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T7nowhere

Latest Posts

Page: 3 of 49
Posted in: [NWN2] The Planescape Trilogy
 T7nowhere
05-01-2007, 8:31 PM
#2
Looks and sounds interesting, I loved the original PS:T, but I don't love NWN 2. I'll wait to read peoples experiences with the mod though, if it has a simliar feel and writing style to PS:T I might reconsider NWN 2....  [Read More]
Posted in: Texture Scar Problem
 T7nowhere
05-01-2007, 4:23 PM
#6
You could always reskin a head that has one section not mirrored. there are a couple heads that do have scars. But you are still limited to the way that the texture is mapped....  [Read More]
Posted in: Help with a few conflicts.
 T7nowhere
04-30-2007, 7:43 PM
#6
UTI files are Item files: Such as weapons armor, masks, ect. .tga files are textures for 3d models. .mdl + .mdx of the same name comprise a single model(such as a model of a lightsaber could be w_lghtsbr_201.mdl and w_lghtsbr_201.mdx) Now if you h...  [Read More]
Posted in:  Padawan Mod Revised - Released!
 T7nowhere
04-27-2007, 6:32 PM
#4
BrandonB We have a policy of removing mods posted, where the member posting did not gain proper permission from the original mod author. I believe that you did not intend to violate any rules and even though you did give proper credit, the rule still...  [Read More]
Posted in: TES:Oblivion - Essential mods?
 T7nowhere
04-04-2007, 3:04 AM
#4
Open cities sounds scary ;) First I can imagine there would be a major FPS hit when you start getting close to the cities and second, what a pain it would be if a quest npc decided it was hungry and wanted some tasty venison. I would recomend that yo...  [Read More]
Posted in: [K1]Strange problem with lightsabers
 T7nowhere
02-26-2007, 11:46 AM
#5
^^^ A Hex Editor is much faster and simpler to use to change the aurora base name. You only need to change the first base name....  [Read More]
if you have any type of pop-up/add blocker make sure that you turn them off while your loading the site....  [Read More]
Posted in: I need items to spawn into my inventory
 T7nowhere
02-14-2007, 4:22 PM
#8
Try this void main() { int nQuantity = 1; CreateItemOnObject("force_jump", GetFirstPC(), nQuantity); CreateItemOnObject("g_w_drkjdisbr001", GetFirstPC(), nQuantity); } Sorry about that I was in a rush when I posted the first one....  [Read More]
Posted in: I'm new here. Looking for mods :) !
 T7nowhere
02-12-2007, 4:41 PM
#2
The author of Holowan Plug-in 2 is still active but he lost complete interest in updating the compilation of for KotOR. The mods that are in it are out of date and I can tell you for a fact that even the author of the compilation doesn't even use i...  [Read More]
Posted in: headgear
 T7nowhere
02-07-2007, 3:45 PM
#4
unfortunately you can't add mask hooks to heads....  [Read More]
@ jezter, When you use a model or any part of another modders mod you must Give proper credit and ask the original mod author permission before posting the release of the mod in TUCE. Since you did niether I am temporarily closing this thread. This...  [Read More]
Posted in:  WotOR
 T7nowhere
04-16-2007, 8:33 PM
#206
The if you put a crystal into a a hilt and it turns into a grenade then cancle the assembly. Single bladed saber crystals can only go into a single bladed saber, it doesn't matter what single bladed saber though. It can be modded or a game saber, bu...  [Read More]
Posted in:  WotOR
 T7nowhere
04-14-2007, 3:31 PM
#200
^^^ This is the first report I've had about this occuring. You could try removing all the mods from your override and then leave the temple. Just make sure that you unequip all modded items from the npc's. Or just remove any 2DAs, then try it. What...  [Read More]
Posted in:  WotOR
 T7nowhere
04-04-2007, 10:45 PM
#198
Okay, so, me, being the newbie-modder that I am, my question is, what exactly are the p_bastilla files used for? And going back a little further in the thread, are you going to create another patch to this very fine mod that fixes the little glitche...  [Read More]
Posted in:  WotOR
 T7nowhere
03-19-2007, 11:17 AM
#195
To quote myself from a few messages up on this page. Anyone that has not yet reached the leviathan, please remove the files p_bastilla001 and p_bastilla002 from your override. I apologize fort he inconvience this has caused anyone. Removing those f...  [Read More]
Posted in:  WotOR
 T7nowhere
02-10-2007, 1:20 PM
#187
^^^ Thats ok, it happens. ;) Could you repack the mod again with all the fixes? - Ghost Down Yes, I'm currently working on that....  [Read More]
Posted in:  WotOR
 T7nowhere
02-10-2007, 3:38 AM
#184
You should also try to load the crystals into another savegame with kse....  [Read More]
Posted in:  WotOR
 T7nowhere
02-09-2007, 10:39 PM
#182
Oh Ok, I think I know whats happening in your game then, you are probably trying to put a double saber crystal in a normal saber hilt or a normal saber crystal in a double saber hilt. none of the crystals will work if you put them in a short saber an...  [Read More]
Posted in:  WotOR
 T7nowhere
02-09-2007, 9:01 PM
#180
You are right, it is the utc that is causing the glitch with bastila in the interrogation. I think dismissed suggestion of my mod being responsible for that glitch. this is really a D'OH! moment, I knew I shouldn't have trusted that those utc's wer...  [Read More]
Posted in:  WotOR
 T7nowhere
02-07-2007, 9:28 AM
#178
Thanks, I'll fix those things up tonite if I have time....  [Read More]
Posted in:  WotOR
 T7nowhere
02-05-2007, 8:20 PM
#176
^^^ it is set up to either edit the m34aa.are file if it is in your override or it will copy the file to override then edit it. Unfortunately it doesn't help that I forgot to add the files to the installation. Here is the new link Lightsaber 7 pack...  [Read More]
Posted in: Stream Voice
 T7nowhere
03-09-2007, 3:55 PM
#15
^^^ In XP go to start>control panel>folder options>view tab uncheck the box that reads "hideextensions for know filetypes" close folder options by clicking the OK button then right click the file you want to rename the extension of...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
02-21-2007, 1:57 AM
#151
^^^ Did you by chance have a paticularily powerfull weapon, because you your hitting him with too power you will unfortunately kill him. He is supposed to yield before you can land the final blow. But since you already have the items what you need t...  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
02-15-2007, 11:50 PM
#149
Sorry, thats not gonna happen. It's just the way the game is set up. I'm glad you have enjoyed the mod though. ;) Although you could make the hooded robes replace another model, but that would just create new problems....  [Read More]
Posted in: [Updated]Revans Mask Plus+ 2.0
 T7nowhere
02-12-2007, 9:08 PM
#145
you install the mod to the SWKotOR folder not to the override folder, dialog.tlk is in the SWKotOR folder that is why its saying it can't install. The patcher knows to install the files into the override folder....  [Read More]
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