Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

tk102

Latest Posts

Page: 82 of 85
Posted in: Same sex mods.....
 tk102
03-26-2004, 5:42 AM
#2
If you would like to play a male character and still invoke the Carth-PC romance script, a simple thing you can do is use KotOR Savegame Editor to change the sex of your PC from Male to Female. Your character's model will not change. You are essentia...  [Read More]
Posted in: Uhhh, Anchorhead we have a problem...
 tk102
03-25-2004, 6:44 PM
#8
UTC files are simply GFF files and can be edited using KT (http://www.lucasforums.com/showthread.php?threadid=121572) and/or GFF Editor (http://nwn.bioware.com/developers/gff_download.html)....  [Read More]
Posted in: Uhhh, Anchorhead we have a problem...
 tk102
03-25-2004, 2:05 AM
#6
As always, gameunlimited, thanks for your scripting advice. You're a great help....  [Read More]
Posted in: Recruitable Darth Bandon
 tk102
03-26-2004, 5:01 AM
#6
For an example of recruiting an NPC, check out gameunlimited's Yuthura mod (http://alvin777t.tripod.com). He also mentioned an important point about it in this thread (http://www.lucasforums.com/showthread.php?s=&threadid=125631)....  [Read More]
Posted in: ATTENTION MODDERS!!! Recruitable Calo Nord?!
 tk102
03-25-2004, 4:49 PM
#6
The hardest part is finding the right dialogue templates.bif : k_h_calo.dlg Entry 3 probably. Calo says, 1002: Sorry, I'm not in this for the credits. You're the only ones who've ever gotten away from me - I've got a rep to protect!...  [Read More]
Posted in: How can i make a force power target npc's ?
 tk102
03-23-2004, 9:12 PM
#4
It sounds like you're going to have to delve into k_inc_force.nss and do some interesting scripting to get that to work properly. I'm not sure how you target a specific NPC in your party since normally you need a hostile indicator to target a creatur...  [Read More]
Posted in: script complation torture
 tk102
03-25-2004, 3:00 AM
#11
djowen - Try your attempt again. Afterwards, highlight everything you see in your console window, then right click the title bar of your console window. Choose Edit: Copy and then paste it into a post on this thread. It might help others to troublesh...  [Read More]
Posted in: script complation torture
 tk102
03-23-2004, 3:56 PM
#7
Decompiled scripts (the ones with the extension .pcode) appear as assembler commands. P-code stands for pseudo-code which is one step up from your computers' native code (binary). P-code is bascially numeric commands that Torlack was able to translat...  [Read More]
Posted in: script complation torture
 tk102
03-23-2004, 3:10 AM
#2
That sounds like what I experienced, until I realized that notepad saved the file as myscript.nss.txt instead of myscript.nss. :rolleyes:...  [Read More]
Posted in: GunFighter FUN Mod
 tk102
03-25-2004, 7:54 PM
#6
I just want to reiterate vinniemc's warning about backing up your dialog.tlk if you choose to use the modified version. I had a modified version of dialog.tlk for awhile. Then when I tried to install the 1.02 Patch, it aborted stating that the CRC...  [Read More]
Posted in: Help: Attackable Yuka Laka
 tk102
03-26-2004, 4:38 PM
#17
Are you using GFF Editor or NWN Toolset? In GFF Editor it's right below STRREF. Edit: Screenshot removed...  [Read More]
Posted in: Help: Attackable Yuka Laka
 tk102
03-26-2004, 4:07 PM
#15
For creating the "local" dialogs (those not referenced in dialog.tlk) GFF Editor is weird -- after you set StrRef to -1, click in the LanguageID box and type 0. Then press enter. The dialog area won't become enabled unless you actually pres...  [Read More]
Posted in: Help: Attackable Yuka Laka
 tk102
03-23-2004, 8:51 PM
#12
Kitty won't return my calls... I PM'd her about a week ago. Oh well....  [Read More]
Posted in: Help: Attackable Yuka Laka
 tk102
03-23-2004, 8:14 PM
#10
This looks like a good place to pimp my warez. :cool: DLG Search Tools (http://www.lucasforums.com/showthread.php?threadid=125370) make it easier to accomplish the tasks described by dj_owen....  [Read More]
Posted in: Help: Attackable Yuka Laka
 tk102
03-23-2004, 1:52 AM
#5
Did you create a script as suggested in this (http://www.lucasforums.com/showthread.php?s=&threadid=123618) thread and then apply it to HK47's (or Yuka Laka's) dialog?...  [Read More]
Posted in: Spawning Characters
 tk102
03-21-2004, 6:09 PM
#2
This thread provides a roundabout way of spawning a character (in this case, Darth Malak). http://www.lucasforums.com/showthread.php?threadid=121036...  [Read More]
Sorry about that -- I meant to update the readme. Max Hit Points and Max Force Points are recalculated by swkotor.exe upon loading, despite your edits. http://sithres.board.dk3.com/2/viewtopic.php?p=207#207...  [Read More]
More like you can't die. Your minimum hitpoints become 1 (alive barely) instead of 0 (dead/unconscious). So it's not the same as the invulnerability cheat. I think it's used for things like the Juhani fight, the Bastilla fight, etc. where the game...  [Read More]
Darth Makaan, CrackTek: No plans right now to do any inventory stuff with KSE. Tianhou_Zhong: Try out the Min1HP setting and you tell me. :) See gameunlimited's contribution to this (http://www.lucasforums.com/showthread.php?s=&postid=147449...  [Read More]
v1.3.3 releasd Found and eliminated a pesky bug that caused KSE to close when opening up a savegame near the Jedi Enclave on Dantooine. (For those who care: It was due to a case sensitivity issue -- the savenfo.res referred to the lastmodule as &q...  [Read More]
Fixed dialogs are now available. I've bundled them with KSE.zip file, but you can also download them separately here (http://webpages.charter.net/krumsick/kotor/cutscene_dlgs.zip)....  [Read More]
Posted in: List of downloads - Tools and mods
 tk102
03-21-2004, 6:03 AM
#62
A couple of tools recently released. KotorTLK (http://webpages.charter.net/krumsick/kotor/KotorTLK.zip) - GUI Search/Edit tool for the dialog.tlk file KTLK (http://webpages.charter.net/krumsick/kotor/ktlk.zip) - A command line search tool for dialog....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
03-21-2004, 6:37 PM
#436
I see that Carth's evil twin brother, Darth showed up too. <imagination mode> Carth and Darth start a dialog. Darth's faction changes to 1. Suddnely everyone attacks him. Fred, that module editor is going to be fun toy. :r2d...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 tk102
03-21-2004, 7:37 PM
#186
I see that Carth's evil twin brother, Darth showed up too. <imagination mode> Carth and Darth start a dialog. Darth's faction changes to 1. Suddnely everyone attacks him. Fred, that module editor is going to be fun toy. :r2d...  [Read More]
Posted in: Tired of your party members? Want more jedi?
 tk102
03-20-2004, 11:03 PM
#25
Ah a classic thread revived! Let me see if I can expand on HazardX's great contribution: Open up notepad and paste the following code: object PlaceNPC(string sTag) { if(!GetIsObjectValid(GetObjectByTag(sTag))) { return CreateObject(OBJECT_TYPE_CRE...  [Read More]
Page: 82 of 85