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tk102

Latest Posts

Page: 26 of 85
Posted in: Spawning an NPC
 tk102
06-18-2007, 11:13 AM
#5
General tip: Have a look at what others have done with armband mods while looking through this spells.2da tutorial (http://www.lucasforums.com/showthread.php?t=130898)....  [Read More]
Posted in: Extract Item Icons?
 tk102
06-17-2007, 12:18 PM
#3
In KotOR Tool browse to ERFs -> TexturePacks -> swpc_tex_gui.erf and click the "Extract Entire ERF File" to pull all the *.tpc files into a folder. Open a command prompt in that folder. md icons move i*.tpc icons This will create a...  [Read More]
Posted in: Saber combat and dullness
 tk102
06-18-2007, 12:48 PM
#10
I'm interested to see how the tonfun saber combat will be implemented (as seen in image 32 from starwars.com)....  [Read More]
Posted in: Decrease maximum HP
 tk102
06-15-2007, 9:30 AM
#2
Just what you'd expect:void main() { object oUnluckyChap=GetObjectByTag("sometag"); SetMaxHitPoints(oUnluckyChap, 5); }...  [Read More]
Posted in: Tiresome KSE (v3.3.3) problem
 tk102
06-15-2007, 10:54 AM
#4
Are the savegame.sav files' timestamps changing when you click Commit Changes? (Also I sent you a private message regarding the creation of a log file.) Edit: Resolution -- TSL was running in the background, overwriting any changes KSE was maki...  [Read More]
Posted in: Tiresome KSE (v3.3.3) problem
 tk102
06-15-2007, 9:27 AM
#2
I've never heard of that problem. Are you using the Credits field (the numeric field) or are you adding a credits to your inventory as an item (like g_i_credits001)? Also have you tried KSE v3.3.2a?...  [Read More]
Posted in: About .git files
 tk102
06-14-2007, 12:16 PM
#6
This is interesting, rictus135. I'm going to have to try that out....  [Read More]
Posted in:  Drug Dealer
 tk102
06-13-2007, 6:55 PM
#5
Because the old GFF editor didn't support Location and Orientation fields which are used in the CameraList of the GIT files. Don't worry it will probably only take you 3 minutes instead of 2. :D...  [Read More]
Posted in:  Drug Dealer
 tk102
06-13-2007, 6:33 PM
#3
Thanks to BioWare for their GFF-editor. If you used any GFF other than KGFF to edit your GIT file, you will have corrupted the CameraList for that module. info (http://www.lucasforums.com/showthread.php?p=1451782#post1451782)...  [Read More]
Posted in: What If Free Will Is An Illusion?
 tk102
06-14-2007, 2:13 AM
#35
But if you're not rationally choosing between the options, what exactly are you doing? Since the definition says that free will must include rational decisionmaking, how is simple whim rational? If it is not rational, is it still free will? So you're...  [Read More]
Posted in: What If Free Will Is An Illusion?
 tk102
06-13-2007, 11:52 PM
#33
it wants to rationally choose between options, but the decision is not necessarily decided in a rational manner...I don't follow. The person with free will chooses according to his/her own whim, rational or not, he or she is the ultimate source of th...  [Read More]
Posted in: What If Free Will Is An Illusion?
 tk102
06-13-2007, 6:52 PM
#26
Um, the point of the thread is to posit a hypothetical proof that the future is predetermined -- and ask how you would react to that....  [Read More]
Posted in: What If Free Will Is An Illusion?
 tk102
06-13-2007, 3:50 PM
#23
A couple points on the religious bits: - Although predeterminism is compatible with the notion of an omniscient God, I don't see how proving predeterminism proves God's existence. I think that is still a matter of faith. - If there is no free will,...  [Read More]
Posted in: What If Free Will Is An Illusion?
 tk102
06-13-2007, 10:10 AM
#11
I know that. I mean that, even if there was 'true' randomness in the universe, it still wouldn't create free will as it's usually thought of, i.e., people making choices. Determinism would be closer to free will than the chance, actually. TK, what do...  [Read More]
Posted in: What If Free Will Is An Illusion?
 tk102
06-12-2007, 11:45 PM
#6
I enjoyed that article, SilentScope001. Dr. Weger's quote at the end summarized my expectation:Dr. Wegner said he thought that exposing free will as an illusion would have little effect on people’s lives or on their feelings of self-worth. Most of...  [Read More]
Posted in: What If Free Will Is An Illusion?
 tk102
06-12-2007, 11:06 PM
#1
What if tomorrow physicists unified general relativity with quantum mechanics and showed proof of their results; and suppose also this proof explained away the Heisenberg Uncertainty principle. In short, what if we realized that all of space-time w...  [Read More]
Posted in: PMHA02d!?
 tk102
06-12-2007, 4:07 PM
#2
Are these in KotOR? I don't have the texturepack for K1 on hand and I can't find any files named in that manner for TSL......  [Read More]
Posted in: A script to make two people leave and dissapear.
 tk102
06-14-2007, 3:58 PM
#10
Walk your player to where you want the NPC to go to, then do a whereami and write down the coordinates....  [Read More]
Posted in: Spawning a npc on the Endar Spire
 tk102
06-12-2007, 10:04 AM
#11
You can paste it by right-clicking on the CreatureList list field and choosing Paste. You can repackage the files using either KotOR Tool's ERF/Mod Builder (Tools -> Open ERF/MOD builder) or by using stoffe's ERF/RIM builder from http://www.star...  [Read More]
Posted in: What will be the big twist/secret?
 tk102
06-14-2007, 3:02 PM
#43
^ That's true, but the only trouble is, it might be too reminiscent of what Revan did after KotOR. Maybe he could have been chased and chose the Unknown Regions to hide, instead of seeking the Sith as Revan once did, that would get rid of him and not...  [Read More]
Posted in: literally a few hours ago
 tk102
06-12-2007, 1:17 PM
#47
http://growabrain.typepad.com/photos/uncategorized/jesus_lol_1.jpg The punch line is supposed to be "Jesus who?" "Jesus Christ! Would you open the damn door!"...  [Read More]
Posted in: Script to know what I'm wearing
 tk102
06-13-2007, 11:21 AM
#11
So ... I want to check in K1 if Bastila is using a jedi tunic or her underwear, so I must combine tk102's and Stoffe's scripts to get it, but I don't know the party number to check for Bastila, and I can't pass 2 parameters in K1 ... so how can I scr...  [Read More]
Posted in: Help: Script that checks NPC's alignment
 tk102
06-14-2007, 2:36 AM
#19
*remembers the many hours of banging my head against the keyboard trying to figure out how KSE could have caused this* Thanks for the painful memories. :p Well it was people using KSE to God Mod their stats to 255 or some other god awful numbers t...  [Read More]
Posted in: Jade Empire modding (see first post for info summary)
 tk102
06-14-2007, 9:01 PM
#78
If anyone would like to test drive an alpha version of DLGEditor for Jade Empire, you can download it here: http://www.starwarsknights.com/forumdl/jedlgeditor_230a2.rar Please note, unlike KotOR dialogs, Jade Empire relies exclusively on the dialog....  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
06-16-2007, 10:36 AM
#83
Not that i want to be fussy but its just an idea...left would return to the top of the current struct, left again would close it. Right would zoom down to the nearest struct and right again would open it. Yeah, that seems to make more sense -- left/r...  [Read More]
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