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Achilles

Latest Posts

Page: 94 of 113
Posted in: Change Voice
 Achilles
08-12-2004, 5:32 AM
#5
Cisco3434, Welcome to the forum. Please take some time to familiarize yourself with the forum rules before posting again. I have reported your post to the moderators, so you might not want to flame the patrons, otherwise you risk getting banned. Lo...  [Read More]
Posted in: Change Voice
 Achilles
08-12-2004, 2:05 AM
#2
Originally posted by cisco3434 Is it possible to change your main character's voice to a different gender? I have changed my female character's portrait and model to male using KSE v2.07, but "his" voice is still female. I can't find a way...  [Read More]
Posted in: What is KSE?
 Achilles
08-12-2004, 3:29 AM
#4
Would you believe that I was using v. 1.4.2 and was not aware that v2 existed. I just downloaded it and have to admit that it's pretty cool!...  [Read More]
Posted in: What is KSE?
 Achilles
08-11-2004, 10:36 PM
#2
Originally posted by Lord_Revan101 What kind of mod ias KSE? What does it do? Iґve heard it changes your appearance. If so, The what does it change you to and how does it change you? Kotor Savegame Editor is an application that allows you to edit...  [Read More]
Posted in: Trouble with portraits
 Achilles
08-11-2004, 11:43 PM
#6
Originally posted by Darth333 Screenshot looks ok :confused: Did you tried to install only this mod (original package) to see if the portrait appears? It has to be saved in tga format, 32 bits. If not, contact Achillies to let him know. How odd. I...  [Read More]
Posted in: My Personal Malak Robes Recolor
 Achilles
08-11-2004, 3:37 PM
#15
Originally posted by Glamador [B]ok, wat bugger said im utter crap?[B] :LAUGH: Why in the world would you make that an option if you aren't prepared to handle it gracefully when someone selects it? :D...  [Read More]
Posted in: KISS tool - what you want of it
 Achilles
08-12-2004, 12:32 AM
#18
Originally posted by Darth333 Hehe , well no, not Globals: we all have to find what they are. I was talking about KSE in general. The globals part i think is mostly useful for scripting: if i don't see the real names, it is useless to me :( Mayb...  [Read More]
Posted in: KISS tool - what you want of it
 Achilles
08-11-2004, 11:21 PM
#15
Originally posted by Darth333 I believe kse is most intuitive :confused: For globals, i don't see the reason why they would have different names, it would make scripting hell. I don't count the times I used kse to verify if my scripts fire correctly...  [Read More]
Posted in: KISS tool - what you want of it
 Achilles
08-11-2004, 10:40 PM
#13
Since T7 mentioned savegames; perhaps a more intuitive savegame editor could be added. Instead changing values in a boolean, you could have checkboxes next to each of the quests for each planet. Just a thought....  [Read More]
Posted in: KISS tool - what you want of it
 Achilles
08-11-2004, 7:53 PM
#10
Originally posted by Immortality Ahem. Yes, but we are not asking for feedback of something you never used. As Darth333 says, the tool is used in the PC Customization Pack I. I never used the mod, so I didn't make the connection. My apologies for...  [Read More]
Posted in: KISS tool - what you want of it
 Achilles
08-11-2004, 4:08 PM
#3
Originally posted by SConrad Theo, the creator of KISS just said this: "I'm a bit disappointed with the input this far from people from holowan labs on the tools and stuff... like... no input at all" He's right! Come on guys! Don't you...  [Read More]
Posted in: Uptade
 Achilles
08-12-2004, 3:59 AM
#7
Originally posted by Combat Droid Okay, I downloaded it again (pretty slowly with modem). Now it patched the game. Game version 1.03 english. Thanks to everybody! That's great news. Thanks for the update....  [Read More]
Posted in: 3 Jackels Packs up at Pcgamemods
 Achilles
08-12-2004, 2:40 AM
#19
Originally posted by stingerhs i was wondering why you post everything on your own site... I only started doing that a few days ago. I seemed to run into trouble everytime I tried to upload something new, so I knew that something had to change. Be...  [Read More]
Posted in: 3 Jackels Packs up at Pcgamemods
 Achilles
08-12-2004, 2:02 AM
#17
Originally posted by Jackel I personally hate how they have the screenshot stuff set up. If i wanted to do it their way i would but i dont want to. I like doing screenies my way. Ill put up a link to screenies from now on but im not wasting my time...  [Read More]
Posted in: my item pack preview
 Achilles
08-12-2004, 2:07 AM
#43
Originally posted by stingerhs oh yeah, knew there was a reason ya asked me for it BEFORE you posted your pack. oh well, my baseitems has your stuff in it anyway, so they work together. YIPPEEEE!!! (can ya tell i'm a little lacking in the sleep depa...  [Read More]
Posted in: my item pack preview
 Achilles
08-12-2004, 1:50 AM
#41
Originally posted by stingerhs OK, this should be my final announcement reguarding my item pack. first off, a big hats off to achillies for giving me ideas and helping me out. thanx very much, achillies, and i mean that. :D second, all i have left i...  [Read More]
Posted in: my item pack preview
 Achilles
08-12-2004, 12:23 AM
#39
Originally posted by stingerhs would it be possible to change what some of the wookies fight with during the game to one of my weapons? if so, how? (please don't let it be scripting.....) Should be a few easy utc mods. Find the appropriate .utc...  [Read More]
Posted in: my item pack preview
 Achilles
08-11-2004, 11:40 PM
#37
Originally posted by stingerhs good idea, the only problem is that i would like to release the items asap, and that might take some time. also, my items are just a tad on the expensive side due to their fairly powerful nature. this probably won't be...  [Read More]
Posted in: my item pack preview
 Achilles
08-11-2004, 8:41 PM
#35
Originally posted by Darth333 You could also set your own custom merchant ;) That might be my next major undertaking....  [Read More]
Posted in: my item pack preview
 Achilles
08-11-2004, 8:06 PM
#33
Originally posted by stingerhs hmm, didn't think of that. thanx, now the sniper rifles are done. :evil1: all i gotta do now is make it so they can be found ingame. this shouldn't take long. I put together a break down of all the merchant inventori...  [Read More]
Posted in: my item pack preview
 Achilles
08-11-2004, 3:33 PM
#30
Originally posted by stingerhs hey achillies, how did ya get the weapon range to work on your blasterpack? i've done everything i can think of to get things to corrolate, but its not working. i also tried just comparing the baseitems.2da and your .u...  [Read More]
Posted in: Editing Items Using KotOR Tool - Tutorial
 Achilles
08-11-2004, 8:13 PM
#21
Originally posted by Nobody999 Okay, I have everything needed to use kotor tool *except* microsoftnet framework. Lets just say my downloading abilities are crippled and it's a bit bigger than I have any chance of getting, but I thought of something....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
08-12-2004, 5:05 AM
#621
Originally posted by Shimaon Eh, hehe... Oops. Many thanks Achillies. Glad I could help :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
08-12-2004, 4:25 AM
#619
Originally posted by jedi_5002 All of them. :fett: You might want to redownload it to see if your version was corrupted somehow. Again I've never had that problem....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Achilles
08-11-2004, 10:47 PM
#617
Originally posted by Shimaon Fred, A bit of a feature request: Since your item editor is hands down the best around, do you think you could add the feature to be able to open uti files instead of only editing them directly out of the tool? Thanks f...  [Read More]
Page: 94 of 113