphics are cool but its stats really suck is there a mod or something i can do? Yes, you can look at any of the many tutorials that explain how to...  [Read More]
Posted in: Get a handle on things [Saber Hilts]
 Achilles
08-20-2004, 6:20 PM
#20
Originally posted by Master Bobo btw has anyone retextured revan to look like vader? i might try myself to do so, but im bad at that hehe might look cool with ROTS mod, which is great btw good work Malak would actually do better, since well, hes...  [Read More]
Posted in: Get a handle on things [Saber Hilts]
 Achilles
08-20-2004, 6:18 PM
#18
Originally posted by Master Bobo hmmmm then is it possible, say, that you make the obi hilt, then there wouldnt be the detailed going slowly up and down of the blade, just, poof suddenly appear is that possible? If you just want Obi-Wan's hilt th...  [Read More]
Posted in: Get a handle on things [Saber Hilts]
 Achilles
08-20-2004, 6:10 PM
#16
Originally posted by Master Bobo whats the animation? the blade poppin up? :rolleyes: hmm, how come you can mod guns then? Guns don't have moving parts. Neither do most melee weapons....  [Read More]
Posted in: Bug at Yavin IV (possible spoilers)
 Achilles
08-20-2004, 7:16 PM
#25
Originally posted by Xavier Hello there I decided i'll start a new game with the Obi Wan face and the MODs in and see what happens, and following your advices to save in various points of the same gme Please keep us posted re: Yavin IV. If it doe...  [Read More]
Posted in: Bug at Yavin IV (possible spoilers)
 Achilles
08-20-2004, 3:52 PM
#23
Umm, let's see... you ended that sentence with a preposition...;) And it killed me to do it. Too lazy to come correct though :D By the way, thank you for all of your contributions to this community. I've been reading a couple of your tutorials in...  [Read More]
Posted in: Bug at Yavin IV (possible spoilers)
 Achilles
08-20-2004, 2:45 PM
#21
I never encountered the bug anywhere other than the intitial visit (when beginning the dialog that I mentioned earlier). Additionally, I never encounted the bug again once 1.03 was released and I updated my version of the game. To address your point...  [Read More]
Posted in: Bug at Yavin IV (possible spoilers)
 Achilles
08-20-2004, 1:12 PM
#19
Originally posted by RedbeardWB I'm not sure what actually causes the Yavin blackout bug, but I had it happen before I ever installed a single mod. The good news is there's a workaround for it: When you exit the Ebon Hawk, open the door that lets's...  [Read More]
Posted in: Bug at Yavin IV (possible spoilers)
 Achilles
08-20-2004, 3:46 AM
#16
Originally posted by RedHawke I do that as well, unless the Mod needs a certain game global variable set to a certain value to work then you will need other saves at certain major points in the game, to test out a mod, and those were the ones I was...  [Read More]
Posted in: Bug at Yavin IV (possible spoilers)
 Achilles
08-20-2004, 2:49 AM
#14
Originally posted by RedHawke Thats right Xavier everything in the whole area loads with the module, the first time. So if you land on the Yavin station and exit the Ebon Hawk the first time, and you have mods installed that affect that area, they w...  [Read More]
Posted in: Help
 Achilles
08-20-2004, 7:14 PM
#7
Originally posted by Venom750 It says The sofware you are installing for this hardware INTEL 82810 GRAPHICS CONTROLLER has not passed windows logo testing to verify its compatibility with windows xp WHAT???????:confused: :confused: It means that...  [Read More]
Posted in: Like bastilla?
 Achilles
08-20-2004, 7:13 AM
#86
Originally posted by BobRichter You know, I'm not sure why noone seems to have thought of Bastilla as a love interest for a female Revan. I mean, just because it's a long time ago in a galaxy far, far, away doesn't mean we have to be all stodgy and...  [Read More]
Posted in: Extending force power time?
 Achilles
08-21-2004, 3:56 AM
#46
Originally posted by maddogsz Compiling: k_inc_debug.nss File is an include file, ignored Compiling: k_inc_force.nss File is an include file, ignored Compiling: k_sp1_generic.nss Total Execution time = 234 ms E:\Program Files\LucasArts\SWKotOR>...  [Read More]
Posted in: Extending force power time?
 Achilles
08-20-2004, 8:21 PM
#42
Originally posted by maddogsz im have ing the same proplem were do i typ this stuff? DOS prompt Check out gameunited's message in this thread (http://www.lucasforums.com/showthread.php?s=&threadid=125524&highlight=batch)...  [Read More]
Page: 87 of 113