Okey
Jka vehicles , i know how to get the enitity and all and to do the
Key: NPC_type
Value:blah.veh
i cant find the name of teh vehicles to use, it says there in the
Vehicles.dat i think but i cant find the file.
If u guys can help
Thanks :D
Odyssey
It was a mistake, open assets1.pk3, then go to ext_data\vehicles, the name of the .veh file is the value to enter WITHOUT the .veh extension.
heres some I know off the top of my head:
x-wing
tie-fighter
tauntaun
z-95 (I think)
tie-bomber
ok Thanks , but now i have run across another problem , haveing them spawn AGAIN after they have been takein or are in flight , so once some one takes it , it respawns
Ive tryed like NPC_spawner and other things but i cant seem to make it work .
Again thanks for ur help
Odyssey
hey if you figure that out please email me I cant make em' respawn either
everyone already knows that though:)
They respawn when they blow up and so far only when they blow up...
One thing you could try though (no idea how it'd affect the game) is place 20 or so NPC_vehicles in exactly the same place, one will spawn fine and then the second that one moves out of the way the next one should appear straight away. I've not tested it and it may not work...my idea comes from the fact if you use the npc spawn command you can spawn several things in front of you and as one dies, the next thing appears.
In your worldspawn do the following key/value:
spawnscript mp/siege3_shipspawn
then make an npc_vehicle and give it these key/values
(for this example we are using x-wing)
npc_type x-wing
NPC_Target spawn_xwing1
targetname spawn_xwing1
count -1
delay x (x = seconds till it respawns)
showhealth 1
this should work goodly for respawning ships
Yeah but doesn't that make them respawn once the ship blows up?