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Fred Tetra

Latest Posts

Page: 5 of 32
Posted in: Door Question (Quick Answer Preferable (LOL))
 Fred Tetra
12-23-2005, 8:46 PM
#3
In TSL there is also a "Not Blastable" flag that can be set on the door, but I don't know if it exists in KotOR1. To the best of my knowledge, this flag does not exist in Kotor I door files....  [Read More]
Posted in: Standalone/Embedded NWScript interpreter
 Fred Tetra
12-20-2005, 12:07 AM
#2
Though I don't have a specific need for this within Kotor Tool, I am always interested in seeing what other people enjoy working on. Your interpreter sounds like and interesting and ambitious effort, so I, for one, would love to see what you've produ...  [Read More]
Posted in: PCGamemods Help
 Fred Tetra
12-05-2005, 9:44 PM
#2
It's a problem on the website end; nothing you can do to fix it. :)...  [Read More]
Posted in: New Editor... Maybe
 Fred Tetra
11-30-2005, 10:41 PM
#11
Your editor looks like it is coming along nicely! Not to hijack your thread, but here's a link to screen-captured movie (with player) showing off some of the new features of Kotor Tool's Text editor, which now has added support for script editing:...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
12-31-2005, 12:16 AM
#1657
Yes, all that is right. Then the easiest thing to do is delete the settings.xml file from your Kotor Tool directory and let it re-detect your game installation(s)....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
12-30-2005, 10:50 PM
#1655
1. Is the game installed path the same as the one in the registry? Me being the idiot that I am, I don't know what you mean. Using Regedit, (Start menu, then Run..., type in REGEDIT, then press enter) 1. Navigate through the tree to find HKEY_LOCA...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
12-30-2005, 12:05 PM
#1653
The game is installed in C:/Program Files/LucasArts/SWKotOR. There is a file called dialogue.tlk in the KotOR directory. How do I get the computer to find it? 1. Is the game installed path the same as the one in the registry? 2. Kotor Tool doesn't...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
12-29-2005, 11:25 AM
#1651
Does it need to be just on the C drive? That's where the computer wants to look for it. I went to File>Manage Paths, but it was set to the KotOR directory, just as it should be. EDIT: I just checked my Kotor Tool directory, and there is no dialog...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
12-22-2005, 6:15 PM
#1640
Just FYI, I'm still working on Kotor Tool, it's just that we've been very busy at work. When you start at 9 a.m. and finish around midnight, you really don't have a lot of energy for map making or code improvements. Now that vacation has started, I'...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-27-2005, 8:07 PM
#1632
^^ You may wish to edit your above post, Fred ... you made a weird typo (I seriously don't know how you managed to get the t over there) Anyway, yay for the new site when do you think it will be up and running? I should know about the site's status...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-27-2005, 10:20 AM
#1630
So when are these new maps likely to come out? I'm really looking forwards to it! A new website is being created, kotortool.starwarsknights.com, that should have plenty of room to host the new maps. I'm just waiting to hear back from Darth333 on the...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-26-2005, 2:21 PM
#1628
Fred, my KOTOR Tool doesn't work. When I try opening something in it, it says: Could not find file "C:\dialog.tlk" What could I do to fix this? Chances are your paths are incorrect. Open the Path Manager from the file menu and check that t...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-26-2005, 1:43 AM
#1626
Is that the same as 'IntelliSense'? Except for the copyright on "Intellisense", yes, mostly....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-25-2005, 11:50 PM
#1624
I've noticed on the board link to this thread that it has a thread rating. What is this, and how does one vote for the thread? Near the top of the thread are some tool menus, "Search this thread", "Thread tools" , "Rating&qu...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-20-2005, 9:03 PM
#1621
. . . Sidenote here Fred I've had some success with context highlighting for NSSEditor by using a while do loop like you would for a gamecycle process. I just haven't had the programming time to test out the right delay on the loop to send the messa...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-19-2005, 9:41 PM
#1618
Thak You my Master. :) I wait to release your new tool. Still I use 2 versions of kotor: last one and one downloaded in august. Second one is for extracting mdl and mdx file on doubleclick. Here I come with one small request: If you remember and it'...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-19-2005, 11:57 AM
#1616
What you have done with KT is beyond the words. One single thing if is possible and if not involve to much work: on internal text editor is possible to add status bar or other form to show line (row) no#? Funny you should ask, because I just got th...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-18-2005, 11:42 PM
#1614
Glad I could help!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-14-2005, 5:23 PM
#1610
I do have a reference, at least I think I do. In the GFF editor it says that there is a plc_ban and then in the text editor it says there is too. Why doesn't it show up? The problem is that the plc_ban.utp file (which isn't used by any game modules,...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-14-2005, 12:17 PM
#1608
Zip up and send me the .mod file when you get a chance and I will take a look at it for you....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-13-2005, 4:33 PM
#1606
Just one little thing. I was messing around with the Module Editor a few moments ago and I thought I'd put a Czerka banner up on the wall, I did that, built my .mod file and then warped in there and the banner was not there. I have tried a few things...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-12-2005, 12:33 AM
#1600
Here's a link to screen-captured movie (with player) showing off some of the new features of Kotor Tool's Text editor, which now has added support for script editing: http://kotortool.home.comcast.net/text_edit_demo.exe The Text editor now has: A...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-10-2005, 10:38 AM
#1598
Yes, and Yes. Tried your suggestion and it still put out another error. Ok, so I'm guessing that the gff editor in KoToRTool cant edit files that have been opened in another prog? I think I'll just start a new one..........thanks Mr. Tetra! Fuu Ho...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-08-2005, 11:30 PM
#1594
I have been working with my newly-created map workflow tools and have assembled and calibrated some new maps; this is amd example of what I can crank out in a few evenings using them: 101per: Peragus Administration Level 102per: Peragus Mines 151ha...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
11-08-2005, 11:21 PM
#1593
I find that with the latest version of kotor tool when I go into the inventory section for the creature editor the icons for the body arms etc are all missing. Any reason? I never got this before. I can only see that happening if the actual applicat...  [Read More]
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