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Knights of the Old Republic : The Jedi Masters

Page: 5 of 5
 Thanatos9t
11-11-2008, 9:32 AM
#201
Lol. It's the beard isn't it? :D
I've tried at least seven times to get that thing right. I might just have to give up and get him a clean shave.


Hope you don't mind, I tried a quick attempt at altering the image of the assassin to add a stubble like beard as well as a thicker beard as I have a few photoshop brushes which are quite good at doing hair and stubble:

http://img118.imageshack.us/img118/7694/stubbleattemptet6.jpg)

It looks a slightly wonky because I edited the ingame shot removing the old facial hair and adding the new rather than editing the source textures as I don't own TSL.
 darth-me
11-11-2008, 11:29 AM
#202
The way I see it, Kotor 1 had you trained a LS Jedi, then gave you the option of turning to the dark side. Kotor 2 had you start, sort of trained as a gray Jedi, then had you swing either way. So, for this I have you start out more trained by a Sith, then with the option of turning towards the light.


A bit like the force unleashed then? (from what i've seen of it)
 Riot Razer
11-11-2008, 8:04 PM
#203
I'm happy the project is getting farther on......... But i can no longer use it..... I don't have KoTOR II anymore..... I was barrowing it and i had to give it back. I will keep up incase you need any help.

Riot Razer
 spinFX
11-13-2008, 3:14 AM
#204
Just created an account to say: This mod looks fantastic and I can't wait! I seriously check the WIP and this thread every day, sometimes more than once per day. Same with TSLRP WIP and forum. I want to play KOTOR2 again but I don't think I can play it again in it's current "official" form.

Go Trex go!
 Add Steem
11-13-2008, 12:05 PM
#205
/agree but plz Trex give us some reports about your progress :) we are all eager to get our hands on your 1337 mod and seeing how the work goes only cheers us up. or me, at least.
 Trex
11-13-2008, 12:24 PM
#206
/agree but plz Trex give us some reports about your progress :) we are all eager to get our hands on your 1337 mod and seeing how the work goes only cheers us up. or me, at least.

Posts requesting updates are usually discouraged, but I'll answer this one. :)

The reason there hasn't been a new update is because I'm currently working on Coruscant, which is a little bit big. The average more free roaming planet in this mod is 3 to 5 modules in size, but Coru is more like 20.

Since it's also the last free roaming planet to visit (at least in my own canonical story order), it's also where most of the character sub-quests are resolved. Like KOTOR 1, I have a few global missions which begin as a result of talking to your party members (five actually). So the Coruscant level also involves debugging all of these.

On the upside though, every level after this is fairly linear, which I find slightly easier to sort out. Hopefully this will be my last big headache.

Edit : Just noticed. 10 000 views to this thread. Yay. :)
 vanir
11-13-2008, 12:54 PM
#207
Please take your time. Looking forward to it.
 mattig89ch
11-13-2008, 1:21 PM
#208
agreed. when I get k2 for the PC this will be my first download (asside from TSLRP of course).

Just out of curiosoty, will there be an option at the title of which game you can play? or will I have to un-install this mod to play TSL?
 Darth Payne
11-13-2008, 2:00 PM
#209
Is such an option even possible?

It would be very cool if it is possible though.
 SpartanPride
11-13-2008, 5:03 PM
#210
20 Modules? O.o

... Can't wait.
 Trex
11-13-2008, 6:00 PM
#211
Just out of curiosoty, will there be an option at the title of which game you can play? or will I have to un-install this mod to play TSL?

I tried at an earlier stage to come up with some custom menus, but I could never come up with a way to manipulate the GUIs. I think their hardcoded, so I'd need access to the full game engine. The most I could do was loose Nihilus (or whoever stands there), and replace the logo.

My modding skills have advanced since the last time I tried though, so I may have a last minute look into it again.

Uninstalling the game wouldn't be too much hassle though. See an earlier set of posts in the thread about switching the Override and Modules folders. :)
 spinFX
11-14-2008, 12:24 AM
#212
Yeah take your time Trex :) I just started KOTOR2 again, I couldn't wait for this or TSLRP.

I have no patience hehe. Hope I finish this playthrough before TJM or TSLRP is done, but even if I don't there are so many AAA titles out for me to toy with, and even more coming.
 RedHawke
11-14-2008, 1:14 AM
#213
Posts requesting updates are usually discouraged
Yes, yes they are, and anymore will result in warnings or infractions for spam... sorry folks but the PM system is there for a reason ask for updates there, these threads are for the modder to get feedback on his/her posted WIP's not to get pestered for updates.

Thanks.

