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gameunlimited

Latest Posts

Page: 6 of 7
Posted in: Making your Own Lightsabers
 gameunlimited
02-03-2004, 4:02 AM
#2
You can get away doing it with the GFFEditor and Kotor_Tool, both listed on the download list thread, check the sticky thread on this forum. However, you have to know which files to edit, and that can be quite overwhelming if you are new to KotOR m...  [Read More]
Posted in: a request, if its do able anyways...
 gameunlimited
02-01-2004, 10:17 PM
#6
this is doable IMO. the only problem that i can think of is just the depth of the character. if it simply means putting her in our party after you convince her to join, that would be quite doable. however, surely you want more than just a charater th...  [Read More]
Posted in: pazaak mod?
 gameunlimited
01-31-2004, 7:53 PM
#6
the advantage that you mentioned is not due to drawing the first card. what i mean is that, when you compare "drawing a 1 when you are the second to draw" is always "better than drawing a 1 when you are the first to draw". consi...  [Read More]
Posted in: pazaak mod?
 gameunlimited
01-31-2004, 7:40 PM
#3
but eidos, being always have to draw the first card puts you into disadvantage....  [Read More]
Posted in: need Bandon Armor mod made, please
 gameunlimited
02-02-2004, 6:54 PM
#20
malak has mask? ive never seen one, but if by that you mean is the malak's face, yes it is doable....  [Read More]
Posted in: need Bandon Armor mod made, please
 gameunlimited
01-30-2004, 2:46 AM
#9
not sure if this is what you want, but here's what i did. all jedi robes will look like bandon's robe. simply equip any jedi robes. you will still be able to cast force restricted powers. this affects only male PC characters though. http://alvin77...  [Read More]
Posted in: Mod Request
 gameunlimited
01-28-2004, 12:28 PM
#2
here's a mod that i just created: http://alvin777t.tripod.com/ follow the link from there. Edit note: I have removed the carth being jedi part from this mod. I will create a new one so that all of your party members will become jedi. so far i am a...  [Read More]
Posted in: were can I get Rules for the 2da editor?
 gameunlimited
01-28-2004, 4:23 AM
#5
try using fred tetra's kotor tool instead. as he said "We don't need no stinkin' rules!" =)...  [Read More]
Posted in: Leviathan Ingame Model
 gameunlimited
01-28-2004, 6:01 PM
#7
although im not 100% sure, i think i came across the texture for both ebon hawk and leviathan somewhere in there. maybe there is the model. however, even then, there is no program that can open the 3d model of kotor. at least not yet....  [Read More]
good to have you here =) i am sure serious modders will have the need of a proffesional voice actors soon enough like you....  [Read More]
Posted in: what program can i use to open .mdl files?
 gameunlimited
01-26-2004, 5:51 AM
#3
yes eiz, you can do it! :D...  [Read More]
Posted in: what program can i use to open .mdl files?
 gameunlimited
01-25-2004, 6:06 PM
#1
I understand that the .mdl files contain the model data. can i use program like 3D studio max or maya to edit these files? are they in they in compressed format?...  [Read More]
Posted in: My personal KotOR MOD page
 gameunlimited
01-25-2004, 8:06 AM
#1
Just wanna share my website to the KotOR community out here. http://alvin777t.tripod.com/ It's nothing special, just a few simple mods that I created during my free time. And I have no proper training in either Programming nor Art, thus my mods are...  [Read More]
Posted in: funtion to teleport you to another location
 gameunlimited
01-24-2004, 1:34 AM
#2
or perhaps someone knows the location for transit back script?...  [Read More]
Posted in: funtion to teleport you to another location
 gameunlimited
01-24-2004, 1:27 AM
#1
anybody knows what is the command to teleport you to a certain area (the script language, not the command for the in game cheat)? any help is really appreciated...  [Read More]
Posted in: regarding KotOR scripts
 gameunlimited
01-23-2004, 9:44 PM
#3
hmm, very true, so far ive only been looking at the scripts in the scripts.bif and all of them have the uncompiled verison there along with the compiled ones. another newb question, is there any way to decompile those scripts (the .ncs files) in mo...  [Read More]
Posted in: shiny armor texture
 gameunlimited
01-26-2004, 2:54 AM
#13
after doing some more testings, i think i know how the shiny effect works now. ~It is stored in the model files (.mdl and .mdx) ~Some model is already shiny in nature (ex: armors in category H, selkath model, gizka model, etc) ~In order for a text...  [Read More]
Posted in: shiny armor texture
 gameunlimited
01-24-2004, 9:02 AM
#11
probably im very wrong since it is your program, but i think tpc2tga retains the txi data somehow. my reasons: i converted a texture (N_Selkath01.tpc) into a .tga file (N_Selkath01.tga). I used this tga file and it still retains its glossy effect. Th...  [Read More]
Posted in: shiny armor texture
 gameunlimited
01-24-2004, 7:07 AM
#9
really? because my small testing showed otherwise. i still got the shiny effect even after i changed it to .tga and even after i renamed it. however, if i edit the .tga file using photopaint, even just for one pixel difference, i lost the shiny eff...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
01-29-2004, 3:39 AM
#307
i think you have to go to the "xxx_list" column for that. but im not sure if that perhaps will cause the trouble again like last time....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
01-28-2004, 6:26 PM
#301
as of for only giving lvl one skills, it is because the rest of the skills have prerequisites. to remove the prerequisites, go to the same file and look under "mincharlevel" and simply change the values to "****" (4 asterisks)....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
01-28-2004, 5:19 PM
#299
jennaida: maybe you can try to do the following to give free feats, you can edit the column "sol_granted", "sct_granted", "jcn_granted" (in the feat.2da file) to whatever lvl that you want the feat to be given at. also...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
01-29-2004, 4:39 AM
#57
i think you have to go to the "xxx_list" column for that. but im not sure if that perhaps will cause the trouble again like last time....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
01-28-2004, 7:26 PM
#51
as of for only giving lvl one skills, it is because the rest of the skills have prerequisites. to remove the prerequisites, go to the same file and look under "mincharlevel" and simply change the values to "****" (4 asterisks)....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
01-28-2004, 6:19 PM
#49
jennaida: maybe you can try to do the following to give free feats, you can edit the column "sol_granted", "sct_granted", "jcn_granted" (in the feat.2da file) to whatever lvl that you want the feat to be given at. also...  [Read More]
Page: 6 of 7