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Jka Vehicles

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 JK2Rocks
03-21-2004, 6:47 PM
#1
Okey
Jka vehicles , i know how to get the enitity and all and to do the

Key: NPC_type
Value:blah.veh

i cant find the name of teh vehicles to use, it says there in the

Vehicles.dat i think but i cant find the file.

If u guys can help

Thanks :D

Odyssey
 WadeV1589
03-21-2004, 7:17 PM
#2
It was a mistake, open assets1.pk3, then go to ext_data\vehicles, the name of the .veh file is the value to enter WITHOUT the .veh extension.
 Ockniel
03-22-2004, 12:46 AM
#3
heres some I know off the top of my head:

x-wing
tie-fighter
tauntaun
z-95 (I think)
tie-bomber
 JK2Rocks
03-31-2004, 10:57 PM
#4
ok Thanks , but now i have run across another problem , haveing them spawn AGAIN after they have been takein or are in flight , so once some one takes it , it respawns

Ive tryed like NPC_spawner and other things but i cant seem to make it work .

Again thanks for ur help


Odyssey
 Ockniel
04-01-2004, 8:36 AM
#5
hey if you figure that out please email me I cant make em' respawn either

everyone already knows that though:)
 WadeV1589
04-01-2004, 11:26 AM
#6
They respawn when they blow up and so far only when they blow up...

One thing you could try though (no idea how it'd affect the game) is place 20 or so NPC_vehicles in exactly the same place, one will spawn fine and then the second that one moves out of the way the next one should appear straight away. I've not tested it and it may not work...my idea comes from the fact if you use the npc spawn command you can spawn several things in front of you and as one dies, the next thing appears.
 vas_zag
04-02-2004, 10:12 PM
#7
In your worldspawn do the following key/value:
spawnscript mp/siege3_shipspawn

then make an npc_vehicle and give it these key/values
(for this example we are using x-wing)

npc_type x-wing
NPC_Target spawn_xwing1
targetname spawn_xwing1
count -1
delay x (x = seconds till it respawns)
showhealth 1

this should work goodly for respawning ships
 WadeV1589
04-02-2004, 11:53 PM
#8
Yeah but doesn't that make them respawn once the ship blows up?
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