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Clipping a Cylinder?

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 Jedi_Vogel
06-26-2004, 8:35 AM
#1
Basic Question: I need to have a cylinder but cut it so that the top "face" slopes diagonally down. I tried using clip but it didn't work.

I don't want to have to resort to cutting up a square brush into a round one, if I can help it lol.

Thanks in advance. :)
 shukrallah
06-26-2004, 9:29 PM
#2
Hit "v" and play around with the vertices, you might be able to move them into the position you want them.
 wedge2211
06-27-2004, 12:17 AM
#3
Absolutely! Just edit the vertices and change them from this
+ + +
| |
| |
+ + +
| |
| |
+ + +
To something like this:
+
| +
| +
+ + +
| |
| |
+ + +

In one of the side views.
 lauser
06-27-2004, 6:13 PM
#4
Be VERY careful when you do this. Use the minimum amount of sides as possible. Believe me when I say if you make a nice round column and cut the top of it 3 or 4 times you will get this error:

MAX_TW_VERTS (12) exceeded!!! (http://www.map-center.com/modules.php?name=Forums&file=viewtopic&t=1618)
 WadeV1589
06-28-2004, 8:22 AM
#5
lauser, that doesn't happen if you use a patch mesh cylinder which is what he is (or should be) using!
 GothiX
06-28-2004, 8:33 AM
#6
TW Verts rarely occur on patches.
 lauser
06-28-2004, 9:58 PM
#7
Yes I know that Wade. All I did was explain that he could use a brush if he wanted to...just being careful to avoid that error. As far as patches go...NO..you will not get that error...UNLESS you exceed the maximum size of a patch.

Actually if a person wanted to do a really broken looking column the easiest way is to break up the brush into 4 pieces. This way you can have multiple cuts without getting any errors.
 Jedi_Vogel
06-29-2004, 3:51 AM
#8
Originally posted by WadeV1589
lauser, that doesn't happen if you use a patch mesh cylinder which is what he is (or should be) using!

And it is indeed what I am using ;)

Thanks People, should have known the answer to that myself, but I've been mapping and weird times of the day :P
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