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tk102

Latest Posts

Page: 30 of 85
Posted in: Lips?
 tk102
05-18-2007, 9:25 AM
#2
.lip files contain the animation information for head models so they can lipsync with their dialog as it's spoken. Old lipsync tutorial (http://www.lucasforums.com/showthread.php?t=126746)...  [Read More]
Posted in: Script that changes
 tk102
05-18-2007, 9:23 AM
#9
I didn't remember that the labels changed depending on game mode in tk102's editor :) Neither did I :o...  [Read More]
Posted in: the end of the Athlon...
 tk102
05-16-2007, 11:13 AM
#4
No Astro. We haven't yet mourned over the demise of the DEC Alpha. :cry6:...  [Read More]
Posted in: Well, I finally broke down and did the unthinkable!
 tk102
05-14-2007, 11:46 AM
#3
I've been LCD for about 5 years now and can't even remember what it's like to look at a CRT all day. I don't think I could stand not having the precious real estate that is desk space that I've grown to love. Not to mention ease of moving an LCD arou...  [Read More]
Posted in: Connecting two dialouges?
 tk102
05-13-2007, 2:40 PM
#3
Keep in mind that you can only paste links to Entry nodes under Reply nodes, and vice versa. If you do attempt to paste an Entry to an Entry, a blank Reply node will be created to link the two. (And vice versa with Reply-to-Reply pasting.)...  [Read More]
Posted in: Are there any up to date tuts?
 tk102
05-11-2007, 4:19 PM
#3
I'm sure there's room for improvement there too... some of the fields were unknown to me at the time (and still are) like how to effectively use Cameras from within the dialog. I'd be happy to add more information in areas that are lacking if anyone...  [Read More]
Posted in: Reminiscing about old school AD&D
 tk102
05-16-2007, 2:29 AM
#21
I have a memory of one campaign where our party had a kobold scout leading the way through a cave and led us into an ambush. After we survived that, we caught up the escaping traitor. My friend's wizard gave him a Flesh to Stone spell. He walked arou...  [Read More]
Posted in: Reminiscing about old school AD&D
 tk102
05-10-2007, 1:10 AM
#5
Oh I had a huge stack of hardbound AD&D 1st edition books that I'd collected from 1984-1988. I think I had just about everyone except Wilderness Survial Guide. Manual of the Planes was my favorite followed by Deities and Demigods. And I know what...  [Read More]
Posted in: My regular unmodded char has double pupils!
 tk102
05-10-2007, 11:35 AM
#4
But when looking for the files you specified, I found that there were a lot of these texture files with the same names in the "Textures"-tree. I worked on the PFHB02 files in the "swpc_tex_tpa"-subtree (they were tex_gui, tex_tpa,...  [Read More]
Posted in: Bored modder looking for something to do
 tk102
05-07-2007, 7:26 PM
#2
Hi Randydgx, If you're bored -- we have a whole forum (http://www.lucasforums.com/forumdisplay.php?f=635) that you can use to get ideas, give you projects to work on, and give joy to other gamers....  [Read More]
Posted in: Previous owners of ebon hawk [K1?]
 tk102
05-07-2007, 4:41 PM
#2
Do you mean this mod? http://www.lucasforums.com/showthread.php?t=171912 The dialog could easily be modified to work with KotOR but there is no secsys.dlg in KotOR to be overridden so you would have to figure to integrate the dialog into the game....  [Read More]
Posted in: Dell to start shipping desktops with Ubuntu...
 tk102
05-09-2007, 11:08 PM
#13
I do love the power of Linux's iptables. I also like how lowlevel you can get with hotplug daemon by just modifying some text. But we're forgetting the most important point jmac... what about all our beloved (LucasArts) games? :p I hope anti-cons...  [Read More]
Posted in: Error Exporting from Gmax
 tk102
05-10-2007, 2:56 PM
#2
I moved this thread from the T3M4 forum because our resident Gmax experts frequent Holowan a bit more often....  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 tk102
05-09-2007, 11:35 AM
#140
Weird. Life imitating art: Fire At Griffith Park, threatens observatory (http://www.latimes.com/news/local/la-me-fire9may09,0,532284.story?coll=la-home-headlines)...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 tk102
05-18-2007, 12:13 AM
#62
I've taken down your links for the time being cooldamien. Part of what makes these forums a great community is that we respect the work and wishes of others. It's good that you attempted to ask deathdisco for permission, but you must not redistribute...  [Read More]
Posted in:  Ebon Hawk Basement
 tk102
05-11-2007, 9:44 AM
#88
I'm looking at the two mods' scripts now. Try this for k_pebn_remove: void main () { float x=50.27f; float y=44.75f; float z=2.50f; float r=0.0f; vector vecNPC=Vector(x,y,z); location locNPC=Location(vecNPC, r); CreateObject(OBJECT_TYPE_PLACEABLE,...  [Read More]
Posted in:  Ebon Hawk Basement
 tk102
05-07-2007, 10:33 PM
#85
Welcome to the forums zacam. :) Here is what I have. k_pebn_remove: void main () { object oComputer = GetObjectByTag("computerforms"); float x=50.27f; float y=44.75f; float z=2.50f; float r=0.0f; vector vecNPC=Vector(x,y,z); location loc...  [Read More]
I don't know firsthand how Perl performs on Vista, but I can tell you that it is attempting an unbuffered file write operation that is returning successfully with the number of bytes that it thinks it has actually written (link (http://perldoc.perl.o...  [Read More]
05-16-2007 17:52:18 KSE startup v3.3.3 05-16-2007 17:52:18 KSE found KotOR2 saves directory in C:\Program Files\LucasArts\SWKotOR2 ... 05-16-2007 17:52:29 C:\Program Files\LucasArts\SWKotOR2\saves\000002 - Game1\savegame.sav written (6032320 bytes to...  [Read More]
Mind if I make a feature suggestion? How about the ability to edit enemies? Interesting idea. Each savegame contains a separate .sav file for each module. Inside each module is a .are, a .git, and an .ifo file. The .ifo file of the current module is...  [Read More]
any more input, tk, or am i simply screwed?The kse.log file should be in the same folder as KSE. If nothing is being written to it, there is something wrong. I'm suspicious that your kse.log file might actually be named kse.log.txt. Delete it and fol...  [Read More]
Is KSE.log also readonly for some reason? Create a shortcut for KSE and right-click on the shortcut to bring up its properites. There should be a checkbox or something that says "Run as Administrator". Then launch KSE using the shortcut....  [Read More]
he kse.log file should be in the same folder as KSE. If nothing is being written to it, there is something wrong. If the savegame files are truly read-only, KSE should throw an error that says "Could not open file for writing" as a messag...  [Read More]
@eagle235: I tell almost everyone to make a kse.log file -- KSE should report the number of bytes it successfully wrote to the hard disk with each "Commit Changes" button press. See post #846 above....  [Read More]
Edit: 3.3.2a seems to be working. Ah! So you have a non-English OS or a diacritical mark in you username? symptom #1 (http://www.lucasforums.com/showthread.php?t=163778) Glad 3.3.2a worked for you. I guess we can't blame Vista after all....  [Read More]
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