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Fred Tetra

Latest Posts

Page: 6 of 32
Posted in: Custom .GIT w/Module editor?
 Fred Tetra
10-28-2005, 3:19 PM
#2
If (and only if) the .git is for a module supported by Kotor Tool's module editor, you would need to first extract the RIMs for the module (right click on the RIM to see extraction menu) into a project folder, then replace the .git there with your cu...  [Read More]
Posted in: Module editor question
 Fred Tetra
10-30-2005, 2:40 PM
#11
Thanks. Where do I extract them from, though? There isn't anything about lips in KOTOR tool. No one has show much interest in .lip files until recently, so Kotor Tool doesn't explicitly support their extraction. However, you can go to the Lips direc...  [Read More]
Posted in: Module editor question
 Fred Tetra
10-29-2005, 8:57 PM
#8
Lips are the movements of NPC's lips when they talk. Building a new module seems to make them keep their mouths shut while they talk. You might want to PM JdNoa, who has more knowledge of the Lip Sync features....  [Read More]
Posted in: Module editor question
 Fred Tetra
10-29-2005, 3:22 PM
#6
Pehaps you could be a little less cryptic?...  [Read More]
Posted in: Module editor question
 Fred Tetra
10-29-2005, 11:07 AM
#4
That would explain why you don't see the original items in-game. You have a .git that refers to items that you didn't extract, and while they'll show up in the module editor, the files to support them aren't present and so cannot be added to the .mod...  [Read More]
Posted in: Module editor question
 Fred Tetra
10-28-2005, 10:01 AM
#2
How did you extract the module for editing? If you just used the Extract button for the .git, .are, and .ifo files, you won't see the other things that were in the module originally. I don't know what your level of experience is, so pardon me if I...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 Fred Tetra
10-25-2005, 12:36 AM
#52
Did you try moving the left/right panel split point? Look on the lower left of the K-GFF window for a small box. I you mouse over the vertical line it sits on, you should see the horizontal resize cursor ( <---> ). Drag the split point to the r...  [Read More]
I wanted to know if there is any way to extract the tlk file iunto a txt file so i can edit the file with a text editor and later reinsert the txt into the tlk file. Is it possible? I am not aware of such a feature in KotORTLK, but Kotor Tool has th...  [Read More]
Not having seen a proper command line usage of rim32_build, I simply used the one show earlier in the post. Perhaps it takes a wildcarded file list?...  [Read More]
I have to say I am wondering why you want to create .rim files, but, to help you out, here's a few links to some help pages: Top 10 DOS commands http://www.computerhope.com/dostop10.htm Microsoft Windows XP Command Prompt reference http://www.micro...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-08-2005, 12:04 AM
#1591
Yes, and Yes. Tried your suggestion and it still put out another error. Ok, so I'm guessing that the gff editor in KoToRTool cant edit files that have been opened in another prog? I think I'll just start a new one..........thanks Mr. Tetra! Fuu We...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-07-2005, 9:20 PM
#1589
Help please :) Trying to gff edit my g_w_lghtsbr79.uti, whn i try to edit any line in the properties it produces this: See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exc...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-06-2005, 9:35 PM
#1587
how come, just in the past two weeks or so, whenever i open a file with KotOR Tool there is a file created, in the same folder as the file i opened, called K1TemplateTags.bfd? is this something that happens because of a new version i have, or is it...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-05-2005, 1:23 PM
#1584
I was wondering if anyone is creating a map for 202TEL (Entertainment) Level? I loaded that one up as one of my tests with you in mind. :) It will require some clean-up work, as the model is more "3D" than most and there are a lots of roo...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-04-2005, 11:51 PM
#1580
I am actually trying to write a MaxScript that will load all of the models for a map and align them, all in one shot. If it works out right, when you export a series of map models, Kotor Tool would write out the script to be run in Max to import and...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-04-2005, 1:46 PM
#1579
Are you working on a way to create new modules? If I've missed the point then, owww. Because if someone can figure out that lightmapping issue I would erm... thank them very much. I've been working on that for the past two years now :) It is a slow...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-04-2005, 12:02 PM
#1577
I am actually trying to write a MaxScript that will load all of the models for a map and align them, all in one shot. If it works out right, when you export a series of map models, Kotor Tool would write out the script to be run in Max to import and...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-03-2005, 11:15 PM
#1574
Here's a new map I'm working on for use with the module editor. http://kotortool.home.comcast.net/151har_lg.jpg (6144 x 4608 px) This model consists of 17(!) parts and would have normally taken a few hours (at the least) to get the first-pass assem...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-02-2005, 9:12 AM
#1573
Great work. I'm loving the sound editor, even though KT crashes if i use it for too long. Still, it's very useful and i can live with this little bug. :) It is still a bit unstable. Considering the 'magic' needed to get it to work, I'm still prett...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-01-2005, 3:16 PM
#1570
A new version of Kotor Tool will be posted today. If you're manually downloading, check that the version number is the one below. v1.0.2129.27079 (2005-11-01 12:00) Just a minor update to the installer program to warn those users who put files in...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-30-2005, 8:44 PM
#1569
A new version of Kotor Tool will be posted today. If you're manually downloading, check that the version number is the one below. v1.0.2129.27079 (2005-10-30 20:17) Features/updates: Door fields are now editiable in Module Editor Fixed bug in C...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-24-2005, 9:18 AM
#1567
3DS Max 7 is supplied by my employer, and running side-by-side versions is frowned upon. Thanks for all of your efforts, in any event! :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-23-2005, 10:39 PM
#1565
What if I save as .3ds or some other extension EDIT: http://www.freewebs.com/brwarners/3ds.zip or on main page www.freewebs.com/brwarners When I import them, they don't render correctly; parts are missing. I'm not a Max expert, so maybe something's...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-23-2005, 8:18 PM
#1563
I was able to download your Max file and I'll take a look at it tonight. :) Unfortunately, it looks like there's no backward compatability with 3DS Max 7, so I won't be able to use your assembled maps. :(...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-23-2005, 1:17 PM
#1559
I don't understand, It works for me. Im hosting it on geocites but Ill see if I can host it somewhere else. I cant seem to get on any other hosting site besides yahoo. Ive checked my internet security and Norton. If anyone knows why it may not work p...  [Read More]
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