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Fred Tetra

Latest Posts

Page: 7 of 32
Posted in: Accursed Module Editor (Help? Please?)
 Fred Tetra
10-21-2005, 1:06 PM
#4
Trying this on Davik's Estate screws up if you choose to clean the .git of non-extracted entities. I'll look into it, but in the mean time you can also use the Bioware GFF editor or KGff to remove the entries below each of the xxx_lists in the .git...  [Read More]
Posted in: Accursed Module Editor (Help? Please?)
 Fred Tetra
10-21-2005, 10:33 AM
#2
I need to know how I can open up a map in the Module Editor and start off "fresh," without any of the stuff that was in the original map. Basically, I want JUST the map. Is there a way to do this? First, let's assume that it is a map that...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 Fred Tetra
10-01-2005, 11:17 PM
#35
Sorry to bother you, but I am not exactly familiar with using a command prompt ... also I would not really like to spend hours editing the 200+ item descritions provided by the USM one at a time :) Could you roughly explain how to run the program in...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-22-2005, 11:37 PM
#1557
After the release of 3ds max 8 I was able to get the trial and I have made a max file eith all the parts of the area 262TEL(Atris place) in place except 3 of them(they're in there just not in place). Heres a link and I was wondering if this could be...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-19-2005, 6:37 PM
#1554
well i may have solved the problem but it does bring up another question. i test KotOR Tool save with new extracted and then altered .utc files from the game and it worked fine. the .utc file i am working also now worked once i changed the apperance...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-19-2005, 10:37 AM
#1552
KotOR Tool has helped me greatly in the past edit many .utc files. i usually edit this files in GFF Editor, but the Inventories, Feats, and Force Powers i usually use KotOR Tool to edit. however, lately i am having trouble. whenever i open one of th...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-16-2005, 12:39 PM
#1550
I don't know if this is were to post it but i am having a problem with the module editor, I can't seem to drag and drop waypoints or encounters. Those are both fixed in the next version of Kotor Tool. Read more >>here (http://kotortool.home.co...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-15-2005, 2:58 PM
#1548
Fred the sound implementation is WONDERFUL :D I made a module and had no sound :D...lol All kidding aside though Fred I read through your new page over at the link local on your site and MAN do you have some great includes coming up :D Good ole' KO...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-14-2005, 11:15 PM
#1546
Here's some more screenshots from the new sound (UTS) editor in Kotor Tool: Note the new buttons below Add and Remove? YES! Sound playback has been solved in Kotor Tool. I finally took the time to analyze the sound files and now I can play them. It...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-13-2005, 4:51 PM
#1543
HHMMM *Begins to think own personal goal may not be worth it if the conditions are really that bad. ;)* I have a long time friend who works for Electronic Arts; when I saw this article: http://www.livejournal.com/users/ea_spouse/274.html I thought...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-13-2005, 10:20 AM
#1541
K2 has many more leftover files than K1. I suspect that is because the BioWare folks, having developed the game engine, knew what was safe to remove. The Obsidian team, either because they didn't know what was safe to remove, or more likely, given th...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-12-2005, 11:57 PM
#1538
I have discovered a very strange bug that's kinda difficult to explain, so i'll just tell you what you should do to test it yourself: - Open the n_darthtraya001.utc (904MAL) with KT and save it; - start the game and use the warp cheat (or load saveg...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-12-2005, 11:12 PM
#1536
I think I may have found a bug in KT. Recently, I had to re-install NWN Platinum, and now some *.2da files are showing up under TSL's 2da.bif tree. For instance some of the race files from NWN are in 2da.bif, for instance 'race_feat_elf.2da' is liste...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-11-2005, 3:00 PM
#1533
Holy Hell Fred! KotOR Tool is going to be a mega-beast module maker :emodanc: I didn't realize you were diving into the sound portion... sweet... Looks outstanding! :D Well, I wanted to be able to support all of the UT* types that are found in a m...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-11-2005, 12:40 AM
#1527
Here's some screenshots from the new sound (UTS) editor in Kotor Tool: http://kotortool.home.comcast.net/sound_basic.gif http://kotortool.home.comcast.net/sound_positioning.gif http://kotortool.home.comcast.net/sound_advanced.gif...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-07-2005, 7:51 PM
#1526
Sorry for the delay Fred... RL work has entered "Holiday" mode and I've been up to my ears in promos... :rolleyes: The new maps and mapinfo stuff are uploaded to both my site and SWK :D New Maps: map502ond - Onderon: Merchant Quarter -...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-04-2005, 3:03 PM
#1523
could you plz make it possible to mod the ebon hawk module? There are 5 different Ebon Hawk modules in K1 and 8 in K2; which one(s) do you mean?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-04-2005, 2:58 PM
#1522
Nice naming convention Fred... I can understand this one ;) :D hehehe... I'll be sure to post it on my site when it's ready :D You should have rec'd the files today. Ther version number on the MapInfo file is manual, so I can control it, unlike...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-04-2005, 10:01 AM
#1518
A new version of Kotor Tool MapInfo.bfd will be posted today. If you're manually downloading, check that the version number is the one below. v1.2005.1004.1 Features/updates: Added support for 502ONDmap - map models assembled by Gsccc Added sup...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-03-2005, 5:55 PM
#1516
A new version of Kotor Tool will be posted today. If you're manually downloading, check that the version number is the one below. v1.0.2102.26188 (2005-10-3 17:45) Features/updates: Fixed bug in module properties editor that prevented it from o...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-03-2005, 9:52 AM
#1515
If you've edited the .git, .are and/or .ifo files manually and put a number out of range, the MP editor will have trouble. If you email me the three files, as well as a dump of the error message, I'll take a look at it. Address is in the readme file....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-01-2005, 11:18 PM
#1511
Hey, somebody rated this thread recently! The number of votes has been 12 for a looong time! It's up to a 4.54 rating :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-01-2005, 11:56 AM
#1508
Great Additions here Fred :thumbsup: You know your "small" modding program is very quickly turning into a full blown feature packed program which if kept going in the route it's going will soon rival most games INCLUDED Campaign Editors an...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
10-01-2005, 11:46 AM
#1507
Awesone work Fred! I'll give it a try this weekend :) This new camera angles feature looks pretty cool. I've been working on a long cutscene with camera angles and it was a nightmare to get things right :headbump I've always hated having to calculat...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-30-2005, 11:09 PM
#1503
A new version of Kotor Tool will be posted today. If you're manually downloading, check that the version number is the one below. v1.0.2099.38708 (2005-9-30 23:06) Features/updates: A new record - 21 new things in 2 weeks! Added Min1HP field s...  [Read More]
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