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tk102

Latest Posts

Page: 84 of 85
v1.1.0 released. Enhanced the Feats/Powers lists, this time by showing the character's current feats/powers in a different color. Also added a Remove button at the bottom of the list to allow for multiple removals. If you've downloaded KSE before,...  [Read More]
v1.0.5 released. Added ability to change class levels of PC and NPCs. (May be of some interest to modders.) Added multiple selectivity on Add Feats and Add Powers lists Added checkbox to turn on/off extraneous Feats / Powers...  [Read More]
This version (v1.0.1) has now moved to beta. It can be downloaded by using the link in this sticky post. (http://www.lucasforums.com/showthread.php?s=&threadid=122049)...  [Read More]
KSE v3.3.4 (3.3.3) (http://www.starwarsknights.com/tools.php) released 9/26/06 (Starwarsknights.com) v3.3.4 (edit: temporarily disabled -- use 3.3.3 instead) - Recompiled with newer version of TLK handler. Should prevent some unexpected "Memor...  [Read More]
Posted in: Character Editors
 tk102
02-17-2004, 7:15 PM
#2
I apologize. Mistake fixed. You can download again if you like....  [Read More]
Posted in: A Universal KOTOR File Site - Project Knight
 tk102
02-29-2004, 6:34 AM
#84
Reminder: site functionality >> site aescethics Let's put an end to threads that devolve into endless "plz send me a copy of your mod too" requests....  [Read More]
Posted in: A Universal KOTOR File Site - Project Knight
 tk102
02-15-2004, 10:32 PM
#11
If someone has space and bandwidth, it's pretty easy (and free) to set up a phpBB/MySQL and apply the Attachments Mod in order to upload/download files. It essentially becomes another forum. (see http://www.phpbb.com for info). Another simple method...  [Read More]
Posted in: Save game editor for Xbox KOTOR saves?
 tk102
02-16-2004, 5:09 AM
#14
Nobody's hated here D.M. I hope you didn't really take it that way. :rolleyes:...  [Read More]
Posted in: Save game editor for Xbox KOTOR saves?
 tk102
02-15-2004, 7:12 PM
#12
Originally posted by Hyarmendacil yeah I tried the same thing and it said my penis was too crooked. I don't remember coding that... you must be using Devanstator's KMU save editor. :) What are X-Boxers doing on this forum anyway? :D Not owning one...  [Read More]
Posted in: Obsolete F-Powers mod?
 tk102
02-29-2004, 12:32 AM
#15
Ah, I see what you mean -- in the Powers screen, Force Push no longer has the arrow leading to Force Whirlwind, for example, so there is no Power progression. I was playing a high level character when I applied the change I spoke of (and already had...  [Read More]
Posted in: Obsolete F-Powers mod?
 tk102
02-28-2004, 11:41 PM
#13
I have seen no problem in leveling up -- I get additional powers, feats, focepoints, hitpoints, and levels as expected. What specifically is "the problem" to which you're referring?...  [Read More]
Posted in: Obsolete F-Powers mod?
 tk102
02-28-2004, 1:54 AM
#11
No mod necessary. Just use KotOR Tool to open the 2da.bif file, double click spells.2da, make the changes as described above, then choose to Save As spells.2da into your Override folder....  [Read More]
Posted in: List of downloads - Tools and mods
 tk102
02-17-2004, 7:44 PM
#33
One is command line, one is graphical. doubleohpsycho meant the latter....  [Read More]
Posted in: List of downloads - Tools and mods
 tk102
02-17-2004, 7:14 PM
#31
Whoa! My bad on that one. Uploaded a miscompiled version. Try it now. :o...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-29-2004, 3:12 AM
#384
Ha ha, sloppy sloppy Bioware! Put that in the same category as the duplicitous field indices. Do you think Bioware ever reads any of these forums?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-28-2004, 10:26 PM
#382
Version: KotOR Tool v1.0.1502.18035 Symptom: Arithmetic Overflow upon the following treeview navigation: RIMs - Rims - - global.rim - - - appearance.2da (double-click)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-17-2004, 1:38 PM
#366
Fred, those are exactly the issues I was facing too including the size checking, the duplicity of entries, and the order of rebuild. For example, in the partytable.res file, the CExoLocStrings are stored first in the field table, before the primary s...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-17-2004, 1:52 AM
#364
And so it shall be defined! Type 16 - Float16[4] Type 17 - Float16[3]...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-16-2004, 7:47 PM
#362
I noticed Field Type 17 during my investigations into savegame editing. It seemed like it always pointed to 12 bytes of NULL in the Field Data table. In the savegame editor I'm working on, I made the assumption this would always be the case whenever...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-29-2004, 4:12 AM
#134
Ha ha, sloppy sloppy Bioware! Put that in the same category as the duplicitous field indices. Do you think Bioware ever reads any of these forums?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-28-2004, 11:26 PM
#132
Version: KotOR Tool v1.0.1502.18035 Symptom: Arithmetic Overflow upon the following treeview navigation: RIMs - Rims - - global.rim - - - appearance.2da (double-click)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-17-2004, 2:38 PM
#116
Fred, those are exactly the issues I was facing too including the size checking, the duplicity of entries, and the order of rebuild. For example, in the partytable.res file, the CExoLocStrings are stored first in the field table, before the primary s...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-17-2004, 2:52 AM
#114
And so it shall be defined! Type 16 - Float16[4] Type 17 - Float16[3]...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
02-16-2004, 8:47 PM
#112
I noticed Field Type 17 during my investigations into savegame editing. It seemed like it always pointed to 12 bytes of NULL in the Field Data table. In the savegame editor I'm working on, I made the assumption this would always be the case whenever...  [Read More]
Posted in: savegame hex editing guide
 tk102
02-09-2004, 4:01 AM
#13
Hi. Here (http://sithres.board.dk3.com/2/viewtopic.php?t=24) is an alternative to hex editing if you're interested....  [Read More]
Page: 84 of 85