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RedHawke

Latest Posts

Page: 10 of 102
Posted in: (K1)Ebon Hawk Workbench Issue
 RedHawke
02-06-2008, 1:13 AM
#2
It would greatly help if you listed the mods you installed. Without a list of what you installed there is no simple way to detect a conflict, other than if you remember if you got an overwrite window when you place files in your override. The best t...  [Read More]
Posted in: Defender's wrist console , where is it??
 RedHawke
02-05-2008, 1:19 AM
#3
Please note we have a thread for this, here (http://www.lucasforums.com/showthread.php?t=167699). Post any and all mod link requests in that thread. Thanks. Closing......  [Read More]
Posted in: Extreme noob at kotor tool needs help...
 RedHawke
01-31-2008, 8:54 AM
#7
You have to type the item name/tag in manually......  [Read More]
Posted in: Extreme noob at kotor tool needs help...
 RedHawke
01-29-2008, 1:04 AM
#2
Go to the Properties tab and you will see a box with properties double click on the grey box at the beginning of the lines for one of the existing properties or the blank line below them and the windows where you can set or add them appears, add the...  [Read More]
Posted in: Kotor 2 english mod
 RedHawke
01-29-2008, 1:27 AM
#9
Please do not make duplicate threads. One thread per topic please. Your original thread in TTB (http://www.lucasforums.com/showthread.php?t=185732), lets keep the discussion to that one. Closing this one. OT: There is no game 'files' that can be se...  [Read More]
Posted in: possible to add planets to the nav. computer in K1?
 RedHawke
01-26-2008, 12:29 PM
#4
Tut for adding planets to galaxy map in KotOR I (http://www.lucasforums.com/showthread.php?t=127001)...  [Read More]
Posted in: [WIP]Compability Mod Pack,CMP
 RedHawke
01-26-2008, 1:03 PM
#6
I had deleted this post because I do not agree that these things are to be done in public, but I will undelete this post because that is what was asked for. My answer is the same here as it was for the other Mod Pack... sorry no please remove my mod...  [Read More]
Posted in: [TSL] Padawan robes def 6?
 RedHawke
01-09-2008, 1:37 AM
#2
My guess would be the one that tweaks the games settings. The USM didn't really have robes in it. The collar fix's were just graphical....  [Read More]
Posted in: The Order of Installation For The Mods
 RedHawke
01-13-2008, 1:12 AM
#15
Also note that I have been told that the Korriban Crystal Cave 1.1 by AgentXim is incompatible with my ORD Mandell mod. Something to do with the scripts in that mod conflicting with mine. It is nothing that I can confirm as I do not have that mod (o...  [Read More]
Posted in: The Cars in Halo
 RedHawke
01-05-2008, 2:33 AM
#15
Umm.... thats what I was talking about, the Stargates :xp: Sure... but this wasn't about what you were talking about! You replied to my post. :p Once again for effect... http://www.citlink.net/~redhawke/Rings01.gif...  [Read More]
Posted in: The Cars in Halo
 RedHawke
01-05-2008, 2:22 AM
#13
I mean the Stargate door, when you close it and somebody tries to go trough it, the person crossing dies..... Wrong! That is a stargate. The rings are those teleport thingies that either come up from the ground or the cieling and teleport you places....  [Read More]
Posted in: The Cars in Halo
 RedHawke
01-03-2008, 1:01 PM
#10
But what if the door is closed ? ? :eekanime: Door? No doors with the Rings....  [Read More]
Posted in: The Cars in Halo
 RedHawke
01-02-2008, 10:33 AM
#5
Cars? There won't be any. Teleportation FTW! I want the Stargate Rings!...  [Read More]
Posted in: bastila naked
 RedHawke
12-31-2007, 2:13 AM
#18
Some advice thegreatjoshini, it is a good thing to not post when emotionally charged, thoughts as well as the words that come forth in that state do not flow properly when you do. Perhaps if you had calmed down some, from your bad day at work or what...  [Read More]
Posted in: He's back! Hail to the king, baby!
 RedHawke
12-23-2007, 2:26 AM
#11
I always wanted a sequel to Shadow Warrior! :( But Duke always made me smile. ;)...  [Read More]
Posted in: KOTOR1->KOTOR2
 RedHawke
12-19-2007, 1:23 AM
#2
Sorry but this consititutes Porting and we here at LucasFurums do not condone discussions involving porting. Forum Rules (http://www.lucasforums.com/showthread.php?t=169078), specifically under the Holowan Labs section. 7. Mods containing assets (mo...  [Read More]
Posted in: Which KOTOR Tool version works with the x-box?
 RedHawke
12-06-2007, 1:10 AM
#2
Sorry Terron, but KotOR Tool is a PC program. KotOR SaveGame Editor has limited editing capabilities for editing XBox saves, but as I see you have posted in that programs thread I needn't continue here. The sad fact is that we do not have enough XB...  [Read More]
Stoffe's AI Mod stoffe's mods can be found here... http://www.algonet.se/~stoffe/index.xml The link is in his sig BTW. ;)...  [Read More]
Ok folks last chance for this thread... I have had to delete and combine way too may posts here lately... I am re-posting the basic rules... Edit: I am adding some ground rules here... Please do not post only one mod, post a list if you want more t...  [Read More]
Posted in: [REL]Holowan Plugin
 RedHawke
01-18-2008, 10:27 PM
#407
And since I'm playing from a rather late recording, I guess I missed the part where the Handmaiden makes her own saber. I'll have to start over soon enough. Actually most mods reccomend that you start a new game when you add them in, this mod would b...  [Read More]
Posted in:  [REL] Bao-Dur's Charged Armor
 RedHawke
11-25-2007, 11:28 PM
#38
know he can't wear robes but i found out that jedi robes tsl dosen't work with bao durs charged armor That can and will happen, it is not reasonable to assume all mods will work with all other mods. In these cases you will have to pick and choose whi...  [Read More]
Posted in: TSLPatcher v1.2.10b1 (mod installer)
 RedHawke
11-23-2007, 10:36 PM
#254
I got alot of mods i want to install Just an FYI, but mods that use the patcher already are self contained, meaning you need to do nothing but download a mod and use the installer .exe file contained therein....  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 RedHawke
01-09-2008, 2:02 AM
#189
Oh ok so I just send it to my override folder as usual after I unzip it. No... Instructions on how to install it are in the readme file....  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 RedHawke
01-08-2008, 2:09 AM
#187
The newest version... I left the installer version up only for nostalgic reasons or if someone has a need for it....  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 RedHawke
12-04-2007, 2:38 AM
#183
Am I correct in thinking that one must choose between this or the Recruit Mekel mod since they both have a global.yrl? Actually no you can use them both (with just a little wrangling)... stoffe saves the day yet again! (http://www.lucasforums.com/sho...  [Read More]
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