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gameunlimited

Latest Posts

Page: 4 of 7
Posted in: How do you in crease weapon damage ?
 gameunlimited
02-11-2004, 6:27 AM
#10
go to www.download.com and search for hex editor. shuld be quite easy to find one...  [Read More]
Posted in: How do you in crease weapon damage ?
 gameunlimited
02-11-2004, 2:40 AM
#2
if it is possible, i believe it should be the uti file under template. if im not wrong, the name of the file is "g_w_lghtsbr06.uti"....  [Read More]
Posted in: I need help to do a few things!
 gameunlimited
02-10-2004, 2:05 PM
#2
To do this, you need to download kotor tools. You can get the link from the sticky thread posted in this forum. Once you have that, open the tool and go to BIFs --> 2da.bif -->appearance.2da. Notice that the line #2-10 are the lines that deter...  [Read More]
Posted in: Darth Bandon Party Member
 gameunlimited
02-10-2004, 1:23 AM
#5
however, if you simply wants, let say Carth's appearance to be that of Malak's, that is very easy to do. He will still basically be Carth, only the appearance is changed....  [Read More]
Posted in: Darth Bandon Party Member
 gameunlimited
02-10-2004, 1:22 AM
#4
still, im very sure that certain areas will require you to have the wookies or carth. Like for example, how are you going to finish Kashyyk without the wookie guy?...  [Read More]
Posted in: Darth Bandon Party Member
 gameunlimited
02-10-2004, 1:16 AM
#2
anything is possible =) the main question is not getting him into the party, but more like will there be any complications with the main quest as the story progress? Like if you replace Mission to become Malak, how are you going to get past that Shi...  [Read More]
Posted in: A guide to "new area" creation
 gameunlimited
02-11-2004, 2:49 AM
#7
oh most definitely :) this is a very great addition to your tool...  [Read More]
Posted in: A guide to "new area" creation
 gameunlimited
02-10-2004, 1:36 PM
#4
Sunslayer: Definitely you can, but of course it will take a load of work! You can create new NPC with new dialogs, then put them up wherever you wish to create new story. T7nowhere: I used the ERF Editor from Bioware to make the mod files. It is cap...  [Read More]
Posted in: A guide to "new area" creation
 gameunlimited
02-09-2004, 11:34 PM
#1
The title might be a little misleading. What I mean by new area is actually the existing area, only with new placable items and/or creature. An example of this kind of "new area" is the Survival Battle mod (downloadable at my small website,...  [Read More]
Posted in: Has their been any attempt..
 gameunlimited
02-09-2004, 11:43 PM
#2
playable malak mod, im sure lots of people has done that. it may have some animation problem though as Malak's model was not intended to have all the action animations that a PC can do....  [Read More]
Posted in: Jedi Robes to Davik's War Suit
 gameunlimited
02-09-2004, 10:14 PM
#4
pycallo, try this: 1. change the modeli and texi into PFBCS and PFBC as you already know. 2. Extract using kotor tools, the file PMBC07.tpc from the texture pack. 3. Put it in the override directory and then rename it to PMBC01 instead of 07 for t...  [Read More]
Posted in: Weiser_Cain's retextures [SPOILERS]
 gameunlimited
02-11-2004, 4:08 AM
#19
Originally posted by Weiser_Cain http://home.comcast.net/~Weiser_Cain/Images/HK47_WHT.jpg Seems the reflect map interfers with the texture. The texture for the eye is white, the details come from the map which reflects the original texture, I got...  [Read More]
Posted in: Recruitable Yuthura mod
 gameunlimited
02-11-2004, 10:14 PM
#15
When you got into the Sith Academy for the first time, you have to talk to her and ask about her story. Do this like about 2-3 times, she will tell your more about herself, about the hutt slaver, etc. Once she does not tell you anymore new conversati...  [Read More]
Posted in: Recruitable Yuthura mod
 gameunlimited
02-11-2004, 2:42 AM
#13
yes, basically just do as you were to convert her normally....  [Read More]
Posted in: KOTOR Arena Released
 gameunlimited
02-12-2004, 11:04 PM
#14
Grammar, not grammer ;)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-12-2004, 12:46 PM
#343
Very nice !!!! Thanks for adding the ERF Builder support!! Really appreciated. :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-11-2004, 3:45 AM
#341
Yup, you are right. It turned out that the ERF editor that I used to compile the mod file does not recognize the pth file, thus tagging it as unknown instead. Had to edit the ERF editor resources type itself, now it is working great. The file is read...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-11-2004, 2:44 AM
#339
hmm... this might be just the case in my comp, or only with this specific file, but i get the "arithmetic operation resulted in an overflow" message (i think this is a the windows xp error message). this happens only when i try to open the...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-11-2004, 1:58 AM
#338
oh, i think i did it wrong last time. I was opening it not under the ERFs but under the category RIMs --> Modules. It works perfectly if i open it under the new module category that you put under the ERF :). thanks again! now i have a suggestion...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-10-2004, 12:33 PM
#336
first of all, thanks for the great tool! I have a question regarding this new version though. you said "you can now open/view ERF files located in your modules directory". I tried to do that but it can't seem to work for me. What I mean by...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-12-2004, 1:46 PM
#93
Very nice !!!! Thanks for adding the ERF Builder support!! Really appreciated. :D...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-11-2004, 4:45 AM
#91
Yup, you are right. It turned out that the ERF editor that I used to compile the mod file does not recognize the pth file, thus tagging it as unknown instead. Had to edit the ERF editor resources type itself, now it is working great. The file is read...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-11-2004, 3:44 AM
#89
hmm... this might be just the case in my comp, or only with this specific file, but i get the "arithmetic operation resulted in an overflow" message (i think this is a the windows xp error message). this happens only when i try to open the...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-11-2004, 2:58 AM
#88
oh, i think i did it wrong last time. I was opening it not under the ERFs but under the category RIMs --> Modules. It works perfectly if i open it under the new module category that you put under the ERF :). thanks again! now i have a suggestion...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 gameunlimited
02-10-2004, 1:33 PM
#86
first of all, thanks for the great tool! I have a question regarding this new version though. you said "you can now open/view ERF files located in your modules directory". I tried to do that but it can't seem to work for me. What I mean by...  [Read More]
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