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RedHawke

Latest Posts

Page: 5 of 102
Posted in: Modding Tools on 64-bit Vista?
 RedHawke
12-08-2008, 10:04 PM
#2
Moving to the Mod Tools forum... this is off topic for the Work Bench. ;)...  [Read More]
Posted in: Dialog File(s) Not working in KOTOR Tool
 RedHawke
12-02-2008, 9:46 PM
#3
KotOR Tools dialog editor is made for Kotor's dialog files it works fine for those, but for TSL's dialogs which have multiple new fields that K1's don't you need to use tk102's DLG Edit. ;)...  [Read More]
Posted in: Script/placing help
 RedHawke
11-24-2008, 3:23 AM
#4
Make sure that in the box's .utp file that the "Usable" checkbox is checked. It's under the "Advanced" tab in KT. Yup, the tutorial assumes you have extracted a utp file with an inventory already so that would be checked. ;)...  [Read More]
Posted in: HK Factory Reconstructed Stuck TSL
 RedHawke
11-24-2008, 3:08 AM
#2
Please post mod issues in the mods release thread in T.U.C.E. or ask the modder directly via PM... and if the modder isn't a member here then check the readme file for an email address. Closing... If I have misunderstood something let me know....  [Read More]
Posted in: New Classes (ex. Bounty hunters and more)
 RedHawke
11-11-2008, 8:03 AM
#13
For KotOR or TSL? I ask this because, as I recall, the scripting functions do not exist in K1 to modify skills, attributes, feats, or force points, etc. those were added in for TSL....  [Read More]
Posted in: Changing the collor of a saber hilt?
 RedHawke
11-09-2008, 11:28 AM
#7
Don't edit the red saber model... use one of the others... when hex editing the hilt model to change the colors 'w_lsabrered01' is one character shorter than the other hilts who all use one character more (Like: w_lsabreblue01, w_lsabregren01, etc.)....  [Read More]
Posted in: Darth Bandon and Bastila as PC's (2.0) problems
 RedHawke
11-06-2008, 1:20 AM
#2
Please post issues with particular mods in their respective mod threads in TUCE. Thanks....  [Read More]
Posted in: Kotor Tool not working...
 RedHawke
11-03-2008, 7:08 AM
#6
I'd like to see a fix for that sometime though... With the creator MIA that is unlikely... sadly....  [Read More]
Posted in: Damage Immunity/Resistances
 RedHawke
10-29-2008, 5:13 AM
#2
Well it should be resistance calculated first then immunity should be applied to the remaining damage total that penetrates your resistance. The percentage of immunity is the amount the incoming damage is reduced, 50% is halved damage, while 100% is...  [Read More]
Posted in: Removing Upgrade Restrictions
 RedHawke
10-31-2008, 2:14 AM
#6
Judging from the tutorial, it means that in order to access all upgrades, the robe/armor should be set as Heavy Armor? Yup... Though I only do Robes as light armor myself... but I made a couple of 'custom' robe upgrades so the others are all moot fo...  [Read More]
Posted in: Removing Upgrade Restrictions
 RedHawke
10-29-2008, 5:03 AM
#2
You will need to edit each and every robe and armor uti file in the game and change their upgrade number according to the info in this tutorial (http://www.lucasforums.com/showthread.php?t=144452) (near the bottom of the OP). Also note KT might be...  [Read More]
Posted in: I'm Making A Mod But Need Some Help
 RedHawke
10-27-2008, 6:47 AM
#5
Sorry, but porting resources from KotOR I to KotOR II and vice versa is illegal. Not to mention that discussions about how to port things between the 2 games are also verboten here. 7. Mods containing assets (models, textures, sounds, etc.) ported f...  [Read More]
Posted in: Where was the Endar Spire going?
 RedHawke
10-24-2008, 2:58 AM
#2
Moving to the K1 forum... I think the Endar Spire was sacrificed by the Jedi to put 'our hero' into play, with Bastila and Carth meant to be our companions/watchers....  [Read More]
Posted in: End of Leveling Up
 RedHawke
10-24-2008, 2:53 AM
#6
A lot of med packs involved there right? lol Heck no... Plasma Grenades and Thermal Detonators, and some really big guns! :D...  [Read More]
Posted in: End of Leveling Up
 RedHawke
10-23-2008, 3:26 AM
#2
And I was only at level 11(skill related not game levels). Are you sure? Were you perhaps a level 9 Soldier/Scout/Scoundrel and a level 11 Jedi type (Guardian/Consular/Sentinel)? That would total level 20 and that is the max level you can achieve in...  [Read More]
Posted in: Proposition 8: Good or Bad?
 RedHawke
11-07-2008, 3:49 AM
#137
My state passed what is in essence a discriminatory bill... very depressing indeed. :( Way to go California!!! :golfclap: Also there is something people are missing here, marriage is not merely a religious ceremony bonding people together by vows......  [Read More]
Posted in: script not compiling?
 RedHawke
10-21-2008, 3:29 AM
#2
Change... TakeGoldFromCreature(n100, GetFirstPC()); To... TakeGoldFromCreature(100, GetFirstPC()); You shouldn't need the 'n'. ;)...  [Read More]
Posted in: Possiblities?
 RedHawke
10-22-2008, 4:23 AM
#19
It probably never will, to be honest. It requires a clutch of skills and a clear design instinct which is rather unusual... at least, on the internet. I agree... (Big surprise I know! :xp: ) It would also be worth mentioning the awesome mods that ha...  [Read More]
Posted in: Possiblities?
 RedHawke
10-21-2008, 3:22 AM
#12
I went and counted the Modules at filefront. and it looked like there were three that actually added areas to the game. the jedi temple on coruscant, Azgath N'Dul's tomb, and Telos Slums (this one may not count because it reused most of a module from...  [Read More]
Posted in: Lightsaber Crystals
 RedHawke
10-29-2008, 4:59 AM
#22
I am supposed to put the description in the Identified Description box, right? That sounds right... (Yup, I just opened up KT and opened up the players saber crystal and it has a description tab that allows you to enter a name and description, the id...  [Read More]
Posted in: Lightsaber Crystals
 RedHawke
10-27-2008, 7:58 AM
#20
- What determines the description of the crystal? I have come to recognize that it is taken either from the dialog.tlk file or, if the Identified box is checked within the item file, from the Identified description. The problem is, there are some cry...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 RedHawke
11-14-2008, 1:14 AM
#213
Posts requesting updates are usually discouraged Yes, yes they are, and anymore will result in warnings or infractions for spam... sorry folks but the PM system is there for a reason ask for updates there, these threads are for the modder to get feed...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 RedHawke
11-05-2008, 4:29 AM
#441
none of those were present in my override.... Im still having this problem :( Those are the problem files usually for a glitch like this... other than that... :giveup:...  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 RedHawke
11-04-2008, 2:26 AM
#438
Lunar, from what I recall about that glitch check your override for any of the following files; p_bastilla001.utc p_bastilla002.utc p_bastilla003.utc p_bastilla004.utc p_bastilla005.utc p_bastilla006.utc If they are present in your override remove...  [Read More]
Since some people can't be bothered to read mod edits/thread rules etc. To everyone please re-read the thread rules in the OP again, no more "Check your PM's", or "PM me your email" type posts... they are spam... and I will major...  [Read More]
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