Edit: To clarify things "when will you release?" posts are also verboten.
 XSASweet
11-15-2008, 1:53 PM
#214
20 Modules? dude, your extremely awesome.
 The Betrayer
11-20-2008, 4:59 AM
#215
 zbyl2
11-20-2008, 6:16 AM
#216
I saw that one on trailer, so propadly. Looks like a really cool BIK movie :D
 Trex
11-20-2008, 6:21 AM
#217
Is this from Jedi Masters mod?http://www.imageurlhost.com/images/gh7koasa3zwf60cs6v0.jpg)

Lol. Forgot all about that. I think I submitted it about 3 months ago.

Yes, it's a screen shot from one of the mod's fmv movies. To make anything involving the ships I used a variety of models in game as characters and 2D animated photoshop stuff for the movements (that make sense?).

As a result, to be honest, I was never that keen on this shot. I don't think the fighters work as well and they look too matted in. I was just very pleased with myself at getting this particular video finished as it was particularly difficult (it's the same one that includes the planet exploding from the end of the full trailer).

Still looks cool though. :)
 mattig89ch
11-20-2008, 7:45 AM
#218
Hate to break it to you, but that big ship right in the center looks 2d.
 Pikmin
11-20-2008, 9:41 AM
#219
lol. No it's just the angle.
 mattig89ch
11-20-2008, 9:44 AM
#220
does it look better from another angle?
 Trex
11-20-2008, 10:07 AM
#221
does it look better from another angle?

I believe it pops up a few times from different angles in the trailer if you want to try and spot it. Trust me though, it's definitely a 3d model. :)
 mattig89ch
11-20-2008, 10:26 AM
#222
I'll take your word for it.

Just one more thing, i'm unsure if anyone else has pointed this out to you. But your models, characters, landscapes, ect, look rather pixle-y. have you, or are you, going to fix that? I can't see it detracting from the story, but it could be anoying to some people.
 Trex
11-20-2008, 11:09 AM
#223
Just one more thing, i'm unsure if anyone else has pointed this out to you. But your models, characters, landscapes, ect, look rather pixle-y. have you, or are you, going to fix that? I can't see it detracting from the story, but it could be anoying to some people.

Do you mean in the trailer or the pics?

The textures in game have exactly the same resolution as Kotor2, they might just not have come up as well when I was taking pictures/recording footage.
 mattig89ch
11-20-2008, 11:23 AM
#224
The pics, haven't seen the trailer.
 Endorenna
11-24-2008, 2:26 PM
#225
So, is there a definite release date set?

Posting in a Holowan thread to pester about release dates is a form of spam. No more ok? -RH

Edit: Sorry, RH. :( Didn't know that was spam.
 Chevron 7 locke
11-24-2008, 2:42 PM
#226
So, is there a definite release date set?

When its done is probally going to be the answer we are going to get. Thats what everyone says...when its done
 Endorenna
11-24-2008, 3:19 PM
#227
I hate that answer. -_-

Thanks anyway. Keep it up, Trex!
 Trex
11-24-2008, 5:33 PM
#228
I hate that answer. -_-


Lol.

Yeah, I'm afraid I am advancing but it's still a case of 'when it's done'.

On the upside though, I have just finished by only coursework due in this 'semester', I finally have an empty Coruscant bug list, and will be attempting a bug free play through tomorrow.

Wish me luck.:D
 Quanon
11-24-2008, 5:38 PM
#229
Do you mean in the trailer or the pics?

The textures in game have exactly the same resolution as Kotor2, they might just not have come up as well when I was taking pictures/recording footage.

You mean like just 256x256 pixels at 72ppi ?

The ship looks like it has even smaller size.... which "kills" it... really for an object that size I'dd go for 1024x1024 minimum.

Else you're stretching like 1pix over a 2 miles... gives ugly results...
 Trex
11-24-2008, 5:50 PM
#230
You mean like just 256x256 pixels at 72ppi ?



Bit smaller, but there is a logic behind it. The ship's meant to be made out of an odd material, hence it's fuuggly look.

Hopefully it'll work in game.
 Chevron 7 locke
11-24-2008, 8:45 PM
#231
I wish you luck in your playthrough Trex!
*Crosses fingers and prays*
Lord of Banthas...dude...that was really negative man. you should show support for your fellow knights. And besides...this mod looks great, i like the new sith ships by the way
 Trex
11-28-2008, 7:24 AM
#232
Just a quick post to say that I've set up a blog so people can see more precisely what's going on with this mod's progression.

http://img146.imageshack.us/img146/2140/blogbuttbd2.gif) (http://thejedimasters.blog.com/)

Also means that mods won't have to worry about people posting asking for updates hopefully. :)
 Soogz
11-28-2008, 10:05 AM
#233
This looks sweet. Great job.
 Christos K
11-28-2008, 10:33 AM
#234
Nice work so far. WHen I had K2 installed it was because a friends lent it to me hopefully I will be able to buy it soon. Cant wait for this mod it truly is the closest thing to K3. Keep up the good work ;)
 Quanon
11-28-2008, 12:27 PM
#235
Bit smaller, but there is a logic behind it. The ship's meant to be made out of an odd material, hence it's fuuggly look.

