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RedHawke

Latest Posts

Page: 6 of 102
Posted in: Possiblities?
 RedHawke
10-20-2008, 9:38 AM
#9
I think its fair to say new module creation is still in the Beta stages; Which is why it shouldn't as of yet be touted as a possibility for the "masses"....  [Read More]
Posted in: Possiblities?
 RedHawke
10-20-2008, 9:19 AM
#7
Actually, there has been a mod like that. Quanon's Temple Mod: http://knightsoftheoldrepublic.filefront.com/file/The_Temple_Mod;85657 :xp: My point still stands... or are there more than this one lone mod?...  [Read More]
Posted in: Possiblities?
 RedHawke
10-19-2008, 2:46 AM
#3
As this is a question/discussion topic moving to Holowan labs proper, the Mod Requests forum is solely for mod requests. Thanks. To refute a little of what was stated above, as of yet there really hasn't actually been any actual "new modules&qu...  [Read More]
Posted in: Creating New Feats
 RedHawke
10-14-2008, 1:39 AM
#4
But that isn't a 'feat' it is a stimulant... feats are hard-coded and can't be made to actually do anything on their own....  [Read More]
Posted in: Bastilla: Like her or hate her
 RedHawke
10-14-2008, 2:08 AM
#44
Why can't the Hero of the Republic burn him some galaxies, kick an Ewok here and there? Fixed! :D...  [Read More]
Posted in: Question about Skins
 RedHawke
10-10-2008, 3:03 AM
#9
Isnt freedon nadds saber orange?:p Hmm... I just got it last night and it was yellow... with all the tweaks I did... Bah! Either way my point is valid as orange is present in K1 as HotG. ;) What about the texture images. If I just used the skins t...  [Read More]
Posted in: Question about Skins
 RedHawke
10-09-2008, 1:23 AM
#4
Actually it isn't porting as the saber in question is a normal yellow bladed short lightsaber, and that model is in K1 already, just edit the K1 yellow short saber uti to taste rename it place it in game and viola! Freedon Nadds saber and no porting...  [Read More]
Posted in: Lightsaber Crystals
 RedHawke
10-12-2008, 2:00 AM
#13
In terms of damage types, what exactly is Universal damage? Does it do damage in all categories, i.e., sonic, energy, fire, etc, or is it a unique type of damage that can't be shielded against? I haven't messed with universal damage as I personally f...  [Read More]
Posted in: Lightsaber Crystals
 RedHawke
10-10-2008, 3:26 AM
#10
Sorry about all the trouble, it was a mixture of two problems. I accidentally set the alignment category to DS and I'm always a LS player and I misspelled u_l_crys_18 as u_l_cryst_18. Strange that my eye just didn't pick that up. Its the little thing...  [Read More]
Posted in: Lightsaber Crystals
 RedHawke
10-09-2008, 1:38 AM
#6
Be sure you check your level requirement and alignment requirements as well in the two itemcreate.2da files, if you set your crystal to only appear for lightsiders and you are dark it won't show up, likewise if you set the level to 20 you won't be ab...  [Read More]
Posted in: Lightsaber Crystals
 RedHawke
10-08-2008, 2:28 AM
#2
It has been a while so bear with me here, but I do believe your upgrade crystals/parts need to have an entry in upgrade.2da for them to appear as upgrades for weapons, armor, or sabers....  [Read More]
Posted in: Extracting global.jrl from _newbif.bif
 RedHawke
10-07-2008, 12:23 AM
#2
You select the file so it is highlighted and click the 'Extract File' button on the right hand side of the KT window, it brings up the standard windows save file menu. Save it where you want to from there....  [Read More]
Posted in: HK-47 Reskin By Keiko
 RedHawke
10-06-2008, 12:08 AM
#3
Slugthrowers are almost extinct in the Star Wars universe, so there's no reason he should have "bullet" holes or any type of holes anyway. Actually slug-throwers are quite prevalent especially on outer-rim worlds. They are a cheaper alterna...  [Read More]
Posted in: Star Forge Robe code?
 RedHawke
10-08-2008, 2:44 AM
#10
PMBI or PFBI are for the Jedi Padawan Robes the thinner/lighter modeled robes (Jedi Robe/Jedi Knight Robe). The PMBN and PFBN robe entries are for the thicker bath robe type Jedi robes (Jedi Master Robe). PMBJ and PFBJ is for the Revan robe model....  [Read More]
Posted in: Star Forge Robe code?
 RedHawke
10-07-2008, 1:40 AM
#8
Does PFBIxx need to be put in the Tag or TemplateResRef field? No... you also need to use PMBJ for a Revan robe (for either gender), In the item uti file the Base item tells the game what model to use and the texture variation indicates what skin to...  [Read More]
Posted in: Star Forge Robe code?
 RedHawke
10-06-2008, 1:14 AM
#4
You are welcome. :D The Star Forge robe texture has Revan's mask on it (as well as other untextured parts like the cape) because the same texture file is mapped to both the Hooded Masked/Unmasked Darth Revan cut scene Model and the standard Star For...  [Read More]
Posted in: Star Forge Robe code?
 RedHawke
10-06-2008, 1:01 AM
#2
Revan's texture names are PMBJ01 and N_DarthRevan01 the Star Forge Robe Textures are PMBJ02. The PMBJ01 texture is smaller than the N_DarthRevan01 texture so you can edit that one and save it as PMBJ01.tga instead. You can find them in KotOR I / ER...  [Read More]
Posted in: A couple questions that have always bugged me
 RedHawke
10-07-2008, 12:53 AM
#11
If I were a Jedi Knight I would go around in all black robes and carry a red lightsaber, cause that's how I roll! :carms:...  [Read More]
What will you say in 10 years??:xp: I'm from those cave-dwelling KotOR Modding days... you youngins don't know what it was like, you all have it so cushy now with all them new-fangled tools and things. All we had was a gff editor, stone knives and b...  [Read More]
I'm not intimately familiar with Talchia's mod, but I would surmise it alter either a .2da or a script to accomplish its task, and either one if named the same as one in K1 would have a pretty bad end result. Talchia's Hardcore mod is one of the olde...  [Read More]
Posted in: mod problem
 RedHawke
09-29-2008, 12:06 AM
#2
nothing can be equiped or unquiped from Kreia's armor slot jedi7000nathan, if you really do indeed want help then you need to provide some particulars about what mod(s), how you installed them, etc. If you need help then by all means ask for it but...  [Read More]
Posted in: Request Mod - More Sith in KotOR
 RedHawke
10-14-2008, 1:22 AM
#7
Yup it isn't a good idea to place git files in the override, it is better to use an injected script off of the loading script or a mandatory one time event to spawn the NPC bad guys instead....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 RedHawke
10-15-2008, 1:24 AM
#430
If the Matilda Cosmetic change wouldn't apply until there is a new save game, why would Mission be changed everytime I loaded it up with a different file. When your game loads something it goes into your actual save-game. Every item, NPC, container....  [Read More]
Posted in: Brotherhood of Shadow - Expansion Pack
 RedHawke
10-13-2008, 1:45 AM
#426
I really believe the core of your problem is with the Mission as Talon/Make Mission a Jedi mods. Just an FYI but my make Mission a Jedi mod, as well as my re-skins of Mission have nothing to do with changing anything in the appearance.2da or any othe...  [Read More]
Posted in: Recruitable Yuthura mod
 RedHawke
10-08-2008, 2:05 AM
#19
Woah! Major thread ressurection. ;) Moving this to T.U.C.E. Sorry Fix but the modder hasn't been around since 2005 so the likelihood of you receiving an answer is not too good....  [Read More]
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