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Fred Tetra

Latest Posts

Page: 2 of 32
Posted in: GFF Inventory question
 Fred Tetra
02-11-2006, 10:53 AM
#2
Just click on a "slot" that has the green highlight around it and drag to the trash can icon in the editor....  [Read More]
Posted in: Module Editor Problems
 Fred Tetra
02-10-2006, 4:03 PM
#4
Ah, if you get that message, then that means either: * The MapInfo.bfd file doesn't have the required data for that module * The MapInfo.bfd file is in the wrong place * There's a bug in Kotor Tool Your Kotor Tool folder should look like this: htt...  [Read More]
Posted in: Module Editor Problems
 Fred Tetra
02-09-2006, 10:41 PM
#2
I'm not sure if I should have started a new tread for this but I wasn't sure So... The KOTOR tool is great but I have repeatedly had problems with the module editor. Since I have not until recently had the time to work on a whole area mod however I h...  [Read More]
Posted in: Problem with Module Editor
 Fred Tetra
02-04-2006, 12:26 PM
#4
Only certain "people" are placeable on beds/tables/desks; there's a Kreia corpse placeable that works, which you can find in one of the Peragus modules. If you could post a screenshot and some more details (module and placeable names, etc....  [Read More]
Posted in: can't copy & past row's
 Fred Tetra
01-28-2006, 12:19 AM
#8
I've tried both of those ways and each gives the error. Is there a link to a older version of the tool? Maybe this version is giving me trouble. If you have an older version could you send it to nytekat1@gmail.com? There are lots of people who use i...  [Read More]
Posted in: can't copy & past row's
 Fred Tetra
01-27-2006, 4:28 PM
#6
You have two choices after using Copy via the context menu; right click an existing row and choose Paste to replace that row's contents with the one on the clipboard, the other is to right click on a row and choose Insert, which opens an empty betwee...  [Read More]
Posted in: can't copy & past row's
 Fred Tetra
01-25-2006, 1:35 PM
#2
You're going to need to give more details so we can try to help you. What version of Kotor Tool, exact error message, file you're trying to edit, actual description of the steps that cause the problem, etc....  [Read More]
Posted in: Kotor Tool feature requests
 Fred Tetra
01-24-2006, 11:45 PM
#1
Here's the place to request features you'd like to see added or changed in Kotor Tool. Don't bother requesting that the Dialog Editor be made to work with KotOR II. :) It isn't something I have the patience for these days. Please keep in mind that...  [Read More]
Posted in: Kotor tool problems
 Fred Tetra
01-25-2006, 1:39 PM
#4
Perhaps you can post a screenshot of the error occuring?...  [Read More]
Posted in: Kotor tool problems
 Fred Tetra
01-24-2006, 11:42 PM
#2
Do you have the Microsoft .NET framework 1.1 and at least one of the KotOR games installed?...  [Read More]
There are two paths Debug and Build. You're provided with these so that you have a way to test your project before you package it for release to the public. Generally, Debug = the override folder for the game, used for development and testing of you...  [Read More]
To address some of the items above... I was thinking of having a section for each of: Announcements (New version annc. and other "urgent" info) FAQ Module editor NSS compiling (could go under FAQ, but could also be it's own sticky) (perha...  [Read More]
Hehe good thing you allowed us to select more than one option in that poll :D I initially thought you couldn't do a multiple-choice poll. Maybe I should have made you select just one! :) I'll probably go with the most popular one(s); I have to red...  [Read More]
well.. for regular visitors of the site (like me) your posts tend to do the job quite well. That is, when the auto-updater hasn't already told me so :D And "newsletters" can be a pain in the arse to both the author and receiver, IMO. Plus...  [Read More]
Since it is important to always have the latest version of Kotor Tool, I'd like to know how users would like to find out when a new release is posted....  [Read More]
Posted in: How can I save a data as .mdl??
 Fred Tetra
01-17-2006, 5:21 PM
#3
You'll need to use Gmax's NWmax plug-in in order to export in a .mdl format that KotOR/TSL can use... http://nwmax.dladventures.com/ Also, you'll need MDLops for conversion: http://home.comcast.net/~cchargin/kotor/index.html OR http://www.starwarskn...  [Read More]
Posted in: Kotor Tool forum announcement
 Fred Tetra
01-20-2006, 9:45 AM
#6
:eyeraise: Er! RJM? Fred is a mod on his KT forum... just FYI! ;) Edit by D3: Definitely: Fred is the boss man in the Kotor Tool forum! Yes, I control the forum and Kotor Tool development. Misbehave and you'll never mod again! Moooahhaaahhaahhaa!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-09-2006, 11:22 PM
#1796
I can't download KT from the tools website...keeps giving me an error about leech.php not being found. Any chance there's a mirror site or something that I can download KT from? Edit: Oh sure...as soon as I implore to the depths for help the thing s...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-01-2006, 11:22 PM
#1792
Here's a look at a new feature in Kotor Tool to show special map information right on the map image itself in the Module editor without having to edit the map itself. This example shows two notes indicating the elevation of the platforms on the Perag...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
02-01-2006, 11:16 PM
#1791
Thanks :) edith: emailed:) Maybe Edith received your email, but I didn't :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-28-2006, 12:09 AM
#1789
Of course :) Could you PM me your email address? I can't find it on the KT webpage. It's in the readme.txt file......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-26-2006, 9:57 AM
#1786
Hey Fred, a while back I tried to combine a customised 262tel.git and the existing module, copying all the files etc etc, and the map wouldn't show up. I managed to get a text dump out of the module editor, which means it's not corrupt, but I just wa...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-25-2006, 5:19 PM
#1783
Here's a look at the some of the new features coming out in the next release of Kotor Tool: Kotor Tool News and Updates: http://kotortool.starwarsknights.com/images/forum/kotortoolnewsansupdates.jpg Extract for Module Editing now includes Module...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-22-2006, 12:42 AM
#1781
Doh! :fist: I was clicking on the regular "extract" button... Well after playing with the module editor for a bit longer, maybe I am missing something but I have a problem with the Z coordinate: no matter what, whenever I place a new plac...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
01-19-2006, 12:30 PM
#1776
Fred I have a problem I am running Kotor Tool version 1.0.2201.41632 with mapinfo.bfd version I downloaded from your site just today and when I try to open 101Per in the module editor I get the error message "you have the map for this module, bu...  [Read More]
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