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Doom_Dealer

Latest Posts

Page: 11 of 15
hey guys, i think we found our major modding project!...  [Read More]
Posted in: kotor 2 Multiplayer?!?!
 Doom_Dealer
04-24-2004, 8:11 PM
#6
i think there going to release them together, i cant see how you could intergrate multiplayer tbh, i like the auto pause etc. and that would be lsot in mp, the fun of multiplayer is testing your own skills against others (e.g jk2) but this would be k...  [Read More]
Posted in:  Ebon Hawk Basement
 Doom_Dealer
04-19-2004, 9:26 AM
#6
cool, great idea for a mod and very well done, good job mate...  [Read More]
Posted in: Big Mod, descision time! please read
 Doom_Dealer
04-23-2004, 4:52 PM
#18
ok.so i know theres still about 5 days left, but i think we still have a clear winner, so are we all agreed, Coruscant???? (not my vote but its up 2 every1)...  [Read More]
Posted in: Big Mod, descision time! please read
 Doom_Dealer
04-19-2004, 4:52 PM
#12
bump, sorry but i wanna keep this near the top!...  [Read More]
Posted in: Big Mod, descision time! please read
 Doom_Dealer
04-18-2004, 9:47 PM
#9
not trying to influence the vote or anything, but Taris is basicallyt what coruscant would look like, bearing in mind that we cant make new areas, only edit exhsiting ones, the best we could really do would be to make another taris, maybe slightly bi...  [Read More]
Posted in: Big Mod, descision time! please read
 Doom_Dealer
04-18-2004, 2:27 PM
#4
ive voted for yavin, i could see it being quite feezable using shadowlands modules, possilbe retextured sith valley. etc, and using the temple on the unknown world etc....  [Read More]
Posted in: Big Mod, descision time! please read
 Doom_Dealer
04-18-2004, 2:20 PM
#1
ok, sorry to makea new thread of this but i want everyone to notice, so, are we all decided on making a new planet??? and if so what planet out of: Corellia Yavin VII Alderaan Coruscant Sleheyron City...  [Read More]
Posted in: Secret Ending
 Doom_Dealer
04-17-2004, 1:42 AM
#1
ok so i was browsing through some other kotor forums and came acroos laods of referances and links to site about a secret ending to kotor: http://www.bioware.com/games/knights_old_republic/game_info/game_secrets/easter_eggs/ for exampls. I know this...  [Read More]
Posted in: How do I add Properties to new saber crystals?
 Doom_Dealer
04-17-2004, 1:18 AM
#2
you dont add properties to the crystal, instead you change the .uti file of the lightsabers to show what effect the crystal has on that sabre....  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-24-2004, 10:57 PM
#77
what exatly was your idea?? :S...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-23-2004, 9:41 PM
#71
well what we really need is an instant messaging session of each group (i.e msn messenger) when we have decided whos doing what and in which team....  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-22-2004, 5:49 PM
#69
yup, i agree we have leaders. Gd job thats sorted, u know, im glad i suggested this in the first place :):):)...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-19-2004, 5:51 PM
#61
lol, i think youve finally got it! lowiej- just wait a while, when weve got what were doing sorted out we'll decide on whos in, and who does what...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-19-2004, 2:36 PM
#55
did you even bother reading my last thread???...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-19-2004, 10:25 AM
#52
you may be right mate, but dont go nominating everyone for jobs yet, weve not even decided on exatly what were doing, again im going to say, stop getting ahead of yourself...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-18-2004, 3:37 PM
#45
*****Doom Dealer - Item Maker, Script Writer p.s everyone please vote in this post: http://www.lucasforums.com/showthread.php?threadid=127046...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-17-2004, 7:59 PM
#31
read this, i think this might be the one! http://www.lucasforums.com/showthread.php?s=&postid=1503815#post1503815...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-17-2004, 7:55 PM
#30
lol, im glad i decided to make this a topic, if youve got any ideas written up or brainstormed send em to me at --------- so i can have a look....  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-17-2004, 1:13 AM
#22
i really like seprithos idea, I get quite annoyed when in most games yoy play as the small underdogs against the mighty power, i wanna be the mighty power damit. Lets not go into on the script yet but i think thats a good starting point. So to sum it...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-17-2004, 1:08 AM
#21
msn messenger would be useful...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-17-2004, 12:40 AM
#18
i think adding a new point on the star map for a new planet/station etc. would be great. Thats what i always thought would be good. If we could just get that as a basis we could then start the long term work of creating quests and new items etc. for...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-16-2004, 11:48 PM
#15
i reckon its a great idea, but its the kinda thing 3 people could do in about a week i think, it woulnd ttake someone long to make all the items, and some people could script that in about a day, i know we should start small, but not quite that small...  [Read More]
Posted in: Modding Team for a big project
 Doom_Dealer
04-16-2004, 11:34 PM
#13
yep, im up for a long term thing, of course i could only really do writing scripts, retextures, new items etc. but atleest i would be doing something. OK EVERYONE First things first, if you want in and prepared for a long spell thing just reply 'y...  [Read More]
Posted in: Galaxy Forge Armor Retextures
 Doom_Dealer
04-17-2004, 6:56 PM
#14
start a new game and keep hitting randon name generator until you get something you like....  [Read More]
Page: 11 of 15