Ok, for a few months now i have been experimenting with changing the combat animations in animations.2da, now by doing this it is possible to change almost all of the attack animations, but heres something i noticed, the are no lines(that i know of) for Malak's saber style, however, whenever i alter the animations for the single saber style, it effects his tyle as well even though they are not the same anyone got an idea why?
oh come on, somebody's got to want to jump into this with me :) .....no ideas?
Alright I'll jump in this with you pal. :)
Bear in mind I haven't played with that file much. :D
Well, we know that many character models contain custom animations, like Malak, droids, for example. They probably have the same name, or fall under the same category, something like that. When you edit those values, you're probably not editing the PC's animations directly, but rather, replacing ALL single saber animations with something else.
Sorry if that doesn't make sense, I kinda jumped in head first. ;)
Originally posted by Seprithro
oh come on, somebody's got to want to jump into this with me :) .....no ideas?
Ok... your guilt trip worked Sep, here's my guess... :D
Originally posted by Seprithro
Ok, for a few months now i have been experimenting with changing the combat animations in animations.2da, now by doing this it is possible to change almost all of the attack animations, but heres something i noticed, the are no lines(that i know of) for Malak's saber style, however, whenever i alter the animations for the single saber style, it effects his tyle as well even though they are not the same anyone got an idea why?
I remember Cchargin mentioning something about the character animations some time ago, he said the animations are stored in the models themselves and can be linked by parent to child models, etc.
The Malak model does not have any parent models to draw animations from, like the PC/NPC ones do, so all of Malak's saber animations are unique to that model. While they probably use the same .2da animation number for their moves, I would gather that the Malak model displays the different animations unique to that model, than the PC and most of the other game models do. That is why you can't get Malak's animations to come up on different models.
This means Malak's animations are unique to Malak's model only, and possibly the Jedi Malak model as well, if it is a child model of Malak's.
Now altering the animations.2da simply alters the animations globally played by the game body models, a said model will only display animations that it has access to.
Well Sep... that's all just my 2 cents, on what could be going on. I hope this helps, at least some! :D
hmmm........ thanks you two , this does help, infact it gives me an idea on how to fix this problem thanks
Uh, yeah, I kinda meant the same thing as Redhawke, but he worded it better. :D