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tk102

Latest Posts

Page: 80 of 85
Posted in: Script help needed: spawning npcs
 tk102
04-06-2004, 6:53 AM
#2
Let's see, sounds like you want to set a Trigger (a .UTT file) at the location where the party will cause the NPC to spawn. In that UTT file, set the ScriptOnEnter field to point to the script that you will write. In that script, you'll probably want...  [Read More]
Posted in: Mandolorian mod -it is possible!
 tk102
04-06-2004, 8:20 PM
#14
I would be surprised if the game engine and the graphics don't come to a near halt at 20 vs 20, let alone 200 vs 200. But it's a good experiment, and I'd like to be surprised. :)...  [Read More]
Posted in: How do I convert to .mod?
 tk102
04-03-2004, 8:08 PM
#2
Fred Tetra's got you covered in KotOR Tool. From the File menu choose 'Open ERF builder'. Then add your files you want to package. Choose MOD from the 'File Type' dropdown list. When you're done, click Build ERF. (A MOD file is really an ERF file wit...  [Read More]
Posted in: Trouble with Holowan Cloakworks
 tk102
04-04-2004, 7:07 AM
#6
You could have just removed the appropriate .uti file from your Override. Either that or extract a normal armband .uti and renamed it to the Cloakwork armband. That's the beauty of the Override folder....  [Read More]
Posted in: Someone needs to make me a forcejump armband
 tk102
04-03-2004, 2:38 PM
#10
Two ways to do it: Method #1 First open up your swkotor.ini file located in your main SWKotOR directory. Under the header [Game Options], make sure you see EnableScreenshot=1 Save and close the file. Launch the game. At any point during the game you...  [Read More]
Posted in: Someone needs to make me a forcejump armband
 tk102
04-03-2004, 5:58 AM
#7
mgnails said. I asked that twilek girl if I could be her partner and yoda danced. I strongly encourage you to capture that upload it and link it in this (http://www.lucasforums.com/showthread.php?s=&threadid=126014) thread. :)...  [Read More]
Posted in: Dialog-Tree Viewer
 tk102
04-02-2004, 8:31 PM
#3
Darth333 -> :burg1: Darth Grandpa: I know what you mean about GUI being nice. It is. It takes awhile to develop though. It's hard for me to steal time away to work on the developing these tools. I hope you're able to work with what's available th...  [Read More]
Posted in: "Mandalorian Wars" mod released!!!
 tk102
04-02-2004, 4:45 AM
#29
I liked this :jawa -- "okay it's fixed... try it again"...  [Read More]
Posted in: "Mandalorian Wars" mod released!!!
 tk102
04-01-2004, 10:17 PM
#15
GU -- is this an April Fool's joke?...  [Read More]
Posted in: Extending force power time?
 tk102
03-31-2004, 8:38 PM
#6
Not sure why you want to use anything but KotOR Tool -- but HazardX's 2DA Decompiler (see tools/mods sticky) will transform your 2DA's into readable/editable text. The files themselves are still usable by swkotor if placed in the Override directory....  [Read More]
Posted in: Screenshots for the sake of screenshots
 tk102
03-31-2004, 3:55 PM
#4
Don't worry, Trask can't die. It's against his scripting. He just widdles down to one hit point. Thanks for the links guys. Now let's see those screenshots!...  [Read More]
Posted in: Screenshots for the sake of screenshots
 tk102
03-31-2004, 6:03 AM
#1
Playing around with mods can make for some fun screenshots. Now that we all know about http://www.imageshack.us (thanks Mr_M) there's no reason we can't upload them there and post the links here. Here's one that could be a Pink Floyd album cover....  [Read More]
Posted in: Increasing Attack rolls/bonus for all members
 tk102
03-31-2004, 3:13 AM
#3
And Bith musical weapons....  [Read More]
Posted in: El Mariachi Mod!!
 tk102
03-30-2004, 6:30 PM
#5
Bioware should've known this mod would come out when they made the instruments have Blaster Pistol as thier baseitem as you noted (http://www.lucasforums.com/showthread.php?s=&postid=1458739#post1458739) earlier....  [Read More]
Posted in: El Mariachi Mod!!
 tk102
03-30-2004, 3:04 PM
#2
If there was ever a mod that begged for screenshots -- this would be it. :D...  [Read More]
I don't know where the reference is that defines the mask for each item. I had to figure it out by trial and error. I hope it's not hardcoded. I expected to find some 2da that had the cross-reference between baseitems and itemmasks -- either that or...  [Read More]
Okay no one gets the cookie. Here's the answer: Both the forbiditemmask and the requireitemmask use the same bits to describe which baseitems have permissions to work for a spell. Those bits are defined as follows: 0x0001 - Armor_Class_4 0x0002 -...  [Read More]
No, you get a piece of melba toast for being a smart monkey....  [Read More]
Posted in: I need help with my kotor tool
 tk102
03-30-2004, 10:09 PM
#22
I'm not sure why your window is being cropped the way it is, and the window is not supposed to be resizable, just minimizable. Could you make the window resizable?...  [Read More]
Off topic: LZMA is usually better than RAR by 10% and ZIP by about 20% depending on the data type. It's not widely supported (yet) but you can use a free open-source utility called 7-Zip (http://www.7-zip.org) that supports ZIP, RAR, LZMA (7z), and...  [Read More]
I believe what you're looking for is in the 2da files -- namely classes.2da, classpowergain.2da, and the .2da files that begin with cls_. Take a look there with Kotor Tool. And in that case, yes you can edit them and put them in your Override....  [Read More]
<shrug> That's too bad. This is the first I've heard of it. I guess it's not for the feint of heart. :cool:...  [Read More]
I assume you mean 1.3.0. So it actually rebooted your computer or did it just terminate the program? In 1.3.3 a bug was fixed that caused the program to terminate abnormally when opening up a savegame that was saved at the Jedi Enclave on Dantooine....  [Read More]
I'm already hosting it. Click on my sig....  [Read More]
Try creating a log file. Just create a new text document in the same folder as KSE and rename the document 'kse.log'. If the behavior continues, that will be the first thing I'll ask for....  [Read More]
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