Hopefully it'll work in game.

Well everyone has his tastes on what what should look like :p

It gives uppportunity for long discussions on how it should be. :xp:

My guess would be that this thing is more "Organic" ( it reminds me of a hammerhead shark) then that its made of steel or sci-fi equivalent.
 Trex
11-28-2008, 1:24 PM
#236
My guess would be that this thing is more "Organic" ( it reminds me of a hammerhead shark) then that its made of steel or sci-fi equivalent.

Good guess. ;)
 Darth Novotnus
11-28-2008, 2:08 PM
#237
Well everyone has his tastes on what what should look like :p

It gives uppportunity for long discussions on how it should be. :xp:

My guess would be that this thing is more "Organic" ( it reminds me of a hammerhead shark) then that its made of steel or sci-fi equivalent.

You mean something like the Vongs? Well, True Sith are unknown race, so they could have made a contact with Vongs.
Anyways, i like the blood-red ships.
 Quanon
11-28-2008, 2:28 PM
#238
Good guess. ;)

:lol:

Hmmz, this got me intrigued, I feel a modelling urge here :p

Though I'm on so many other crazy modding projects >.<
 Mandalore_The_Great
12-07-2008, 12:44 AM
#239
looks sweet :D
 Sharen Thrawn
12-07-2008, 4:35 PM
#240
I'm really curious how it will turn out in the end. Keep up the good work Trex!
 Trex
12-08-2008, 2:25 PM
#241
Hi all.

This week, after finishing the current bug list, I finally got around to finishing up all the textures.

One of the constructive criticisms I've received a few times is concerning the slightly messy or 'busy' look of the droid moon. I've just finished re-doing them all, so here's some pics and any feedback is always helpful. :)



http://img184.imagevenue.com/loc146/th_64431_1_122_146lo.jpg) (http://img184.imagevenue.com/img.php?image=64431_1_122_146lo.jpg)http://img145.imagevenue.com/loc1059/th_64432_3_122_1059lo.jpg) (http://img145.imagevenue.com/img.php?image=64432_3_122_1059lo.jpg)http://img148.imagevenue.com/loc659/th_64437_5_122_659lo.jpg) (http://img148.imagevenue.com/img.php?image=64437_5_122_659lo.jpg)http://img9.imagevenue.com/loc1010/th_64447_7_122_1010lo.jpg) (http://img9.imagevenue.com/img.php?image=64447_7_122_1010lo.jpg)
 zbyl2
12-08-2008, 2:54 PM
#242
Module in second screenshot is Trayus Core? It's hard to recognize. For me, at least.
Looks much better now! (well, I liked textures you made before...) Can't wait for more :)
 Add Steem
12-09-2008, 5:04 PM
#243
i also liked the previous ones, but these are even better :) i really can't wait ^^ and it's so close nao... =D
 SpartanPride
12-09-2008, 11:09 PM
#244
They are very nice - the only problem I see are the floors in the second and fourth screenshot.

They aren't aligned very well, you can see the bars are disconnected.
 Endorenna
12-09-2008, 11:23 PM
#245
Excellent work, Trex! :xp: My eyes don't cross when I look at these. :lol:
 redrob41
12-09-2008, 11:39 PM
#246
Are the grids on the walls and floors supposed to be black tiles with white grout between them, or silver bars with black space behind them? Either way, I agree that they need a bit more care so that they line up on all 4 sides, to create a continuous pattern. That's a much better banner of HK-47, it has nice subtle clothlike ripples.
 Trex
12-10-2008, 4:15 AM
#247
They aren't aligned very well, you can see the bars are disconnected.

True, but I think it'd take me ages to correct and get them just right. :)

Are the grids on the walls and floors supposed to be black tiles with white grout between them, or silver bars with black space behind them?

I'm not too sure what I was going for to be honest.

I think I was channeling a holodeck for some reason. I thought it just looked a bit 'droid-ey'.
 Darth Payne
12-10-2008, 6:11 AM
#248
Wouldn't droids prefer metal plating to that?
 Trex
12-10-2008, 8:00 AM
#249
Wouldn't droids prefer metal plating to that?

Yeah, but since his droid revolution was underfunded, HK-47 got everything off ebay. 'Pseudo-tech' floor panels from Fondor was the best he could afford. :)
 Darth Payne
12-10-2008, 8:43 AM
#250
Oh, ok.

Umm, couldn't they have gotten whatever they needed from the shipswrecks around Malachor V though?

I'm asking because those lines just don't look like they quite fit with '47.
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