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Fred Tetra

Latest Posts

Page: 8 of 32
Posted in: Excel Add-In to Read/Write 2da files v1.6
 Fred Tetra
09-23-2005, 12:34 AM
#37
v1.5 Released (Excel Add-In) - Now uses ActiveWorkbook rather ThisWorkbook in macro (as per above) - Distributed as an Excel Add-In (.xla) rather than a Module (.bas) file. Excellent work!!! I was going to try setting it up as an XLA; thanks for...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-30-2005, 2:58 PM
#1502
It's more than a casual project anymore, indeed! I'll keep developing it as long as people need new features or I find things that I can improve. Also, thanks to the person (who requested anonymity - you know who you are) for the donation; it'll rea...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-29-2005, 9:41 PM
#1495
Translated :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-29-2005, 5:49 PM
#1493
At fist: Very great program! Everytime if I start the Kotor tool I think that the program is so great. My question is: I know that it is very difficult to write a program! But I would like hear what you say about this. Was it very difficult? Another...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-29-2005, 9:33 AM
#1491
hehe, it looks like she's walking up the side of a wall... After looking at it again, it reminded me of one of those wall-scaling scenes from Batman (or BatThumb!)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-29-2005, 1:25 AM
#1489
I've been working on the camera editing functions of the module editor; thought you folks might like to see some of the results you can achieve... http://kotortool.home.comcast.net/camtest1.jpg Having finally gotten my Euler angles to Quaternion fu...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-27-2005, 8:06 PM
#1487
You aren't trying to edit a KotOR II dialog, are you?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-22-2005, 5:32 PM
#1482
You can now download a test module created using the new Module Properties editor. http://kotortool.home.comcast.net/204.mod Place the 204.mod file in your KotOR II Modules folder, load a saved game, then enter "warp 204" in the console....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-21-2005, 9:56 AM
#1475
Here's a quick look at the upcoming Module Properties editor: http://kotortool.home.comcast.net/module_properties_area_basic.gif http://kotortool.home.comcast.net/module_properties_area_environment.gif http://kotortool.home.comcast.net/module_pro...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-21-2005, 9:49 AM
#1474
BTW, FT, do you know that the secondary tab for editing doors and triggers in the module editor won't save changes? Just thought I'd better tell you ;) What "secondary tab" are you referring to? A screenshot, perhaps?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-19-2005, 2:51 PM
#1471
I use binary files to recompile modifyed ascii files with mdlops. But,like I say, 1 KT for extracting in one step ascii models and textures and 1 KT for extracting in one step of binary mdl and mdx. Nice :) Sounds like I need a "don't clean u...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-19-2005, 9:55 AM
#1469
I have dl a new ver. of kotor tool and installed in different location than previous. I start new one, and extract some mdl-ascii+textures on mdl doubleclick. After that I start the old KT and do the same with same mdl and it was extract binary mdl a...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-18-2005, 9:31 PM
#1466
unless there is a setting I've missed Fred anytime I double click a mdl file it only extracts the tga, txi and a ascii-mdl. however it doesn't automatically extract the mdl & mdx for me. I have to extract those seperately. The double-click featu...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-18-2005, 12:22 AM
#1463
Verry good tool. Thanks Any chance to extract mdl-ascii, mdl, mdx and aferent textures in one single step? :) It does that already. :) From the readme file (it's called readme for a reason, you see, heh heh): To extract a .mdl (Model) file, double...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-16-2005, 9:32 AM
#1461
Nice changes Fred! :D I'm glad you like it! I'm especially keen to the .2da re-numbering feature.. working on something that may need that soon ;) I feel bad that I didn't "get" what the problem was until just recently. :(...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-16-2005, 9:31 AM
#1460
The glitch with custom modules gff files not loading and causing a crash. Would you like me to resend the PM with the download link of the problem? Oh, that! I'm still working on it :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-16-2005, 12:41 AM
#1457
Hey Fred was there a fix for the bug that I reported to you in this update? Beyond that great work. Refresh my aging memory......  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-15-2005, 4:47 PM
#1453
A new version of Kotor Tool will be posted today. If you're manually downloading, check that the version number is the one below. v1.0.2084.15886 (2005-9-15 17:00) Features/updates: ERF subtree now rebuilds each time it is expanded so changes i...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-14-2005, 9:43 AM
#1449
Hey Fred! I've updated the StarWarsKnights.com : Maps (http://www.starwarsknights.com/maps.php) page and my JumpStationZ Maps Mirror (http://www.jumpstationz.com/KotorToolMaps/) site for these maps :D I also included the MapInfo.bfd options/instruc...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-12-2005, 2:38 PM
#1446
Here's a link to a video showing how it should work. http://kotortool.home.comcast.net/2da_demo.exe Where does it "break" for you?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-12-2005, 8:59 AM
#1442
question: Has anyone else had any trouble with the 2da editor? I can't seem to get it to copy and paste. When I right click on an existing row, the pop-up will come up so i can copy a row, but when I go to paste it in a new or existing row, the pop-u...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-11-2005, 10:28 PM
#1438
I've just updated MapInfo.bfd to support the newly released maps: 201TEL (Citadel Station Docking Module), 207TEL (Citadel Station Cantina) and 208TEL (Citadel Station Bumani Exchange Corp.). Maps should be available from the download sites (http://w...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-11-2005, 3:39 PM
#1437
ooohh ok, do you still have plans for it in a future release? Sure enough!...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-11-2005, 12:20 PM
#1435
Hey Fred, when your working with utc files and you click the inventory button at the bottom left and the new window opens, i noticed there was a custom items tab at the top left, i was wondering what it was for, i thought maybe it was for custom item...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Fred Tetra
09-11-2005, 12:31 AM
#1433
I just finished the 207tel and 208tel maps; I'll wait until I get the new MapInfo.bfd installer setup before making them available. The new design allows users to simply download the latest MapInfo.bfd installer, run it, then download whatever maps...  [Read More]
Page: 8 of 32