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gameunlimited

Latest Posts

Page: 3 of 7
Posted in: script question?
 gameunlimited
02-21-2004, 8:59 AM
#4
You certainly can use the ones already there. They are not script specific. However, they might be used for some other part of the game, and playing around with them might screw up the story. Maybe you can use the ones that are for certain not gonna...  [Read More]
Posted in: script question?
 gameunlimited
02-21-2004, 8:08 AM
#2
void main() { int Check = GetGlobalNumber("CHECK_VAR"); // create a variable called Check if (Check != 99) // if the check variable is not 99, then do the following lines. //note: 99 is just an arbitrary number that I pick { object oPC = Ge...  [Read More]
Posted in: cant get haxard x script complier to work
 gameunlimited
02-20-2004, 9:51 PM
#2
I usually use the batch file. TO do that, copy all the files into your KotOR folder (not override). then run the compileall.bat. it will compile all scripts that are located in the override folder and create the corresponding ncs files....  [Read More]
I thought the voice files are just plain mp3 files?...  [Read More]
Posted in: how to plant player made items in the game
 gameunlimited
02-19-2004, 10:43 AM
#11
As for the other function that I mentioned earlier, these are the more clear definitions of the as taken from the KotOR script itself. object CreateItemOnObject(string sItemTemplate, object oTarget, int nStackSize) object GetFirstPC() **highly use...  [Read More]
Posted in: how to plant player made items in the game
 gameunlimited
02-19-2004, 10:14 AM
#10
My bad if I did not make it that clear. :p To create an object on the floor, I would suggest if you use the function "CreateObject" instead. The syntax is as follow: CreateObject(int nObjectType, string sTemplate, location lLocation) So...  [Read More]
Posted in: how to plant player made items in the game
 gameunlimited
02-19-2004, 8:15 AM
#8
I thought I might as well throw out some common functions that is commonly used for spawning object for those who wants to try. CreateItemOnFloor("ItemFileName", location); CreateItemOnObject("ItemFileName", object target, int N...  [Read More]
Posted in: how to plant player made items in the game
 gameunlimited
02-19-2004, 7:58 AM
#7
What is it that says that those objects are only in the metal box on the ebon hawk. It is because the script is being called in the ebon hawk module. The function "GetObjectByTag" will return an object in the current module. In fact, ther...  [Read More]
Posted in: how to plant player made items in the game
 gameunlimited
02-19-2004, 6:18 AM
#5
Originally posted by i like commas also is there a way to place an item into any of the other foot lockers in the game without replacing something already in there, Yes it is possible. Here (http://webpages.charter.net/alvintamsir/misc/k_act_mis...  [Read More]
Posted in: Yuthura Mod & Arena Mod
 gameunlimited
02-17-2004, 4:19 PM
#2
if you don't mind cheating, you can always use the command "warp arena" to go there....  [Read More]
Posted in: Lol what a bug!
 gameunlimited
02-17-2004, 8:58 AM
#2
yeah, i know about this bug. I already posted an update that fixes this just two days ago. I don't know what I was thinking the first time around :confused: . I shouldnt have teleported the PC back to the Ebon Hawk. If you need the new version, it is...  [Read More]
Posted in: New head skin idea
 gameunlimited
02-17-2004, 4:09 AM
#3
If I am not wrong, I think I remember Talchia's guide to skinning mentioned something about these field being not used by the game even though they are there. Two people had said so, so probably it is unusable =(...  [Read More]
Posted in: Yuthura MOD - cant get her to my side
 gameunlimited
02-16-2004, 9:32 PM
#5
To recruit her, follow the instruction MrCyborg gave. As for the hostile problem, I have never encountered that at all in my comp. Tell me more about this.. I updated this mod yesterday. It should fix the "clones" bug in the Sith Academy....  [Read More]
Posted in:  New Female PC
 gameunlimited
02-17-2004, 3:20 AM
#19
Originally posted by lord_blodgett I did try reloading an old save game with Yuthara in it and ran into a possible glitch, which I'm hoping is just from save games. I just updated a new version of Yuthura mod which might solve some problem. One of...  [Read More]
Posted in: A Universal KOTOR File Site - Project Knight
 gameunlimited
02-18-2004, 9:22 PM
#42
How is this site going to work exactly? How do modders can benefit from this? How about users?...  [Read More]
Posted in: A guide to "new area" creation
 gameunlimited
02-20-2004, 8:11 PM
#9
I am sorry. I recently moved my file server and have not change the link of these files properly. I just changed it to the new location, should be downloadable now. Just go to the link above again. You don't have to type it up manually this time, jus...  [Read More]
Posted in: Question?
 gameunlimited
02-21-2004, 8:28 AM
#10
They are there. I am looking at it now. Perhaps you looked at the wrong file? Just to make sure, the file is (when using kotor tools) under BIFs --> Templates --> p_bastilla.utc (i take Bastila's character as an example here, you can fine other...  [Read More]
Posted in: Question?
 gameunlimited
02-21-2004, 1:42 AM
#6
There has been a thread just like this a few days ago. The title is something like "planting item into game". Edit: Here is the link http://www.lucasforums.com/showthread.php?s=&threadid=123433...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 gameunlimited
02-15-2004, 10:24 AM
#31
w_hvrptbltr002.tpc in the ERF --> TexturePack :D...  [Read More]
Posted in: New Darkside saber and a new Double blade
 gameunlimited
02-14-2004, 12:12 PM
#12
Furthermore, in the mdl file, the texture is called 2 times (or four, i forgot). So let say if you change one to point to a green texture while the other points to a red sabre texture, You will get a mixture of both. See it for yourself. It is rather...  [Read More]
Posted in: New Darkside saber and a new Double blade
 gameunlimited
02-13-2004, 7:06 PM
#9
It seems that your observations are correct except for some. #6: You hex edit the mdl file not to match the new name, but instead to point out the new texture file that contains the new color (the .tga file). #7: The color of the sabre is then det...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-15-2004, 6:03 AM
#352
Originally posted by Fred Tetra It's never a bother to hear what folks would like to have in Kotor Tool. Re: #1 - I'll put it on the to-do list. Do you want it to highlight the cells as each succesive find is done, like in a text editor, or do you...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-14-2004, 6:02 PM
#347
I have some features suggestions for future versions: 1. Search function for the 2da editor 2. Conversation editor. It is the .dlg file. I understand that we can open the file using the GFF editor, but what I mean is an editor that will display the...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-15-2004, 7:03 AM
#102
Originally posted by Fred Tetra It's never a bother to hear what folks would like to have in Kotor Tool. Re: #1 - I'll put it on the to-do list. Do you want it to highlight the cells as each succesive find is done, like in a text editor, or do you...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-14-2004, 7:02 PM
#97
I have some features suggestions for future versions: 1. Search function for the 2da editor 2. Conversation editor. It is the .dlg file. I understand that we can open the file using the GFF editor, but what I mean is an editor that will display the...  [Read More]
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