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tk102

Latest Posts

Page: 32 of 85
Posted in: script - make placeable exit
 tk102
04-27-2007, 8:34 PM
#10
Ha, ha, oh sorry... it's a Friday. If you already possess the item: AssignCommand(GetFirstPC(), ActionEquipItem(GetItemPossessedBy(GetFirstPC(),"g_w_lghtsbr01"), 4)); if you need to spawn the item first... AssignCommand(GetFirstPC(), Actio...  [Read More]
Posted in: script - make placeable exit
 tk102
04-27-2007, 5:27 PM
#8
should be AssignCommand(GetFirstPC(), ActionEquipItem("g_w_lghtsbr01", 4)); missing an extra paranthesis at the end...  [Read More]
Posted in: "check if has item" help ..
 tk102
04-26-2007, 3:16 PM
#2
If you're looking to determine whether the creature has an item equipped, you can you use the GetItemInSlot function. If you just want to check if the creature has an item in its inventory you can use the GetItemPossessedBy or GetItemPossessor functi...  [Read More]
Posted in: Installation problem
 tk102
04-25-2007, 7:28 PM
#2
Yes. This mod was made with TSLPatcher. You can tell this because it comes with an .exe inside. Instead of extracting everything into your override folder, extract them somewhere else and launch the "Skip Taris.exe". Lit Ridl should have...  [Read More]
Posted in: autobalance 2da multipliers
 tk102
04-25-2007, 8:31 PM
#2
Sorry I don't have specific answers to your questions, but have you taken a look at Achilles' Game Balance mod (http://www.lucasforums.com/showthread.php?t=147135)? The major tweaks in that mod are based upon autobalance.2da. Beancounter and stoffe...  [Read More]
Posted in: move npc script
 tk102
04-25-2007, 3:01 PM
#4
Yes. Just make sure the script name is located in the ScriptOnEnter field of the .utt....  [Read More]
Posted in: move npc script
 tk102
04-25-2007, 11:54 AM
#2
object oEntering = GetEnteringObject(); You should use the GetEnteringObject function to check whether the object is a player controlled character so some other object doesn't trip the script. Also you might want to make sure you are using an upperca...  [Read More]
Posted in: Killer Apps, Tweaks & Important Updates!
 tk102
04-24-2007, 7:27 PM
#24
Another one I stumbled upon. RealVNC - Virtual Network Computing (http://www.realvnc.com/what.html) server/client software. For those of you familiar with Windows' Remote Desktop service, you may have run into some its limitations -- like not being a...  [Read More]
Posted in: Gun Control and Virginia Tech
 tk102
04-23-2007, 11:51 PM
#20
They did pay attention, and he was admitted to outpatient psychiatric treatment for 'being a threat to himself or others' (paraphrased). Obviously they either did not find homicidal thoughts in him at the time, or they deemed the thoughts 'cured' or...  [Read More]
Posted in: Gun Control and Virginia Tech
 tk102
04-20-2007, 4:36 PM
#10
How sad. As I wrote that a gun man is at Johnson Space Center in Clear Lake Texas. I have a friend that works there, but luckily for him he is at the Dentist. :eyeraise: :disaprove...  [Read More]
Posted in: Gun Control and Virginia Tech
 tk102
04-20-2007, 1:40 PM
#8
For the most part I've typically thought the U.S. would be fine without the 2nd Amendment. I don't own any guns and no one in my family or extended family does either. So what if there was no hunting. :p But upon further reflection and re-reading t...  [Read More]
Posted in: my new compy needs some suggestions....
 tk102
04-18-2007, 11:37 AM
#4
I'm a n00b too stingerhs! But here's a great guide that I found that lists the comparative advantages and disadvantages of the Single and Nested RAID levels. http://www.storagereview.com/guide2000/ref/hdd/perf/raid/levels/single.html...  [Read More]
Posted in: Kotor tool crash what am i doing wrong?
 tk102
04-18-2007, 2:14 PM
#3
What exactly are you trying to do? Save a module? Does this thread (http://www.lucasforums.com/showthread.php?t=176155) help? Other threads regarding KT's problem with module editing: http://www.lucasforums.com/showthread.php?t=175828 http://www.lu...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
04-23-2007, 6:19 PM
#37
As far as I can tell Jade Empire uses 16 character ResRefs. It seems to be the same format used for KOTOR except for (at least) one new data type that looks like it holds a StrRef from a quick look at it. It would be very useful if you could make a J...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
04-23-2007, 10:08 AM
#34
So Field 16 and 17 exist-- that's good. Have you been able to tell if CResRef fields include up to 32 chars (like NWN2) or just 16 chars (like KotOR)? If it helps, I could modify either KGFF or NWN2GFF to include field 18. Send me a PM if you like. :...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
04-21-2007, 11:43 PM
#29
I assume the .tga files are readable as-is in the override directory. Bioware has been pretty good about that in the past, just as they do with v2.b and v2.0 2da files....  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
04-21-2007, 11:08 AM
#25
\o/ Yay for stoffe! Did you answer your own question then? The *4 part seems like it should be there to me too... but then again I'm not a C++ guru. I would've expected the use of brackets here to denote element iteration. (Don't like having to think...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
04-20-2007, 7:20 PM
#22
The fwrite function is writing row by row starting at the end of the array. Think of the array as the image mirrored vertically. (Left-right is maintained but top-bottom is reversed.) I'm sorry for confusing you by saying byte-by-byte earlier. Here'...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
04-20-2007, 6:10 PM
#21
Another question ... What exactly is it writing? file->pixels is an array, but it doesn't supply any array index in that function call... Does the file->pixels+pitch*(ysz-i-1) add pitch*(ysz-i-1) to the memory pointer of the pixels array and th...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
04-20-2007, 5:08 PM
#20
The unpack() function takes a string and splits it by token into an array, like explode() in PHP? While pack() takes an array and spits out a token-separated string from it? No, The pack and unpack functions are Perl's way forcing data to/from certa...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
04-20-2007, 4:22 PM
#18
sub reverse_bytes { my $in=shift; return unpack('V',pack('C4',reverse (unpack('C4',pack('V',$in))))); } It is indeed a reversal of bytes (0xAABBCCDD becomes 0xDDCCBBAA for example). This is so the $cpx variable in decode_dxt1 can be right shifted 2...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
04-20-2007, 2:21 PM
#15
I built a TPC Perl mdoule based on eiz's tpc2tga source code. If you want any assistance let me know....  [Read More]
Posted in: Can't get married? Go to Disney World!
 tk102
04-26-2007, 1:08 PM
#37
Marriage and child-bearing are no longer linked. Is that truly such a terrible thing? I know a decent number of non-married partners who are pretty swell parents. I think you missed Jae's point, ET. She didn't say anything about non-married couples...  [Read More]
Posted in: Your 'Killer Apps' & Fave Tech Sites ??
 tk102
04-24-2007, 7:27 PM
#23
Another one I stumbled upon. RealVNC - Virtual Network Computing (http://www.realvnc.com/what.html) server/client software. For those of you familiar with Windows' Remote Desktop service, you may have run into some its limitations -- like not being a...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
04-23-2007, 6:24 PM
#76
KGFF v1.1.9 Released -v1.1.9: Added support for StrRef Fields (Field Type: 18) as used in Jade Empire (thread (http://www.lucasforums.com/showthread.php?t=177647))...  [Read More]
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